Client-server game with custome unit/AI scripting language "TripleS". Motivated by StarCraft/Brood War game, but without artifical 200 units limit ;).
Warning:
- The code is published just for fun and old memories.
- The version most likely does not compile.
- Docs are in Czech language, but most comments should be in English
Created as school project at Charles University (MFF UK = Faculty of Mathematics and Physics) around 2000-2003.
We started as group of friends. We put lots of work into the project (2.5 years solid). We learned a lot. We gained lots of experiences. And 4 of us ended up working for Microsoft in Redmond (some of us still there).
Authors (alphabetically):
- Helena Kotas (back then Helena Kupkova)
- Scripting language compiler and interpreter
- Karel Zikmund
- Server
- Roman Zenka
- Compression libraries
- Tomas Karban
- Networking libraries
- Vit Karas
- Client, Map editor, graphics, project lead
- Graphics help: Stepan Karas