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BetweenUI

Mobile platform oriented simple plugin for Unity3D version 4.6+. UI transitions will be fast easy from Canvas hierarchy. Extremely fast on mobile applications. Without animation controllers for simple transitions. Without necessary layers of code files.

Type of BetweenUI transitions

BetweenAlpha:

Manipulate Alpha of Graphic element.

BetweenColor:

Manipulate RGB of the Graphic element.

BetweenPosition:

Transit the object from one local Vector3 To another.

BetweenRotation:

Transit the object's rotation from one angle represent in Vector3 to another.

BetweenScale:

Transit the object's local scale from one Vector3 to another.

BetweenTransform:

Transit from one GameObject's position, rotation, scale to another GameObject and its given position, rotation, scale.

BetweenBase:

With base class can implement more and new components, to use variables and clocks of the base class. See BetweenSprites.cs for example.

And many others scripts free to use.

Editor tools build-in inspector GUI:

Reset to beginning: reset transition with start values. Reset to end: reset transition with end values.

Set FROM/TO with one click from context menu.

Editor live transition.

Buttons in bottom of every component allows you to debug you transition in editor mode.

ResetToBegining(|◄), PlayReverse(◄), Pause(||), PlayForward(►), ResetToEnd(►|)

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Unity3D mobile suitable plugin for UI transitions

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