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fix: typo
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army8735 committed Jun 22, 2023
1 parent 4732828 commit b03b540
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Showing 3 changed files with 13 additions and 15 deletions.
14 changes: 6 additions & 8 deletions index.js
Original file line number Diff line number Diff line change
Expand Up @@ -33278,10 +33278,9 @@
bindTexture$1(gl, tex2, 0);
gl.uniform1i(u_texture, 0);
gl.drawArrays(gl.TRIANGLES, 0, 6);
bindTexture$1(gl, null, 0);
gl.deleteBuffer(pointBuffer);
gl.deleteBuffer(texBuffer);
gl.deleteBuffer(opacityBuffer);
bindTexture$1(gl, null, 0); // gl.deleteBuffer(pointBuffer);
// gl.deleteBuffer(texBuffer);
// gl.deleteBuffer(opacityBuffer);
}

function drawTex2Cache$1(gl, program, cache, tex, width, height) {
Expand Down Expand Up @@ -33388,10 +33387,9 @@
var u_texture = gl.getUniformLocation(program, 'u_texture');
bindTexture$1(gl, texture, 0);
gl.uniform1i(u_texture, 0);
gl.drawArrays(gl.TRIANGLES, 0, 6);
gl.deleteBuffer(pointBuffer);
gl.deleteBuffer(texBuffer);
gl.deleteBuffer(opacityBuffer);
gl.drawArrays(gl.TRIANGLES, 0, 6); // gl.deleteBuffer(pointBuffer);
// gl.deleteBuffer(texBuffer);
// gl.deleteBuffer(opacityBuffer);
}

function drawSameSize(gl, tex, opacity) {
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2 changes: 1 addition & 1 deletion index.js.map

Large diffs are not rendered by default.

12 changes: 6 additions & 6 deletions src/gl/webgl.js
Original file line number Diff line number Diff line change
Expand Up @@ -737,9 +737,9 @@ function drawDropShadowMerge(gl, target, size, tex1, dx1, dy1, w, h, tex2, dx2,
gl.uniform1i(u_texture, 0);
gl.drawArrays(gl.TRIANGLES, 0, 6);
bindTexture(gl, null, 0);
gl.deleteBuffer(pointBuffer);
gl.deleteBuffer(texBuffer);
gl.deleteBuffer(opacityBuffer);
// gl.deleteBuffer(pointBuffer);
// gl.deleteBuffer(texBuffer);
// gl.deleteBuffer(opacityBuffer);
}

function drawTex2Cache(gl, program, cache, tex, width, height) {
Expand Down Expand Up @@ -848,9 +848,9 @@ function drawCache2Tex(gl, program, cache, width, height, spread) {
bindTexture(gl, texture, 0);
gl.uniform1i(u_texture, 0);
gl.drawArrays(gl.TRIANGLES, 0, 6);
gl.deleteBuffer(pointBuffer);
gl.deleteBuffer(texBuffer);
gl.deleteBuffer(opacityBuffer);
// gl.deleteBuffer(pointBuffer);
// gl.deleteBuffer(texBuffer);
// gl.deleteBuffer(opacityBuffer);
}

function drawSameSize(gl, tex, opacity) {
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