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SceneSelector.cpp
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SceneSelector.cpp
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#include "SceneSelector.hpp"
#include "Resources.hpp"
#include "MyButton.hpp"
SceneSelector::SceneSelector() {
open = true;
wantAnimation = true;
}
SceneSelector::~SceneSelector(){}
void SceneSelector::notAnimation(){
wantAnimation = false;
}
void SceneSelector::animation(){
wantAnimation = true;
}
int SceneSelector::select(sf::RenderWindow* window, std::vector<std::string> &buttonNames){
window->setMouseCursorVisible(true);
int qttyButtons = buttonNames.size();
sf::Vector2f buttonSize(window->getSize().x/(qttyButtons+2), window->getSize().y/6);
std::vector<Button> buttons(qttyButtons);
for(int i = 0; i < qttyButtons; ++i){
buttons[i].setFont(Resources::pauseMenuFont);
buttons[i].setTexture("Resources/Textures/bullet2.png");
buttons[i].setPressedTexture("Resources/Textures/bullet3.png");
buttons[i].setText(buttonNames[i]);
buttons[i].setSize(buttonSize.x, buttonSize.y);
buttons[i].setPosition(buttonSize.x*(i+1), buttonSize.y*3-buttonSize.y/2);
}
open = true;
while(open){
sf::Event event;
while (window->pollEvent(event)) {
for(int i = 0; i < qttyButtons; ++i){
buttons[i].handleEvent(event);
}
switch (event.type) {
case sf::Event::Closed:
window->close();
exit(0);
break;
case sf::Event::JoystickButtonPressed:
window->setMouseCursorVisible(false);
return 0;
break;
case sf::Event::KeyPressed:
if (event.key.code == sf::Keyboard::Escape) { window->close(); exit(0); }
else { window->setMouseCursorVisible(false); return 0; }
break;
default:
break;
}
for(int i = 0; i < qttyButtons; ++i){
if(!buttons[i].isClicked() && buttons[i].hasBeenClicked()){
window->setMouseCursorVisible(false);
return i;
}
}
}
window->clear();
for(int i = 0; i < qttyButtons; ++i){
buttons[i].draw(*window);
}
window->display();
}
return 0;
}
void SceneSelector::display(sf::RenderWindow* window, std::string pathImage){
open = true;
t.loadFromFile(pathImage);
s = sf::Sprite();
s.setTexture(t);
s.scale(window->getSize().y/s.getGlobalBounds().height,window->getSize().y/s.getGlobalBounds().height);
s.setPosition(window->getSize().x/2 - s.getGlobalBounds().width/2, 0);
while(open){
sf::Event event;
while (window->pollEvent(event)) {
switch (event.type) {
case sf::Event::Closed:
window->close();
break;
case sf::Event::KeyPressed:
if (event.key.code == sf::Keyboard::Escape) window->close();
break;
case sf::Event::MouseButtonPressed:
if (event.mouseButton.button == sf::Mouse::Left) {
open = false;
}
break;
default:
break;
}
//ANDROID
// if(event.type == sf::Event::TouchEnded) open = false;
// break;
}
window->clear();
window->draw(s);
window->display();
}
sf::Clock timer;
sf::Sprite dark;
sf::Texture text;
bool closing = true;
text.loadFromFile("res/pics/black.png");
dark.setTexture(text);
dark.setOrigin(dark.getLocalBounds().width/2,dark.getLocalBounds().height/2);
dark.setPosition(window->getSize().x/2,window->getSize().y/2);
float scale = 1/dark.getGlobalBounds().width;;
float time = 0;
while(closing and wantAnimation){
dark.setScale(scale,scale);
time += timer.restart().asSeconds();
if(time > 0.1){
scale *= 1.5;
time = 0;
}
window->clear();
window->draw(s);
window->draw(dark);
window->display();
if(dark.getGlobalBounds().width > window->getSize().x) closing = false;
}
//clean events
sf::Event e; while (window->pollEvent(e)) { }
}