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# MooTools A.R.T. | ||
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Vector-based drawing for widgets, icons, and all that stuff. Pre-alpha. |
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// art.button.js | ||
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// Button Widget. Work in progress. | ||
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ART.Button = new Class({ | ||
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Extends: ART.Widget, | ||
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name: 'button', | ||
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style: { | ||
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base: { | ||
'pill': false, | ||
'corner-radius': 3, | ||
'background-color': {0: hsb(0, 0, 80), 1: hsb(0, 0, 50)}, | ||
'border-color': hsb(0, 0, 0, 0.8), | ||
'reflection-color': {0: hsb(0, 0, 100, 1), 1: hsb(0, 0, 0, 0)} | ||
}, | ||
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active: { | ||
'background-color': hsb(0, 0, 40), | ||
'border-color': hsb(0, 0, 0, 0.8), | ||
'reflection-color': {0: hsb(0, 0, 30, 1), 1: hsb(0, 0, 0, 0)} | ||
} | ||
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}, | ||
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options: { | ||
height: 20, | ||
width: 200 | ||
}, | ||
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initialize: function(options){ | ||
this.parent(options); | ||
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this.paint = new ART.Paint(); | ||
$(this.paint).inject(this.element); | ||
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$extend(this.style.now, {height: this.options.height, width: this.options.width}); | ||
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var self = this; | ||
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var deactivate = function(){ | ||
self.deactivate(); | ||
document.removeEvent('mouseup', deactivate); | ||
}; | ||
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this.element.addEvent('mousedown', function(){ | ||
self.activate(); | ||
document.addEvent('mouseup', deactivate); | ||
}); | ||
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this.render(); | ||
}, | ||
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render: function(style){ | ||
if (!this.paint) return this; | ||
if (style) $extend(this.style.now, style); | ||
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var now = {}; | ||
for (var p in this.style.now) now[p.camelCase()] = this.style.now[p]; | ||
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this.paint.resize({x: now.width, y: now.height}); | ||
this.element.setStyles({height: now.height, width: now.width}); | ||
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var shape = (now.pill) ? (now.width > now.height) ? 'horizontal-pill' : 'vertical-pill' : 'rounded-rectangle'; | ||
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this.paint.start(); | ||
this.paint.shape(shape, {x: now.width, y: now.height}, now.cornerRadius + 1); | ||
this.paint.render({'fill': now.borderColor}); | ||
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this.paint.start({x: 1, y: 1}); | ||
this.paint.shape(shape, {x: now.width - 2, y: now.height - 2}, now.cornerRadius); | ||
this.paint.render({fill: now.reflectionColor}); | ||
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this.paint.start({x: 1, y: 2}); | ||
this.paint.shape(shape, {x: now.width - 2, y: now.height - 3}, now.cornerRadius); | ||
this.paint.render({fill: now.backgroundColor}); | ||
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return this; | ||
} | ||
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}); |
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// art.js | ||
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// Graphic adapters | ||
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var ART = function(){}; | ||
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// Adapters NS | ||
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ART.Adapters = {}; | ||
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// Canvas adapter | ||
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ART.Adapters.Canvas = new Class({ | ||
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style: { | ||
'fill': null, | ||
'stroke': null, | ||
'stroke-width': 1, | ||
'stroke-cap': 'round', | ||
'stroke-join': 'round', | ||
'shadow-color': null, | ||
'shadow-blur': 0, | ||
'shadow-offset-x': 0, | ||
'shadow-offset-y': 0 | ||
}, | ||
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initialize: function(id, width, height){ | ||
this.element = new Element('canvas', {'id': id || 'c-' + $time()}); | ||
this.context = this.element.getContext('2d'); | ||
this.resize(width, height); | ||
}, | ||
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resize: function(x, y){ | ||
this.element.width = x || 0; | ||
this.element.height = y || 0; | ||
}, | ||
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getUpdatedCursor: function(x, y){ | ||
return {x: this.cursor.x + x, y: this.cursor.y + y}; | ||
}, | ||
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beginPath: function(x, y){ | ||
if (this.started) return; | ||
this.started = true; | ||
this.cursor = {x: 0, y: 0}; | ||
this.bounds = {min: {x: null, y: null}, max: {x: null, y: null}}; | ||
this.context.beginPath(); | ||
this.lift(x, y); | ||
}, | ||
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closePath: function(){ | ||
if (!this.started) return; | ||
this.context.closePath(); | ||
}, | ||
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lift: function(x, y){ | ||
if (!this.started) return; | ||
this.cursor = this.getUpdatedCursor(x, y); | ||
this.context.moveTo(this.cursor.x, this.cursor.y); | ||
}, | ||
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line: function(x, y){ | ||
if (!this.started) return; | ||
this.checkBounds(); | ||
this.cursor = this.getUpdatedCursor(x, y); | ||
this.checkBounds(); | ||
this.context.lineTo(this.cursor.x, this.cursor.y); | ||
}, | ||
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bezier: function(cx1, cy1, cx2, cy2, ex, ey){ | ||
if (!this.started) return; | ||
this.checkBounds(); | ||
var c1 = this.getUpdatedCursor(cx1, cy1), c2 = this.getUpdatedCursor(cx2, cy2); | ||
this.cursor = this.getUpdatedCursor(ex, ey); | ||
this.checkBounds(); | ||
this.context.bezierCurveTo(c1.x, c1.y, c2.x, c2.y, this.cursor.x, this.cursor.y); | ||
}, | ||
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set: function(key, value){ | ||
this.context[key] = value; | ||
}, | ||
