forked from RPCS3/rpcs3
/
GLTextureCache.h
1017 lines (846 loc) · 28.9 KB
/
GLTextureCache.h
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#pragma once
#include "stdafx.h"
#include <exception>
#include <string>
#include <functional>
#include <vector>
#include <memory>
#include <thread>
#include <condition_variable>
#include <chrono>
#include "Utilities/mutex.h"
#include "Emu/System.h"
#include "GLRenderTargets.h"
#include "GLOverlays.h"
#include "../Common/TextureUtils.h"
#include "../Common/texture_cache.h"
#include "../../Memory/vm.h"
#include "../rsx_utils.h"
class GLGSRender;
namespace gl
{
class blitter;
extern GLenum get_sized_internal_format(u32);
extern void copy_typeless(texture*, const texture*);
extern blitter *g_hw_blitter;
class cached_texture_section;
class texture_cache;
struct texture_cache_traits
{
using commandbuffer_type = gl::command_context;
using section_storage_type = gl::cached_texture_section;
using texture_cache_type = gl::texture_cache;
using texture_cache_base_type = rsx::texture_cache<texture_cache_type, texture_cache_traits>;
using image_resource_type = gl::texture*;
using image_view_type = gl::texture_view*;
using image_storage_type = gl::texture;
using texture_format = gl::texture::format;
};
class cached_texture_section : public rsx::cached_texture_section<gl::cached_texture_section, gl::texture_cache_traits>
{
using baseclass = rsx::cached_texture_section<gl::cached_texture_section, gl::texture_cache_traits>;
friend baseclass;
fence m_fence;
u32 pbo_id = 0;
u32 pbo_size = 0;
gl::viewable_image* vram_texture = nullptr;
std::unique_ptr<gl::viewable_image> managed_texture;
std::unique_ptr<gl::texture> scaled_texture;
texture::format format = texture::format::rgba;
texture::type type = texture::type::ubyte;
u8 get_pixel_size(texture::format fmt_, texture::type type_)
{
u8 size = 1;
switch (type_)
{
case texture::type::ubyte:
case texture::type::sbyte:
break;
case texture::type::ushort:
case texture::type::sshort:
case texture::type::f16:
size = 2;
break;
case texture::type::ushort_5_6_5:
case texture::type::ushort_5_6_5_rev:
case texture::type::ushort_4_4_4_4:
case texture::type::ushort_4_4_4_4_rev:
case texture::type::ushort_5_5_5_1:
case texture::type::ushort_1_5_5_5_rev:
return 2;
case texture::type::uint_8_8_8_8:
case texture::type::uint_8_8_8_8_rev:
case texture::type::uint_10_10_10_2:
case texture::type::uint_2_10_10_10_rev:
case texture::type::uint_24_8:
return 4;
case texture::type::f32:
case texture::type::sint:
case texture::type::uint:
size = 4;
break;
default:
LOG_ERROR(RSX, "Unsupported texture type");
}
switch (fmt_)
{
case texture::format::r:
break;
case texture::format::rg:
size *= 2;
break;
case texture::format::rgb:
case texture::format::bgr:
size *= 3;
break;
case texture::format::rgba:
case texture::format::bgra:
size *= 4;
break;
//Depth formats..
