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Standardized button names, reworked mapping lookup, API changes
* button and axis names are standardized, no gamepad specifics * mapping definition has been reworked to a more compressed form * mapping lookup has been refactored to allow any filter combination * dropped a few extra mappings due to standard mapping compliance * API changes: ** dropped UNSUPPORTED event, definition marked deprecated (all are supported) ** removed public references of 'mapping' - both in events and gamepad object (no public use of it) * Workflow changes: ** dropped buttonsDown member of gamepad - state can be determined via lastState ** _update() does not parse mapping anymore, all compiled at _connect()
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