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Infinite Loot Box is an open-source Unity platform for experimenting with loot boxes.

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Infinite Loot Box

Infinite Loot Box is an open-source Unity platform for experimenting with loot boxes.
Demonstration: https://www.youtube.com/watch?v=iJHpb2MkVpk&feature=youtu.be.

Parameters

  • Many parameters can be adjusted in Assets/StreamingAssets/Settings.ini.
  • To add new parameters, edit Assets/Scripts/Settings.cs.

Items

  • Item models must have a single submesh and a single material.
  • To add a new loot:
    • Put your model in Assets/Resources/LootObjectsActive.
    • Attach the Loot3D component to it.
    • Write the loot's name in the property. If empty, the prefab's name will be used.
    • Position, rotate, and scale accordingly.
    • Put a 512x512 inventory icon with the same name as the prefab in the Assets/Resources/InventoryIcons folder and set the texture type to Sprite in Import Settings.
  • LootObjectsInactive is a convenience folder to put unused loot prefabs into.
  • To make a screenshot you can use "Thumbnail.scene". Read "ScreenshotCamera.cs" for further instructions.

Unity Version

If you have issues running the project, please try with Unity version 2018.3.4.

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Infinite Loot Box is an open-source Unity platform for experimenting with loot boxes.

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