case texture::format::depth:
size = 2;
break;
case texture::format::depth_stencil:
size = 4;
break;
default:
LOG_ERROR(RSX, "Unsupported rtt format %d", (GLenum)fmt_);
size = 4;
}
return size;
}
void init_buffer(const gl::texture* src)
{
const u32 vram_size = src->pitch() * src->height();
const u32 buffer_size = align(vram_size, 4096);
if (pbo_id)
{
if (pbo_size >= buffer_size)
return;
glDeleteBuffers(1, &pbo_id);
pbo_id = 0;
pbo_size = 0;
}
glGenBuffers(1, &pbo_id);
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo_id);
glBufferStorage(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_MAP_READ_BIT);
glBindBuffer(GL_PIXEL_PACK_BUFFER, GL_NONE);
pbo_size = buffer_size;
}
public:
using baseclass::cached_texture_section;
void create(u16 w, u16 h, u16 depth, u16 mipmaps, gl::texture* image, u32 rsx_pitch, bool read_only,
gl::texture::format gl_format = gl::texture::format::rgba, gl::texture::type gl_type = gl::texture::type::ubyte, bool swap_bytes = false)
{
auto new_texture = static_cast<gl::viewable_image*>(image);
ASSERT(!exists() || !is_managed() || vram_texture == new_texture);
vram_texture = new_texture;
if (read_only)
{
managed_texture.reset(vram_texture);
}
else
{
ASSERT(managed_texture.get() == nullptr);
}
flushed = false;
synchronized = false;
sync_timestamp = 0ull;
verify(HERE), rsx_pitch;
this->rsx_pitch = rsx_pitch;
this->width = w;
this->height = h;
this->real_pitch = 0;
this->depth = depth;
this->mipmaps = mipmaps;
set_format(gl_format, gl_type, swap_bytes);
// Notify baseclass
baseclass::on_section_resources_created();
}
void set_dimensions(u32 width, u32 height, u32 /*depth*/, u32 pitch)
{
this->width = width;
this->height = height;
rsx_pitch = pitch;
}
void set_format(texture::format gl_format, texture::type gl_type, bool swap_bytes)
{
format = gl_format;
type = gl_type;
pack_unpack_swap_bytes = swap_bytes;
if (format == gl::texture::format::rgba)
{
switch (type)
{
case gl::texture::type::f16:
gcm_format = CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT;
break;
case gl::texture::type::f32:
gcm_format = CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT;
break;
}
}
}
void copy_texture(gl::command_context& cmd, bool miss)
{
ASSERT(exists());
if (LIKELY(!miss))
{
baseclass::on_speculative_flush();
}
else
{
baseclass::on_miss();
}
if (context == rsx::texture_upload_context::framebuffer_storage)
{
auto as_rtt = static_cast<gl::render_target*>(vram_texture);
if (as_rtt->dirty) as_rtt->read_barrier(cmd);
}
gl::texture* target_texture = vram_texture;
if ((rsx::get_resolution_scale_percent() != 100 && context == rsx::texture_upload_context::framebuffer_storage) ||
(vram_texture->pitch() != rsx_pitch))
{
u32 real_width = width;
u32 real_height = height;
if (context == rsx::texture_upload_context::framebuffer_storage)
{
switch (static_cast<gl::render_target*>(vram_texture)->read_aa_mode)
{
case rsx::surface_antialiasing::center_1_sample:
break;
case rsx::surface_antialiasing::diagonal_centered_2_samples:
real_width *= 2;
break;
default:
real_width *= 2;
real_height *= 2;
break;
}
}
areai src_area = { 0, 0, 0, 0 };
const areai dst_area = { 0, 0, (s32)real_width, (s32)real_height };
auto ifmt = vram_texture->get_internal_format();
src_area.x2 = vram_texture->width();
src_area.y2 = vram_texture->height();
if (src_area.x2 != dst_area.x2 || src_area.y2 != dst_area.y2)
{
if (scaled_texture)
{
auto sfmt = scaled_texture->get_internal_format();
if (scaled_texture->width() != real_width ||
scaled_texture->height() != real_height ||
sfmt != ifmt)
{
//Discard current scaled texture
scaled_texture.reset();
}
}
if (!scaled_texture)
{
scaled_texture = std::make_unique<gl::texture>(GL_TEXTURE_2D, real_width, real_height, 1, 1, (GLenum)ifmt);
}
const bool is_depth = is_depth_texture();
const bool linear_interp = is_depth? false : true;
g_hw_blitter->scale_image(cmd, vram_texture, scaled_texture.get(), src_area, dst_area, linear_interp, is_depth, {});
target_texture = scaled_texture.get();
}
}
init_buffer(target_texture);
glGetError();
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo_id);
pixel_pack_settings pack_settings;
pack_settings.alignment(1);
pack_settings.swap_bytes(pack_unpack_swap_bytes);
target_texture->copy_to(nullptr, format, type, pack_settings);
real_pitch = target_texture->pitch();
if (auto error = glGetError())
{
if (error == GL_OUT_OF_MEMORY && ::gl::get_driver_caps().vendor_AMD)
{
// AMD driver bug
// Pixel transfer fails with GL_OUT_OF_MEMORY. Usually happens with float textures or operations attempting to swap endianness.
