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GLTextureCache.h
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GLTextureCache.h
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#pragma once
#include "util/types.hpp"
#include "GLRenderTargets.h"
#include "../Common/texture_cache.h"
#include <memory>
#include <vector>
class GLGSRender;
namespace gl
{
class blitter;
extern blitter* g_hw_blitter;
class cached_texture_section;
class texture_cache;
struct texture_cache_traits
{
using commandbuffer_type = gl::command_context;
using section_storage_type = gl::cached_texture_section;
using texture_cache_type = gl::texture_cache;
using texture_cache_base_type = rsx::texture_cache<texture_cache_type, texture_cache_traits>;
using image_resource_type = gl::texture*;
using image_view_type = gl::texture_view*;
using image_storage_type = gl::texture;
using texture_format = gl::texture::format;
};
class cached_texture_section : public rsx::cached_texture_section<gl::cached_texture_section, gl::texture_cache_traits>
{
using baseclass = rsx::cached_texture_section<gl::cached_texture_section, gl::texture_cache_traits>;
friend baseclass;
fence m_fence;
buffer pbo;
gl::viewable_image* vram_texture = nullptr;
std::unique_ptr<gl::viewable_image> managed_texture;
std::unique_ptr<gl::texture> scaled_texture;
texture::format format = texture::format::rgba;
texture::type type = texture::type::ubyte;
void init_buffer(const gl::texture* src)
{
const u32 vram_size = src->pitch() * src->height();
const u32 buffer_size = utils::align(vram_size, 4096);
if (pbo)
{
if (pbo.size() >= buffer_size)
return;
pbo.remove();
}
pbo.create(buffer::target::pixel_pack, buffer_size, nullptr, buffer::memory_type::host_visible, GL_STREAM_READ);
glBindBuffer(GL_PIXEL_PACK_BUFFER, GL_NONE);
}
public:
using baseclass::cached_texture_section;
void create(u16 w, u16 h, u16 depth, u16 mipmaps, gl::texture* image, u32 rsx_pitch, bool read_only,
gl::texture::format gl_format = gl::texture::format::rgba, gl::texture::type gl_type = gl::texture::type::ubyte, bool swap_bytes = false)
{
auto new_texture = static_cast<gl::viewable_image*>(image);
ensure(!exists() || !is_managed() || vram_texture == new_texture);
vram_texture = new_texture;
if (read_only)
{
managed_texture.reset(vram_texture);
}
else
{
ensure(!managed_texture);
}
if (auto rtt = dynamic_cast<gl::render_target*>(image))
{
swizzled = (rtt->raster_type != rsx::surface_raster_type::linear);
}
flushed = false;
synchronized = false;
sync_timestamp = 0ull;
ensure(rsx_pitch);
this->rsx_pitch = rsx_pitch;
this->width = w;
this->height = h;
this->real_pitch = 0;
this->depth = depth;
this->mipmaps = mipmaps;
set_format(gl_format, gl_type, swap_bytes);
// Notify baseclass
baseclass::on_section_resources_created();
}
void set_dimensions(u32 width, u32 height, u32 /*depth*/, u32 pitch)
{
this->width = width;
this->height = height;
rsx_pitch = pitch;
}
void set_format(texture::format gl_format, texture::type gl_type, bool swap_bytes)
{
format = gl_format;
type = gl_type;
pack_unpack_swap_bytes = swap_bytes;
if (format == gl::texture::format::rgba)
{
switch (type)
{
case gl::texture::type::f16:
gcm_format = CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT;
break;
case gl::texture::type::f32:
gcm_format = CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT;
break;
default:
break;
}
}
}
void dma_transfer(gl::command_context& /*cmd*/, gl::texture* src, const areai& /*src_area*/, const utils::address_range& /*valid_range*/, u32 pitch)
{
init_buffer(src);
glGetError();
if (context == rsx::texture_upload_context::dma)
{
// Determine unpack config dynamically
const auto format_info = gl::get_format_type(src->get_internal_format());
format = static_cast<gl::texture::format>(format_info.format);
