Releases: kainazzzo/flatredball-spriter
Version 1.1.5.1
Version 1.1.5.0
I added a visible flag to SpriterObject and SpriterObjectCollection for Issue #13
Minor release v1.1.4.0
Fixed issue #12 where SpriterObjectCollection was not removed from SpriteManager.ManagedPositionedObjects in screen transitions.
Compatibility release
I'm releasing another minor version with compilation fixes for windows phone projects. I missed a couple optional parameter functions, one function call using named parameters, and one IEnumerable extension that did not exist in at least the windows phone .NET libraries.
Removed optional parameters for compatibility
I removed the use of optional parameters so the code should build in WP7 projects.
Fixed sprites on layers
This is a minor bugfix release to address issue #10
Animation changes update the content project now
This is a minor release that takes advantage of a new Glue build which enables plugins to specify that they can reference external file content. Glue will watch the scml file now and ensure that the content project is up to date with the latest referenced files.
Version 1.0!
I have created a few tutorials that show how to use it, and implemented some key features as well as dogfooded it a bit. So, I am officially declaring that this is version 1.0 and upgrading out of beta!
This latest release introduces a new property to the SpriterObject and SpriterObjectCollection called AnimationSpeed. This allows slowing down & speeding up an animation, and it allows for negative values to reverse the animation!
Horizontal Flip
I am releasing this because I believe flipping animations horizontally is significant enough due to trying to get a walking animation working in a test.
I updated this release to 0.3.1.0-beta because I realized I forgot to include FlipHorizontal in the list of custom variables that can be set in Glue.
Support for variables w/ tunneling and adding new Spriter files directly in Glue
This is a significant release as far as Glue integration goes, since now Glue recognizes and allows properties to be set inside the SpriterObjectCollection and SpriterObject objects.
Also, the flow of creating a new animation is vastly improved with Glue now allowing adding a new SpriterObjectCollection (SCML) file directly from within its context menu.