// Failed operations also leak a large amount of memory
LOG_ERROR(RSX, "Memory transfer failure (AMD bug). Please update your driver to Adrenalin 19.4.3 or newer. Format=0x%x, Type=0x%x, Swap=%d", (u32)format, (u32)type, pack_unpack_swap_bytes);
}
else
{
LOG_ERROR(RSX, "Memory transfer failed with error 0x%x. Format=0x%x, Type=0x%x", error, (u32)format, (u32)type);
}
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, GL_NONE);
m_fence.reset();
synchronized = true;
sync_timestamp = get_system_time();
}
void fill_texture(gl::texture* tex)
{
if (!synchronized)
{
//LOG_WARNING(RSX, "Request to fill texture rejected because contents were not read");
return;
}
u32 min_width = std::min((u16)tex->width(), width);
u32 min_height = std::min((u16)tex->height(), height);
glBindTexture(GL_TEXTURE_2D, tex->id());
glPixelStorei(GL_UNPACK_SWAP_BYTES, pack_unpack_swap_bytes);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo_id);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, min_width, min_height, (GLenum)format, (GLenum)type, nullptr);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, GL_NONE);
}
/**
* Flush
*/
void* map_synchronized(u32 offset, u32 size)
{
AUDIT(synchronized && !m_fence.is_empty());
m_fence.wait_for_signal();
verify(HERE), (offset + size) <= pbo_size;
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo_id);
return glMapBufferRange(GL_PIXEL_PACK_BUFFER, offset, size, GL_MAP_READ_BIT);
}
void finish_flush()
{
// Free resources
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, GL_NONE);
// Shuffle
bool require_manual_shuffle = false;
if (pack_unpack_swap_bytes)
{
if (type == gl::texture::type::sbyte || type == gl::texture::type::ubyte)
require_manual_shuffle = true;
}
const auto valid_range = get_confirmed_range_delta();
const u32 valid_offset = valid_range.first;
const u32 valid_length = valid_range.second;
void *dst = get_ptr(get_section_base() + valid_offset);
if (require_manual_shuffle)
{
//byte swapping does not work on byte types, use uint_8_8_8_8 for rgba8 instead to avoid penalty
rsx::shuffle_texel_data_wzyx<u8>(dst, rsx_pitch, width, align(valid_length, rsx_pitch) / rsx_pitch);
}
if (context == rsx::texture_upload_context::framebuffer_storage)
{
// Update memory tag
static_cast<gl::render_target*>(vram_texture)->sync_tag();
}
}
/**
* Misc
*/
void destroy()
{
if (!is_locked() && pbo_id == 0 && vram_texture == nullptr && m_fence.is_empty() && managed_texture.get() == nullptr)
//Already destroyed
return;
if (pbo_id != 0)
{
//Destroy pbo cache since vram texture is managed elsewhere
glDeleteBuffers(1, &pbo_id);
scaled_texture.reset();
}
managed_texture.reset();
vram_texture = nullptr;
pbo_id = 0;
pbo_size = 0;
if (!m_fence.is_empty())
{
m_fence.destroy();
}
baseclass::on_section_resources_destroyed();
}
bool exists() const
{
return (vram_texture != nullptr);
}
bool is_managed() const
{
return !exists() || managed_texture.get() != nullptr;
}
texture::format get_format() const
{
return format;
}
bool is_flushed() const
{
return flushed;
}
bool is_synchronized() const
{
return synchronized;
}
void set_flushed(bool state)
{
flushed = state;
}
bool is_empty() const
{
return vram_texture == nullptr;
}
gl::texture_view* get_view(u32 remap_encoding, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& remap)
{
return vram_texture->get_view(remap_encoding, remap);
}
gl::texture* get_raw_texture() const
{
return managed_texture.get();
}
gl::texture_view* get_raw_view()
{
return vram_texture->get_view(0xAAE4, rsx::default_remap_vector);
}
bool is_depth_texture() const
{
switch (vram_texture->get_internal_format())
{
case gl::texture::internal_format::depth16:
case gl::texture::internal_format::depth24_stencil8:
case gl::texture::internal_format::depth32f_stencil8:
return true;
default:
return false;
}
}
bool has_compatible_format(gl::texture* tex) const
