Releases: kateowo/infection
2023.0304
This release provides one simple change.
Gameplay
- Added customisable
timer_speed
option- Allows you to control the speed of the timer, specifically the conversion from ticks to seconds. By default, 20 ticks converts to 1 second, but to half the speed - for example - set
timer_speed
to 40.
- Allows you to control the speed of the timer, specifically the conversion from ticks to seconds. By default, 20 ticks converts to 1 second, but to half the speed - for example - set
Technical
- Bumped version number to
2023.0304
Death fixes
This is a major hotfix release, fixing quite a major problem related to deaths. This bypassed all testing in all projects using this method of detecting deaths and will also affect my other projects seperate to events. Nice.. happy holidays.
Technical
- Ensured deaths are properly reset
- The main loop was not resetting deaths. (as I thought the death script was already doing that?)
- Bumped version number to
2022.1202
Major refactor!
It's that time of the year, refactor time!!!! 🥳🥳🥳🥳 This release refactors 99% of the code to meet the standards of my current projects and also fixes a lot of old bugs and regressions and generally mind-bending things. This was painful.
Start
- The game no longer requires players on infected and alive teams
- This was both incorrect and just un-needed, the datapack now automatically manages adding players to the alive team.
- The game can no longer be started while the game is in progress
Gameplay
- Improved bossbar display to now show 'x seconds left', amongst other things
- Fixed the infected compass giving infinitely
- This is something I would have expected to have been reported a long time ago, considering this regressed a long time ago. Oh well 😭.
- Win messages are now more inline with my other datapacks
Setup
- The setup flow is now prompted before game start
Technical
- Refactored 99% of the code
- Fixed
last_login
not firing due to missing scoreboard- I don't know either.
- Organised code in
system
directory for clarity- Which also includes the
close_border
code & win-related functions.
- Which also includes the
- Removed redundant period checks when checking player win
- Added debug options
77
- Removed options for
sound_effects
- Very old option, not really relevant anymore.
- Bumped version number to
2022.1128
Older version fix
More configuration!
This release was originally intended back in March, but never made it's way to the datapack.. well until now. This packs 2 new configuration options for the alive and the infected.
Setup
- Added
infected_speed_boost
as an optionUsed to configure the infected's speed boost.
- Added
alive_health_boost
as an optionUsed to configure the alive's health boost, proportioned to the infected.
Technical
- Improved commenting for health boost
- Bumped version number to 2022.0918
Monthly bug fixes
A monthly release that brings new features in from other projects along with minor improvements and changes.
Gameplay
Grindstone exploit
Setup
- replace setup flow with revamped setup
much, much more intuitive than the legacy setup flow
- raise default height limit to 200
- disable height limit by default
Technical
Technical release
Ran through the code and fixed up pretty much all of it to meet the standard I tend to code at these days. Future updates will most likely be arriving, this is just the groundwork.
fixes:
- tell infected they have been infected
i thought this already existed? lmao
features:
technical:
Flaws And Sins
Since December 2021, i've found a lot of flaws and things that could be improved, here is the update that helps with that. This also contains some new features.
fixes:
- tag the survivor compass
prevents your usual everyday compass from being killed
features:
- add new
glow_last_survivor
optioncontrols whether the last survivor gets a glowing effect
technical:
- added some well-needed clarification for the stuck function
🤨
- import p!f
various code snippets i can use throughout projects
- run
infection:infect
as @s - minor code cleanup
- move around & update a lot of things
- tidy up win functions
- remove
alive_players
Already Dead
- bump version number
INFECTION IS OUT
After some Github delays 😭, Infection has now fully released. Hope you enjoy!