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Max HP Modifier updates the Max HP insead of than Temp Max HP #1158
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That's incorrect, temp HP is not the same as HP. You can literally see in your first screenshot how "Temp HP" is marked as 0 in D&D Beyond. |
It shouldn't modify the Max HP, nor the Temp HP, but the box under it, called Temp Max HP. Which it clearly didn't. |
Ah, I see, thanks for the clarification, I misunderstood the original request, and I hadn't understood the "Temp Max HP" (understood it as "Max Temp HP" which doesn't make sense, lol). I think it was a recent addition to the dnd5e system (at least, it wasn't a thing when I implemented the original hp syncing feature. |
When HP are temporarily modified on DNDBeyond (Aid, Specter, etc), this should change the Temp Max HP, not adjust the Maximum Hitpoints.
DBDBeyond:
Foundry:
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