{
//TODO
return (tex->get_internal_format() == vram_texture->get_internal_format());
}
};
class texture_cache : public rsx::texture_cache<gl::texture_cache, gl::texture_cache_traits>
{
private:
using baseclass = rsx::texture_cache<gl::texture_cache, gl::texture_cache_traits>;
friend baseclass;
private:
struct discardable_storage
{
std::unique_ptr<gl::texture> image;
std::unique_ptr<gl::texture_view> view;
discardable_storage()
{}
discardable_storage(std::unique_ptr<gl::texture>& tex)
{
image = std::move(tex);
}
discardable_storage(std::unique_ptr<gl::texture_view>& _view)
{
view = std::move(_view);
}
discardable_storage(std::unique_ptr<gl::texture>& tex, std::unique_ptr<gl::texture_view>& _view)
{
image = std::move(tex);
view = std::move(_view);
}
};
private:
blitter m_hw_blitter;
std::vector<discardable_storage> m_temporary_surfaces;
void clear()
{
baseclass::clear();
clear_temporary_subresources();
}
void clear_temporary_subresources()
{
m_temporary_surfaces.resize(0);
}
gl::texture_view* create_temporary_subresource_impl(gl::command_context& cmd, gl::texture* src, GLenum sized_internal_fmt, GLenum dst_type, u32 gcm_format,
u16 x, u16 y, u16 width, u16 height, const texture_channel_remap_t& remap, bool copy)
{
if (sized_internal_fmt == GL_NONE)
{
sized_internal_fmt = gl::get_sized_internal_format(gcm_format);
}
std::unique_ptr<gl::texture> dst = std::make_unique<gl::viewable_image>(dst_type, width, height, 1, 1, sized_internal_fmt);
if (copy)
{
std::vector<copy_region_descriptor> region =
{{
src,
surface_transform::identity,
x, y, 0, 0, 0,
width, height, width, height
}};
copy_transfer_regions_impl(cmd, dst.get(), region);
}
std::array<GLenum, 4> swizzle;
if (!src || (GLenum)src->get_internal_format() != sized_internal_fmt)
{
// Apply base component map onto the new texture if a data cast has been done
swizzle = get_component_mapping(gcm_format, rsx::texture_create_flags::default_component_order);
}
else
{
swizzle = src->get_native_component_layout();
}
if (memcmp(remap.first.data(), rsx::default_remap_vector.first.data(), 4) ||
memcmp(remap.second.data(), rsx::default_remap_vector.second.data(), 4))
swizzle = apply_swizzle_remap(swizzle, remap);
auto view = std::make_unique<gl::texture_view>(dst.get(), dst_type, sized_internal_fmt, swizzle.data());
auto result = view.get();
m_temporary_surfaces.push_back({ dst, view });
return result;
}
std::array<GLenum, 4> get_component_mapping(u32 gcm_format, rsx::texture_create_flags flags) const
{
switch (gcm_format)
{
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
//Dont bother letting this propagate
return{ GL_RED, GL_RED, GL_RED, GL_RED };
default:
break;
}
switch (flags)
{
case rsx::texture_create_flags::default_component_order:
{
return gl::get_swizzle_remap(gcm_format);
}
case rsx::texture_create_flags::native_component_order:
{
return{ GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
}
case rsx::texture_create_flags::swapped_native_component_order:
{
return{ GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
}
default:
fmt::throw_exception("Unknown texture create flags" HERE);
}
}
void copy_transfer_regions_impl(gl::command_context& cmd, gl::texture* dst_image, const std::vector<copy_region_descriptor>& sources) const
{
const auto dst_bpp = dst_image->pitch() / dst_image->width();
const auto dst_aspect = dst_image->aspect();
for (const auto &slice : sources)
{
if (!slice.src)
continue;
const bool typeless = dst_aspect != slice.src->aspect() ||
!formats_are_bitcast_compatible((GLenum)slice.src->get_internal_format(), (GLenum)dst_image->get_internal_format());
auto src_image = slice.src;
auto src_x = slice.src_x;
std::unique_ptr<gl::texture> tmp;
if (UNLIKELY(typeless))
{
const auto src_bpp = slice.src->pitch() / slice.src->width();
const u16 convert_w = u16(slice.src->width() * src_bpp) / dst_bpp;