type = static_cast<gl::texture::type>(format_info.type);
pack_unpack_swap_bytes = format_info.swap_bytes;
}
real_pitch = src->pitch();
rsx_pitch = pitch;
bool use_driver_pixel_transform = true;
if (get_driver_caps().ARB_compute_shader_supported) [[likely]]
{
if (src->aspect() & image_aspect::depth)
{
buffer scratch_mem;
// Invoke compute
if (auto error = glGetError(); !error) [[likely]]
{
pixel_buffer_layout pack_info{};
image_memory_requirements mem_info{};
pack_info.format = static_cast<GLenum>(format);
pack_info.type = static_cast<GLenum>(type);
pack_info.size = (src->aspect() & image_aspect::stencil) ? 4 : 2;
pack_info.swap_bytes = true;
mem_info.image_size_in_texels = src->width() * src->height();
mem_info.image_size_in_bytes = src->pitch() * src->height();
mem_info.memory_required = 0;
if (pack_info.type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
{
// D32FS8 can be read back as D24S8 or D32S8X24. In case of the latter, double memory requirements
mem_info.image_size_in_bytes *= 2;
}
void* out_offset = copy_image_to_buffer(pack_info, src, &scratch_mem, 0, { {}, src->size3D() }, &mem_info);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, GL_NONE);
glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
real_pitch = pack_info.size * src->width();
const u64 data_length = pack_info.size * mem_info.image_size_in_texels;
scratch_mem.copy_to(&pbo, reinterpret_cast<u64>(out_offset), 0, data_length);
}
else
{
rsx_log.error("Memory transfer failed with error 0x%x. Format=0x%x, Type=0x%x", error, static_cast<u32>(format), static_cast<u32>(type));
}
scratch_mem.remove();
use_driver_pixel_transform = false;
}
}
if (use_driver_pixel_transform)
{
if (src->aspect() & image_aspect::stencil)
{
pack_unpack_swap_bytes = false;
}
pbo.bind(buffer::target::pixel_pack);
pixel_pack_settings pack_settings;
pack_settings.alignment(1);
pack_settings.swap_bytes(pack_unpack_swap_bytes);
src->copy_to(nullptr, format, type, pack_settings);
}
if (auto error = glGetError())
{
if (error == GL_OUT_OF_MEMORY && ::gl::get_driver_caps().vendor_AMD)
{
// AMD driver bug
// Pixel transfer fails with GL_OUT_OF_MEMORY. Usually happens with float textures or operations attempting to swap endianness.
// Failed operations also leak a large amount of memory
rsx_log.error("Memory transfer failure (AMD bug). Please update your driver to Adrenalin 19.4.3 or newer. Format=0x%x, Type=0x%x, Swap=%d", static_cast<u32>(format), static_cast<u32>(type), pack_unpack_swap_bytes);
}
else
{
rsx_log.error("Memory transfer failed with error 0x%x. Format=0x%x, Type=0x%x", error, static_cast<u32>(format), static_cast<u32>(type));
}
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, GL_NONE);
m_fence.reset();
synchronized = true;
sync_timestamp = get_system_time();
}
void copy_texture(gl::command_context& cmd, bool miss)
{
ensure(exists());
if (!miss) [[likely]]
{
baseclass::on_speculative_flush();
}
else
{
baseclass::on_miss();
}
if (context == rsx::texture_upload_context::framebuffer_storage)
{
auto as_rtt = static_cast<gl::render_target*>(vram_texture);
if (as_rtt->dirty()) as_rtt->read_barrier(cmd);
}
gl::texture* target_texture = vram_texture;
if ((rsx::get_resolution_scale_percent() != 100 && context == rsx::texture_upload_context::framebuffer_storage) ||
(vram_texture->pitch() != rsx_pitch))
{
u32 real_width = width;
u32 real_height = height;
if (context == rsx::texture_upload_context::framebuffer_storage)
{
auto surface = gl::as_rtt(vram_texture);
real_width *= surface->samples_x;
real_height *= surface->samples_y;
}
areai src_area = { 0, 0, 0, 0 };
const areai dst_area = { 0, 0, static_cast<s32>(real_width), static_cast<s32>(real_height) };
auto ifmt = vram_texture->get_internal_format();
