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Ensure canvas elements are cleared before redrawing (#1144)
refs #1127 Before #909, calling `drawBuffer` to redraw the wave invoked `drawer.drawPeaks` which in turn invoked `drawer.setWidth` which always caused the canvas to be cleared as a side effect of `drawer.updateSize`. In #909 `setWidth` was changed to short circuit if the width did not change. This now causes the waveform to be redrawn on top of the previous rendition, making the edges of the wave appear less crisp. This change makes `setWidth`/`setHeight` return a boolean to indicate whether changes were needed. If not, `drawer.clearWave` is called manually. So we make sure that the previous wave is always cleared, but do not perform the possibly performance intensive task of clearing the canvas twice if it already happened as a side effect of `setWidth`.
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