tmp = std::make_unique<texture>(GL_TEXTURE_2D, convert_w, slice.src->height(), 1, 1, (GLenum)dst_image->get_internal_format());
src_image = tmp.get();
src_x = u16(src_x * src_bpp) / dst_bpp;
gl::copy_typeless(src_image, slice.src);
}
if (slice.src_w == slice.dst_w && slice.src_h == slice.dst_h)
{
glCopyImageSubData(src_image->id(), GL_TEXTURE_2D, 0, src_x, slice.src_y, 0,
dst_image->id(), (GLenum)dst_image->get_target(), 0, slice.dst_x, slice.dst_y, slice.dst_z, slice.src_w, slice.src_h, 1);
}
else
{
verify(HERE), dst_image->get_target() == gl::texture::target::texture2D;
auto _blitter = gl::g_hw_blitter;
const areai src_rect = { src_x, slice.src_y, src_x + slice.src_w, slice.src_y + slice.src_h };
const areai dst_rect = { slice.dst_x, slice.dst_y, slice.dst_x + slice.dst_w, slice.dst_y + slice.dst_h };
auto _dst = dst_image;
if (UNLIKELY(src_image->get_internal_format() != dst_image->get_internal_format()))
{
verify(HERE), !typeless;
tmp = std::make_unique<texture>(GL_TEXTURE_2D, dst_rect.x2, dst_rect.y2, 1, 1, (GLenum)slice.src->get_internal_format());
_dst = tmp.get();
}
_blitter->scale_image(cmd, src_image, _dst,
src_rect, dst_rect, false, false, {});
if (_dst != dst_image)
{
// Data cast comes after scaling
glCopyImageSubData(tmp->id(), GL_TEXTURE_2D, 0, slice.dst_x, slice.dst_y, 0,
dst_image->id(), (GLenum)dst_image->get_target(), 0, slice.dst_x, slice.dst_y, slice.dst_z, slice.dst_w, slice.dst_h, 1);
}
}
}
}
gl::texture* get_template_from_collection_impl(const std::vector<copy_region_descriptor>& sections_to_transfer) const
{
if (LIKELY(sections_to_transfer.size() == 1))
{
return sections_to_transfer.front().src;
}
gl::texture* result = nullptr;
for (const auto §ion : sections_to_transfer)
{
if (!section.src)
continue;
if (!result)
{
result = section.src;
}
else
{
const auto set1 = result->get_native_component_layout();
const auto set2 = section.src->get_native_component_layout();
if (set1[0] != set2[0] ||
set1[1] != set2[1] ||
set1[2] != set2[2] ||
set1[3] != set2[3])
{
// TODO
// This requires a far more complex setup as its not always possible to mix and match without compute assistance
return nullptr;
}
}
}
return result;
}
protected:
gl::texture_view* create_temporary_subresource_view(gl::command_context &cmd, gl::texture** src, u32 gcm_format, u16 x, u16 y, u16 w, u16 h,
const texture_channel_remap_t& remap_vector) override
{
return create_temporary_subresource_impl(cmd, *src, GL_NONE, GL_TEXTURE_2D, gcm_format, x, y, w, h, remap_vector, true);
}
gl::texture_view* create_temporary_subresource_view(gl::command_context &cmd, gl::texture* src, u32 gcm_format, u16 x, u16 y, u16 w, u16 h,
const texture_channel_remap_t& remap_vector) override
{
return create_temporary_subresource_impl(cmd, src, (GLenum)src->get_internal_format(),
GL_TEXTURE_2D, gcm_format, x, y, w, h, remap_vector, true);
}
gl::texture_view* generate_cubemap_from_images(gl::command_context& cmd, u32 gcm_format, u16 size, const std::vector<copy_region_descriptor>& sources, const texture_channel_remap_t& /*remap_vector*/) override
{
const GLenum ifmt = gl::get_sized_internal_format(gcm_format);
std::unique_ptr<gl::texture> dst_image = std::make_unique<gl::viewable_image>(GL_TEXTURE_CUBE_MAP, size, size, 1, 1, ifmt);
auto view = std::make_unique<gl::texture_view>(dst_image.get(), GL_TEXTURE_CUBE_MAP, ifmt);
//Empty GL_ERROR
glGetError();
copy_transfer_regions_impl(cmd, dst_image.get(), sources);
if (GLenum err = glGetError())
{
LOG_WARNING(RSX, "Failed to copy image subresource with GL error 0x%X", err);
return nullptr;
}
auto result = view.get();
m_temporary_surfaces.push_back({ dst_image, view });
return result;
}
gl::texture_view* generate_3d_from_2d_images(gl::command_context& cmd, u32 gcm_format, u16 width, u16 height, u16 depth, const std::vector<copy_region_descriptor>& sources, const texture_channel_remap_t& /*remap_vector*/) override
