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MAGNUS

MAGNUS - Multipurpose Adaptable Graphical Nimble User Interface.

A C++ GUI Library for DirectX9/OpenGL.

Preview

Preview

Integration

Here's some pseudo code to get started:


// Somewhere in your code base while the application is starting up...

// Create the renderer.
Magnus::Rendering::DirectX9* pRenderer = new Magnus::Rendering::DirectX9(g_pD3DDevice);

// Create the skin.
Magnus::Skin* pSkin = new Magnus::Skin(pRenderer);
pSkin->Load("DefaultSkin.png");

// Create the canvas.
Magnus::Controls::Canvas* pCanvas = new Magnus::Controls::Canvas(pSkin);

// Create the input system.
Magnus::Input::Windows Input;
Input.Init(pCanvas);

...

YourGameLoop()
{
    if (PeekMessage(...))
    {
        // Process events.
        Input.ProcessMessage(msg);
    }

    ...

    // Draw the canvas.
    pCanvas->RenderCanvas();
}

// Make sure to clean up the pointers.

...

In addition, to add a control:


button = new Magnus::Controls::LabeledButton(canvas);
button->GetButton()->SetText("Save");

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