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getColor: function(color){ | ||
if ($type(color) == 'object'){ | ||
var gradient = this.context.createLinearGradient(0, this.bounds.min.y, 0, this.bounds.max.y); | ||
for (var i in color) gradient.addColorStop(i, color[i].valueOf()); | ||
return gradient; | ||
} else { | ||
return color.valueOf(); | ||
} | ||
}, | ||
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render: function(style){ | ||
if (!this.started) return; | ||
this.started = false; | ||
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style = $merge(this.style, style); | ||
var ctx = this.context; | ||
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for (var key in style){ | ||
var current = style[key]; | ||
if (current == null) continue; | ||
var camel = key.camelCase(); | ||
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switch (camel){ | ||
case 'fill': ctx.fillStyle = this.getColor(current); break; | ||
case 'stroke': ctx.strokeStyle = this.getColor(current); break; | ||
case 'strokeWidth': ctx.lineWidth = Number(current); break; | ||
case 'strokeCap': ctx.lineCap = current; break; | ||
case 'strokeJoin': ctx.lineJoin = current; break; | ||
case 'shadowColor': ctx.shadowColor = this.getColor(current); break; | ||
case 'shadowBlur': ctx.shadowBlur = Number(current); break; | ||
case 'shadowOffsetX': ctx.shadowOffsetX = Number(current); break; | ||
case 'shadowOffsetY': ctx.shadowOffsetY = Number(current); break; | ||
} | ||
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delete style[key]; | ||
style[camel] = true; | ||
} | ||
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if (style.fill) this.context.fill(); | ||
if (style.stroke && style.strokeWidth) this.context.stroke(); | ||
}, | ||
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clear: function(){ | ||
this.context.clearRect(0, 0, this.element.width, this.element.height); | ||
}, | ||
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checkBounds: function(){ | ||
var b = this.bounds, v = this.cursor; | ||
if (b.max.x == null || b.max.x < v.x) b.max.x = v.x; | ||
if (b.max.y == null || b.max.y < v.y) b.max.y = v.y; | ||
if (b.min.x == null || b.min.x > v.x) b.min.x = v.x; | ||
if (b.min.y == null || b.min.y > v.y) b.min.y = v.y; | ||
}, | ||
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toElement: function(){ | ||
return this.element; | ||
} | ||
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}); | ||
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// Math | ||
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Math.kappa = (4 * (Math.sqrt(2) - 1) / 3); |
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// art.paint.js | ||
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// Painter class | ||
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ART.Paint = new Class({ | ||
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Implements: Options, | ||
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options: { | ||
id: null, | ||
width: 500, | ||
height: 400 | ||
}, | ||
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initialize: function(options, baseStyle){ | ||
this.setOptions(options); | ||
this.adapter = new ART.Adapters.Canvas(this.options.id, this.options.width, this.options.height); | ||
this.style = $merge(this.adapter.style, baseStyle); | ||
this.global = {x: 0, y: 0}; | ||
}, | ||
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resize: function(size){ | ||
this.adapter.resize(size.x, size.y); | ||
return this; | ||
}, | ||
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start: function(cursor){ | ||
cursor = cursor || {x: 0, y: 0}; | ||
this.adapter.beginPath(cursor.x, cursor.y); | ||
return this; | ||
}, | ||
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move: function(cursor){ | ||
this.global = {x: cursor.x, y: cursor.y}; | ||
return this; | ||
}, | ||
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render: function(style){ | ||
this.adapter.render($merge(this.style, style)); | ||
return this; | ||
}, | ||
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clear: function(){ | ||
this.adapter.clear(); | ||
return this; | ||
}, | ||
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toElement: function(){ | ||
return this.adapter.toElement(); | ||
} | ||
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}); | ||
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(function(){ | ||
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// Painter | ||
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var Painter = new Class({ | ||
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initialize: function(paint){ | ||
this.adapter = paint.adapter; | ||
}, | ||
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join: function(){ | ||
this.adapter.closePath(); | ||
return this; | ||
}, | ||
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lift: function(cursor){ | ||
this.adapter.lift(cursor.x, cursor.y); | ||
return this; | ||
}, | ||
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line: function(end){ | ||
this.adapter.line(end.x, end.y); | ||
return this; | ||
}, | ||
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bezier: function(cv1, cv2, end){ | ||
this.adapter.bezier(cv1.x, cv1.y, cv2.x, cv2.y, end.x, end.y); | ||
return this; | ||
} | ||
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}); | ||
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// Painter to ART.Paint | ||
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ART.Paint.defineShape = function(name, shape){ | ||
var object = {}; | ||
object[name.camelCase()] = function(){ | ||
shape.apply(this, arguments); | ||
return this; | ||
}; | ||
Painter.implement(object); | ||
return this; | ||
}; | ||
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ART.Paint.lookupShape = function(name){ | ||
return Painter.prototype[name.camelCase()]; | ||
}; | ||
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ART.Paint.defineShapes = function(shapes){ | ||
for (var shape in shapes) this.defineShape(shape, shapes[shape]); | ||
return this; | ||
}; | ||
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ART.Paint.implement({ | ||
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shape: function(name){ | ||
if (!this.painter) this.painter = new Painter(this); | ||
var shape = ART.Paint.lookupShape(name); | ||
if (shape) shape.apply(this.painter, Array.slice(arguments, 1)); | ||
return this; | ||
} | ||
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}); | ||
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})(); |
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