src_area.x2 = vram_texture->width();
src_area.y2 = vram_texture->height();
if (src_area.x2 != dst_area.x2 || src_area.y2 != dst_area.y2)
{
if (scaled_texture)
{
auto sfmt = scaled_texture->get_internal_format();
if (scaled_texture->width() != real_width ||
scaled_texture->height() != real_height ||
sfmt != ifmt)
{
//Discard current scaled texture
scaled_texture.reset();
}
}
if (!scaled_texture)
{
scaled_texture = std::make_unique<gl::texture>(GL_TEXTURE_2D, real_width, real_height, 1, 1, static_cast<GLenum>(ifmt));
}
const bool linear_interp = is_depth_texture() ? false : true;
g_hw_blitter->scale_image(cmd, vram_texture, scaled_texture.get(), src_area, dst_area, linear_interp, {});
target_texture = scaled_texture.get();
}
}
dma_transfer(cmd, target_texture, {}, {}, rsx_pitch);
}
/**
* Flush
*/
void* map_synchronized(u32 offset, u32 size)
{
AUDIT(synchronized && !m_fence.is_empty());
m_fence.wait_for_signal();
ensure(offset + GLsizeiptr{size} <= pbo.size());
pbo.bind(buffer::target::pixel_pack);
return glMapBufferRange(GL_PIXEL_PACK_BUFFER, offset, size, GL_MAP_READ_BIT);
}
void finish_flush();
/**
* Misc
*/
void destroy()
{
if (!is_locked() && !pbo && vram_texture == nullptr && m_fence.is_empty() && !managed_texture)
//Already destroyed
return;
if (pbo)
{
// Destroy pbo cache since vram texture is managed elsewhere
pbo.remove();
scaled_texture.reset();
}
managed_texture.reset();
vram_texture = nullptr;
if (!m_fence.is_empty())
{
m_fence.destroy();
}
baseclass::on_section_resources_destroyed();
}
bool exists() const
{
return (vram_texture != nullptr);
}
bool is_managed() const
{
return !exists() || managed_texture;
}
texture::format get_format() const
{
return format;
}
bool is_flushed() const
{
return flushed;
}
bool is_synchronized() const
{
return synchronized;
}
void set_flushed(bool state)
{
flushed = state;
}
bool is_empty() const
{
return vram_texture == nullptr;
}
gl::texture_view* get_view(u32 remap_encoding, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& remap)
{
return vram_texture->get_view(remap_encoding, remap);
}
gl::texture* get_raw_texture() const
{
return managed_texture.get();
}
gl::texture_view* get_raw_view()
{
return vram_texture->get_view(0xAAE4, rsx::default_remap_vector);
}
bool is_depth_texture() const
{
switch (vram_texture->get_internal_format())
{
case gl::texture::internal_format::depth16:
case gl::texture::internal_format::depth24_stencil8:
case gl::texture::internal_format::depth32f_stencil8:
return true;
default:
return false;
}
}
bool has_compatible_format(gl::texture* tex) const
{
//TODO
return (tex->get_internal_format() == vram_texture->get_internal_format());
}
};
class texture_cache : public rsx::texture_cache<gl::texture_cache, gl::texture_cache_traits>
{
private:
using baseclass = rsx::texture_cache<gl::texture_cache, gl::texture_cache_traits>;
friend baseclass;
private:
struct discardable_storage
{
std::unique_ptr<gl::texture> image;
std::unique_ptr<gl::texture_view> view;
discardable_storage() = default;
discardable_storage(std::unique_ptr<gl::texture>& tex)
{
image = std::move(tex);
}
discardable_storage(std::unique_ptr<gl::texture_view>& _view)
{
view = std::move(_view);
}
discardable_storage(std::unique_ptr<gl::texture>& tex, std::unique_ptr<gl::texture_view>& _view)
{
image = std::move(tex);
view = std::move(_view);
}
};
private:
blitter m_hw_blitter;
std::vector<discardable_storage> m_temporary_surfaces;
void clear()
{
baseclass::clear();
clear_temporary_subresources();
}
void clear_temporary_subresources()
{
m_temporary_surfaces.clear();
}
gl::texture_view* create_temporary_subresource_impl(gl::command_context& cmd, gl::texture* src, GLenum sized_internal_fmt, GLenum dst_type, u32 gcm_format,