{
const GLenum ifmt = gl::get_sized_internal_format(gcm_format);
std::unique_ptr<gl::texture> dst_image = std::make_unique<gl::viewable_image>(GL_TEXTURE_3D, width, height, depth, 1, ifmt);
auto view = std::make_unique<gl::texture_view>(dst_image.get(), GL_TEXTURE_3D, ifmt);
//Empty GL_ERROR
glGetError();
copy_transfer_regions_impl(cmd, dst_image.get(), sources);
if (GLenum err = glGetError())
{
LOG_WARNING(RSX, "Failed to copy image subresource with GL error 0x%X", err);
return nullptr;
}
auto result = view.get();
m_temporary_surfaces.push_back({ dst_image, view });
return result;
}
gl::texture_view* generate_atlas_from_images(gl::command_context& cmd, u32 gcm_format, u16 width, u16 height, const std::vector<copy_region_descriptor>& sections_to_copy,
const texture_channel_remap_t& remap_vector) override
{
auto _template = get_template_from_collection_impl(sections_to_copy);
auto result = create_temporary_subresource_impl(cmd, _template, GL_NONE, GL_TEXTURE_2D, gcm_format, 0, 0, width, height, remap_vector, false);
copy_transfer_regions_impl(cmd, result->image(), sections_to_copy);
return result;
}
void update_image_contents(gl::command_context& cmd, gl::texture_view* dst, gl::texture* src, u16 width, u16 height) override
{
std::vector<copy_region_descriptor> region =
{{
src,
surface_transform::identity,
0, 0, 0, 0, 0,
width, height, width, height
}};
copy_transfer_regions_impl(cmd, dst->image(), region);
}
cached_texture_section* create_new_texture(gl::command_context&, const utils::address_range &rsx_range, u16 width, u16 height, u16 depth, u16 mipmaps, u16 pitch,
u32 gcm_format, rsx::texture_upload_context context, rsx::texture_dimension_extended type, rsx::texture_create_flags flags) override
{
auto image = gl::create_texture(gcm_format, width, height, depth, mipmaps, type);
const auto swizzle = get_component_mapping(gcm_format, flags);
image->set_native_component_layout(swizzle);
auto& cached = *find_cached_texture(rsx_range, true, true, width, height, depth, mipmaps);
ASSERT(!cached.is_locked());
// Prepare section
cached.reset(rsx_range);
cached.set_view_flags(flags);
cached.set_context(context);
cached.set_image_type(type);
cached.set_gcm_format(gcm_format);
cached.create(width, height, depth, mipmaps, image, pitch, true);
cached.set_dirty(false);
if (context != rsx::texture_upload_context::blit_engine_dst)
{
AUDIT(cached.get_memory_read_flags() != rsx::memory_read_flags::flush_always);
read_only_range = cached.get_min_max(read_only_range, rsx::section_bounds::locked_range); // TODO ruipin: This was outside the if, but is inside the if in Vulkan. Ask kd-11
cached.protect(utils::protection::ro);
}
else
{
//TODO: More tests on byte order
//ARGB8+native+unswizzled is confirmed with Dark Souls II character preview
switch (gcm_format)
{
case CELL_GCM_TEXTURE_A8R8G8B8:
{
cached.set_format(gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8, false);
break;
}
case CELL_GCM_TEXTURE_R5G6B5:
{
cached.set_format(gl::texture::format::rgb, gl::texture::type::ushort_5_6_5, true);
break;
}
case CELL_GCM_TEXTURE_DEPTH24_D8:
{
cached.set_format(gl::texture::format::depth_stencil, gl::texture::type::uint_24_8, true);
break;
}
case CELL_GCM_TEXTURE_DEPTH16:
{
cached.set_format(gl::texture::format::depth, gl::texture::type::ushort, true);
break;
}
default:
fmt::throw_exception("Unexpected gcm format 0x%X" HERE, gcm_format);
}
//NOTE: Protection is handled by the caller
cached.set_dimensions(width, height, depth, (rsx_range.length() / height));
no_access_range = cached.get_min_max(no_access_range, rsx::section_bounds::locked_range);
}
update_cache_tag();
return &cached;
}
cached_texture_section* upload_image_from_cpu(gl::command_context &cmd, const utils::address_range& rsx_range, u16 width, u16 height, u16 depth, u16 mipmaps, u16 pitch, u32 gcm_format,
