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Releases: kakashidinho/metalangle

GLES3 0.0.8

12 Jul 16:50
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What's Changed

  • Provide fallback to OpenGLES if Metal is not supported. by @Berstanio in #67
  • Build script compatibility with macOS 12 Monterey by @Shchvova in #78
  • Disable zoom on startup by @Berstanio in #84
  • Fix validation of PVRTC compressed texture sizes

Full Changelog: gles3-0.0.7...gles3-0.0.8

GLES3 0.0.7

15 Jul 06:36
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  • Fix memory leaks caused by retaining cycle in MGLSharegroup
  • Better Apple's M1 supports.
  • Added ASTC formats' supports.
  • Better interop with native Metal (GL_EXT_semaphore added)

GLES3 0.0.6

13 Mar 19:15
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GLES3 0.0.5

09 Mar 21:40
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  • Fix incorrect initial viewport size when using layer with retina scale factor > 1.
  • Implement MGLKViewController.paused property to programmatically control pause/resume.
  • Fix EGL header is not includable inside framework.
  • Implement EGL_KHR_surfaceless_context.

GLES3 0.0.4

14 Nov 14:40
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gles3-0.0.4

Fix a bug when inline vertex attrib data is copied past its boundary

GLES3 0.0.3

04 Nov 12:41
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gles3-0.0.3

#34: Auto detect CALayer's contentsScale change.

GLES3 0.0.2

18 Apr 15:20
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Minor ANGLE_UNLIKELY addition.

Change-Id: I364099df9bc8a9a4e89d6cf6414155a0d75ce05d

0.0.2

29 Feb 12:11
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More flexible buffer pool's allocation policy

Buffer could be allocated in shared memory, or GPU memory
or automatically chosen based on size

Change-Id: Iab8ce9313c9ff2a7e0f062cd874d1b24a54d7de4

0.0.1

19 Nov 17:20
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Reland "WIP: Optimize default framebuffer's drawable obtaining step"

Defer the actual obtaining until first framebuffer's drawing/reading.

Change-Id: I1bd658cc5350cf52d6462016399455de57702ccf