Releases: katelyynn/achievement-race
meow
2023.0330
Smaller release compared to the previous, mainly just simple (and i mean simple) quality of life things. Not much new content that I can think of adding, do leave a feature request if you have one though!!
Cut Clean
- Changed from using weird old-school techniques
- Essentially moved from my old-school way of
as @e[type=item,name="Iron Ingot"] run kill @s
etc. todata merge
shenanigans. If this sounds confusing, tl;dr cut-clean items should now appear seamless. - I am smart now :)
- Essentially moved from my old-school way of
Setup flow
- Changed entry from "Multiplied achievements count" to "Multiplied achievements"
- Less visual clutter, easier to read.
Technical
- Updated pack icon to match web
- New icons everywhere (slowly)
- Bumped version number to
2023.0330
2023.0225
This release introduces some milestone features that I have been meaning to include for a while, along with some nice quality of life. Also the first release of 2023.
Achievements
- Implemented achievement locking
Setup
- Added pages to setup flow
- The setup was getting a bit out of hand due to all the new configuration options. Some good future proofing though!
-
javaw_nMFDT4Xne5.mp4
Technical
- Bumped version number to
2023.0225
Regular checkup
Recently watched Bubbo's video on Achievement Race (good watch by the way) and noted down some changes from both the video and the comments. This release was originally going to include the ability to lock achievements, but that's going to be more complicated than I had originally expected - it will come at some point (probably).
Achievements
The following has changed:
- Local Brewery has decreased from +7 to +4
- I was not aware this achievement could be exploited like this:
firefox_JTZKrZ2jGL.mp4
- Credit to Bubbo for that clip by the way ^
- I was not aware this achievement could be exploited like this:
Setup
- The setup flow can now be opened via
/trigger setup
- Originally from the new Lava Rising rewrite
- The setup flow is now prompted before the game begins
Gameplay
- When an achievement is multiplied,
(x2 multiplied)
is now appended at the end for clarity - The multiplier level is now used in more places instead of the static
x2
string
Website
- Updated rating colours
Technical
- Bumped version number to
2022.1112
Achievement rebalancing
This release provides a major rebalance for most achievements to hopefully make them all more standard.
Achievements
The following has changed:
- Hired Help has decreased from +10 to +9
- Just a minor change, the total felt a bit too much
- Monsters Hunted has increased from +14 to +26
- After reviewing the wiki page, this deserved a major increase (requires killing 34 mobs)
- Star Trader has increased from +14 to +15
- Once again, a minor change
- Caves & Cliffs has increased from +8 to +9
- As above
- Bullseye has decreased from +3 to +2
- After reviewing the crafting recipe, this is easier than i had thought
- Sniper Duel has decreased from +6 to +5
- Essentially as above
- A Balanced Diet has increased from +15 to +26
- Was actually mentioned in my video, this requires a lot of food and deserved an increase
- Two by Two has increased from +9 to +14
- Essentially as above, a lot of mobs
- Bukkit Bukkit has decreased from +3 to +2
- It's only a tadpole
- Cover Me with Diamonds has decreased from +7 to +4
- Originally invisioned eg. diamond chestplate, but making diamond boots results in the same achievement (an oversight)
- Enchanter has decreased from +7 to +6
- Felt much better after totaling the score from previous achievements
Technical
- Generated new data
- Bumped version number to
2022.1013
General improvements
While editing the video for Achievement Race, I came up with some tweaks and new ideas to freshen up the experience. Here they are.
Achievements
- Announce when achievement has been fully claimed
- Binded 'Caves & Cliffs' back to root
- Never reported but it was an issue, 'Caves & Cliffs' was originally binded to the 'Spelunker' achievement that requires visiting the deep dark biome - only available in 1.19.
Setup
- Added customisation for multiplied achievement count
Technical
- Use
multiplier
score when announcing multiplier on achievement earn - Set base fallback points to
1
(rather than5
) - Code quality fixes
- Range check setup on input
- Bumped version number to
2022.1009
Backporting is now possible!
Thanks to Unavalible_User for originally making me aware of the issue, "story" achievements can now be claimed in versions below 1.19.
Achievements
- Removed "Minecraft" root achievement
Due to the new mangrove logs, the achievement would fail to process below 1.19. As it was the root achievement, this would make the rest of the "story" tree inaccessible.
- Added background to the story root
Technical
- Bumped version number to 2022.0825
Achievement Race!
This is long overdue, but here's Achievement Race! More updates may arrive at some point but this is in a pretty stable state at the moment.
Features
- Everything, enjoy!
Functional
Most of the functionality is there, just awaiting on more fine-tuning.
features:
- create datapack
pretty crucial
- add every.. single.. achievement
this was painful
- implement most of it
- create generator
- decide winning player
fixes:
- bold up X icon
- only check for win in period 1
- adjust win message
- adjust bossbar text
- parity when highlighting name
- disable advancements
technical: