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LuaUtils is a little library I have been developing that wraps Lua functionality into C++ Classes, to avoid having to deal with the Lua state and stack directly. It provides the following classes: LuaState – a class that allows you to load Lua code, set and get global values LuaTable – a class that allows you to get and set values in a Lua table LuaFunction – a class that allows you to easily call Lua functions from your C++ code LuaStateCFunc – an extended version of LuaState that provides special functions to be used in Lua C functions LuaTableCFunc – an extended version of LuaTable that provides special functions to be used in Lua C functions
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C++ wrapper classes for the Lua scripting language.
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