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A clone of classic 2D game Breakout made using OpenGL and C++.
Breakout begins with eight rows of two types of bricks/tiles; non-solid (destroyable) and solid (not destroyable).
Using a single ball, the player must knock down as many non-solid bricks as possible by using the walls and/or the paddle.
If the player's paddle misses the ball's rebound, they will lose a turn.
The player has three turns to try to clear two screens of bricks.
- Visual Studio 2019
- C++17
- Boost Library (Path: C:\boost)
- Twitter : @kaustubh138
- LinkedIn: Kaustubh Narkhede
- Loosely based on this tutorial.