forked from RPCS3/rpcs3
/
RSXDisplay.h
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/
RSXDisplay.h
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#pragma once
#include <util/types.hpp>
#include <util/logs.hpp>
#include <deque>
namespace rsx
{
struct frame_statistics_t
{
u32 draw_calls;
u32 submit_count;
s64 setup_time;
s64 vertex_upload_time;
s64 textures_upload_time;
s64 draw_exec_time;
s64 flip_time;
u32 vertex_cache_request_count;
u32 vertex_cache_miss_count;
};
struct frame_time_t
{
u64 preempt_count;
u64 timestamp;
u64 tsc;
};
struct display_flip_info_t
{
std::deque<u32> buffer_queue;
u32 buffer;
bool skip_frame;
bool emu_flip;
bool in_progress;
frame_statistics_t stats;
inline void push(u32 _buffer)
{
buffer_queue.push_back(_buffer);
}
inline bool pop(u32 _buffer)
{
if (buffer_queue.empty())
{
return false;
}
do
{
const auto index = buffer_queue.front();
buffer_queue.pop_front();
if (index == _buffer)
{
buffer = _buffer;
return true;
}
} while (!buffer_queue.empty());
// Need to observe this happening in the wild
rsx_log.error("Display queue was discarded while not empty!");
return false;
}
};
class vblank_thread
{
std::shared_ptr<named_thread<std::function<void()>>> m_thread;
public:
vblank_thread() = default;
vblank_thread(const vblank_thread&) = delete;
void set_thread(std::shared_ptr<named_thread<std::function<void()>>> thread);
vblank_thread& operator=(thread_state);
vblank_thread& operator=(const vblank_thread&) = delete;
};
}