rsx::texture_upload_context context, const std::vector<rsx_subresource_layout>& subresource_layout, rsx::texture_dimension_extended type, bool input_swizzled) override
{
auto section = create_new_texture(cmd, rsx_range, width, height, depth, mipmaps, pitch, gcm_format, context, type,
rsx::texture_create_flags::default_component_order);
gl::upload_texture(section->get_raw_texture()->id(), gcm_format, width, height, depth, mipmaps,
input_swizzled, type, subresource_layout);
section->last_write_tag = rsx::get_shared_tag();
return section;
}
void enforce_surface_creation_type(cached_texture_section& section, u32 gcm_format, rsx::texture_create_flags flags) override
{
if (flags == section.get_view_flags())
return;
const auto swizzle = get_component_mapping(gcm_format, flags);
auto image = static_cast<gl::viewable_image*>(section.get_raw_texture());
verify(HERE), image != nullptr;
image->set_native_component_layout(swizzle);
section.set_view_flags(flags);
}
void insert_texture_barrier(gl::command_context&, gl::texture*) override
{
auto &caps = gl::get_driver_caps();
if (caps.ARB_texture_barrier_supported)
glTextureBarrier();
else if (caps.NV_texture_barrier_supported)
glTextureBarrierNV();
}
bool render_target_format_is_compatible(gl::texture* tex, u32 gcm_format) override
{
auto ifmt = tex->get_internal_format();
switch (gcm_format)
{
default:
//TODO
warn_once("Format incompatibility detected, reporting failure to force data copy (GL_INTERNAL_FORMAT=0x%X, GCM_FORMAT=0x%X)", (u32)ifmt, gcm_format);
return false;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return (ifmt == gl::texture::internal_format::rgba16f);
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
return (ifmt == gl::texture::internal_format::rgba32f);
case CELL_GCM_TEXTURE_X32_FLOAT:
return (ifmt == gl::texture::internal_format::r32f);
case CELL_GCM_TEXTURE_R5G6B5:
return (ifmt == gl::texture::internal_format::r5g6b5);
case CELL_GCM_TEXTURE_A8R8G8B8:
return (ifmt == gl::texture::internal_format::rgba8 ||
ifmt == gl::texture::internal_format::depth24_stencil8 ||
ifmt == gl::texture::internal_format::depth32f_stencil8);
case CELL_GCM_TEXTURE_B8:
return (ifmt == gl::texture::internal_format::r8);
case CELL_GCM_TEXTURE_G8B8:
return (ifmt == gl::texture::internal_format::rg8);
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
return (ifmt == gl::texture::internal_format::depth24_stencil8 ||
ifmt == gl::texture::internal_format::depth32f_stencil8 ||
ifmt == gl::texture::internal_format::depth_stencil);
case CELL_GCM_TEXTURE_X16:
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
return (ifmt == gl::texture::internal_format::depth16 ||
ifmt == gl::texture::internal_format::depth);
}
}
void prepare_for_dma_transfers(gl::command_context&) override
{}
void cleanup_after_dma_transfers(gl::command_context&) override
{}
public:
using baseclass::texture_cache;
void initialize()
{
m_hw_blitter.init();
g_hw_blitter = &m_hw_blitter;
}
void destroy() override
{
clear();
g_hw_blitter = nullptr;
m_hw_blitter.destroy();
}
bool is_depth_texture(u32 rsx_address, u32 rsx_size) override
{
reader_lock lock(m_cache_mutex);
auto &block = m_storage.block_for(rsx_address);
if (block.get_locked_count() == 0)
return false;
for (auto& tex : block)
{
if (tex.is_dirty())
continue;
if (!tex.overlaps(rsx_address, rsx::section_bounds::full_range))
continue;
if ((rsx_address + rsx_size - tex.get_section_base()) <= tex.get_section_size())
return tex.is_depth_texture();
}
return false;
}
void on_frame_end() override
{
if (m_storage.m_unreleased_texture_objects >= m_max_zombie_objects)
{
purge_unreleased_sections();
}
clear_temporary_subresources();
baseclass::on_frame_end();
}
bool blit(gl::command_context &cmd, rsx::blit_src_info& src, rsx::blit_dst_info& dst, bool linear_interpolate, gl_render_targets& m_rtts)