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Releases: katelyynn/achievement-race

meow

29 Jan 00:38
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some stuffs :3

  • finally implemented 1.20 advancements
  • slightly re-balanced a few pre-existing

2023.0330

30 Mar 18:28
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Smaller release compared to the previous, mainly just simple (and i mean simple) quality of life things. Not much new content that I can think of adding, do leave a feature request if you have one though!!

Cut Clean

  • Changed from using weird old-school techniques
    • Essentially moved from my old-school way of as @e[type=item,name="Iron Ingot"] run kill @s etc. to data merge shenanigans. If this sounds confusing, tl;dr cut-clean items should now appear seamless.
    • I am smart now :)

Setup flow

  • Changed entry from "Multiplied achievements count" to "Multiplied achievements"
    • Less visual clutter, easier to read.

Technical

  • Updated pack icon to match web
    • New icons everywhere (slowly)
  • Bumped version number to 2023.0330

2023.0225

25 Feb 16:56
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This release introduces some milestone features that I have been meaning to include for a while, along with some nice quality of life. Also the first release of 2023.

Achievements

  • Implemented achievement locking
    • A new game-mode option, disabled by default! The first person to claim an achievement will lock the achievement for everyone else, make your time valuable. Essentially an improvement over Achievement Hunt's original concept.
      image

Setup

  • Added pages to setup flow
    • The setup was getting a bit out of hand due to all the new configuration options. Some good future proofing though!
    • javaw_nMFDT4Xne5.mp4

Technical

  • Bumped version number to 2023.0225

Regular checkup

12 Nov 11:59
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Recently watched Bubbo's video on Achievement Race (good watch by the way) and noted down some changes from both the video and the comments. This release was originally going to include the ability to lock achievements, but that's going to be more complicated than I had originally expected - it will come at some point (probably).

Achievements

The following has changed:

  • Local Brewery has decreased from +7 to +4
    • I was not aware this achievement could be exploited like this:
      firefox_JTZKrZ2jGL.mp4
    • Credit to Bubbo for that clip by the way ^

Setup

  • The setup flow can now be opened via /trigger setup
    • Originally from the new Lava Rising rewrite
  • The setup flow is now prompted before the game begins

Gameplay

  • When an achievement is multiplied, (x2 multiplied) is now appended at the end for clarity
    • The colour change was not clear enough if you weren't already aware of the concept. 2022-11-12_11 55 39
  • The multiplier level is now used in more places instead of the static x2 string
    • 2022-11-12_11 49 25

Website

  • Updated rating colours

Technical

  • Bumped version number to 2022.1112

Achievement rebalancing

13 Oct 17:20
bbcc852
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This release provides a major rebalance for most achievements to hopefully make them all more standard.

Achievements

The following has changed:

  • Hired Help has decreased from +10 to +9
    • Just a minor change, the total felt a bit too much
  • Monsters Hunted has increased from +14 to +26
    • After reviewing the wiki page, this deserved a major increase (requires killing 34 mobs)
  • Star Trader has increased from +14 to +15
    • Once again, a minor change
  • Caves & Cliffs has increased from +8 to +9
    • As above
  • Bullseye has decreased from +3 to +2
    • After reviewing the crafting recipe, this is easier than i had thought
  • Sniper Duel has decreased from +6 to +5
    • Essentially as above
  • A Balanced Diet has increased from +15 to +26
    • Was actually mentioned in my video, this requires a lot of food and deserved an increase
  • Two by Two has increased from +9 to +14
    • Essentially as above, a lot of mobs
  • Bukkit Bukkit has decreased from +3 to +2
    • It's only a tadpole
  • Cover Me with Diamonds has decreased from +7 to +4
    • Originally invisioned eg. diamond chestplate, but making diamond boots results in the same achievement (an oversight)
  • Enchanter has decreased from +7 to +6
    • Felt much better after totaling the score from previous achievements

Technical

  • Generated new data
  • Bumped version number to 2022.1013

General improvements

09 Oct 12:48
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While editing the video for Achievement Race, I came up with some tweaks and new ideas to freshen up the experience. Here they are.

Achievements

  • Announce when achievement has been fully claimed
    • 2022-10-09_13 23 58
  • Binded 'Caves & Cliffs' back to root
    • Never reported but it was an issue, 'Caves & Cliffs' was originally binded to the 'Spelunker' achievement that requires visiting the deep dark biome - only available in 1.19.

Setup

  • Added customisation for multiplied achievement count
    • You can now go from 1 to 11 multiplied achievements! 2022-10-09_13 29 11

Technical

  • Use multiplier score when announcing multiplier on achievement earn
  • Set base fallback points to 1 (rather than 5)
  • Code quality fixes
  • Range check setup on input
  • Bumped version number to 2022.1009

Backporting is now possible!

25 Aug 11:01
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Thanks to Unavalible_User for originally making me aware of the issue, "story" achievements can now be claimed in versions below 1.19.

Achievements

  • Removed "Minecraft" root achievement

    Due to the new mangrove logs, the achievement would fail to process below 1.19. As it was the root achievement, this would make the rest of the "story" tree inaccessible.

    2022-08-25_11 53 48
  • Added background to the story root

Technical

  • Bumped version number to 2022.0825

Achievement Race!

19 Aug 22:00
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This is long overdue, but here's Achievement Race! More updates may arrive at some point but this is in a pretty stable state at the moment.

Features

  • Everything, enjoy!

Functional