Custom nodes and subcompositions for use with Vuo.
Assign Name to Layer– Sets the name of a layer (only operates on top level layer).
Convert Layer to SceneObject– Converts a Layer to a Scene Object.
Convert 3D Object to Layer– Converts a 3D object to a Layer.
Decimate Events– Allows only one event per-X number of events through. Useful to siphon data down to samples every X number of events.
Read Text File– Read all text from a file.
Average List– Keeps a rolling average of list values. Handy for smoothing rapidly changing data.
Get List Bounds– Find the minimum and maximum values of a list.
Get Mesh Values– Get the elements that compose a mesh (vertices, triangles, textures, etc). This will recurse through a sceneobject graph and fetch all elements.
Make Mesh with Values– Create a new mesh with elements.
Make Normals Line Mesh– Creates a new line segment mesh where each line is a position and normal debug line.
Make UV Line Segments– Creates a list of VuoPoint2d lines that can be used to render the UV graph for a mesh.
Make Triangle Image– Creates a plane with vertex colors stored in the tangents array. Use only with custom shader that accepts tangents as colors.
Get 3d Object Local Transform– Get the transform of a sceneobject. As the name implies, this transform does not take hierarchy into account.
Make Shader with GLSL– Create a
VuoShaderfrom vertex and fragment source text. Use with
Make Shader Uniformto pass data to the fragment shader.
Make Graph– Create a simple bar or line graph from a list of real values.
Make Shader Uniform– Create a uniform variable to pass to a GLSL shader.
Text Contains– Returns true if
value, false otherwise.
Get Date and Time– Get the system date and time.
Frames Per Second– Keeps a rolling average of deltas. Usually you should use with a window node's
Requested Frame Outputport.
Generic Slider– Scales a value from 0-1 to range of min/max.
Requires Vuo 1.2 or greater
Render UV Image– Create an image of an object's UVs.
Show Object Normals– Create a 3d object that renders a model's normals.
Show Wireframe– Adds a wireframe to the sceneobject.
co.parabox.nodes.vuonode & all
.vuo files (found in the bin folder) in your
User Modules folder:
The easiest way to find this folder to to open Vuo, then select
Tools > Open User Modules Folder.