u16 x, u16 y, u16 width, u16 height, u16 depth, u8 mipmaps, const rsx::texture_channel_remap_t& remap, bool copy);
std::array<GLenum, 4> get_component_mapping(u32 gcm_format, rsx::component_order flags) const
{
switch (gcm_format)
{
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
//Dont bother letting this propagate
return{ GL_RED, GL_RED, GL_RED, GL_RED };
default:
break;
}
switch (flags)
{
case rsx::component_order::default_:
{
return gl::get_swizzle_remap(gcm_format);
}
case rsx::component_order::native:
{
return{ GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
}
case rsx::component_order::swapped_native:
{
return{ GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
}
default:
fmt::throw_exception("Unknown texture create flags");
}
}
void copy_transfer_regions_impl(gl::command_context& cmd, gl::texture* dst_image, const std::vector<copy_region_descriptor>& sources) const;
gl::texture* get_template_from_collection_impl(const std::vector<copy_region_descriptor>& sections_to_transfer) const
{
if (sections_to_transfer.size() == 1) [[likely]]
{
return sections_to_transfer.front().src;
}
gl::texture* result = nullptr;
for (const auto §ion : sections_to_transfer)
{
if (!section.src)
continue;
if (!result)
{
result = section.src;
}
else
{
const auto set1 = result->get_native_component_layout();
const auto set2 = section.src->get_native_component_layout();
if (set1[0] != set2[0] ||
set1[1] != set2[1] ||
set1[2] != set2[2] ||
set1[3] != set2[3])
{
// TODO
// This requires a far more complex setup as its not always possible to mix and match without compute assistance
return nullptr;
}
}
}
return result;
}
protected:
gl::texture_view* create_temporary_subresource_view(gl::command_context &cmd, gl::texture** src, u32 gcm_format, u16 x, u16 y, u16 w, u16 h,
const rsx::texture_channel_remap_t& remap_vector) override
{
return create_temporary_subresource_impl(cmd, *src, GL_NONE, GL_TEXTURE_2D, gcm_format, x, y, w, h, 1, 1, remap_vector, true);
}
gl::texture_view* create_temporary_subresource_view(gl::command_context &cmd, gl::texture* src, u32 gcm_format, u16 x, u16 y, u16 w, u16 h,
const rsx::texture_channel_remap_t& remap_vector) override
{
return create_temporary_subresource_impl(cmd, src, static_cast<GLenum>(src->get_internal_format()),
GL_TEXTURE_2D, gcm_format, x, y, w, h, 1, 1, remap_vector, true);
}
gl::texture_view* generate_cubemap_from_images(gl::command_context& cmd, u32 gcm_format, u16 size, const std::vector<copy_region_descriptor>& sources, const rsx::texture_channel_remap_t& remap_vector) override
{
auto _template = get_template_from_collection_impl(sources);
auto result = create_temporary_subresource_impl(cmd, _template, GL_NONE, GL_TEXTURE_3D, gcm_format, 0, 0, size, size, 1, 1, remap_vector, false);
copy_transfer_regions_impl(cmd, result->image(), sources);
return result;
}
gl::texture_view* generate_3d_from_2d_images(gl::command_context& cmd, u32 gcm_format, u16 width, u16 height, u16 depth, const std::vector<copy_region_descriptor>& sources, const rsx::texture_channel_remap_t& remap_vector) override
{
auto _template = get_template_from_collection_impl(sources);
auto result = create_temporary_subresource_impl(cmd, _template, GL_NONE, GL_TEXTURE_3D, gcm_format, 0, 0, width, height, depth, 1, remap_vector, false);
copy_transfer_regions_impl(cmd, result->image(), sources);
return result;
}
gl::texture_view* generate_atlas_from_images(gl::command_context& cmd, u32 gcm_format, u16 width, u16 height, const std::vector<copy_region_descriptor>& sections_to_copy,
const rsx::texture_channel_remap_t& remap_vector) override
{
auto _template = get_template_from_collection_impl(sections_to_copy);
auto result = create_temporary_subresource_impl(cmd, _template, GL_NONE, GL_TEXTURE_2D, gcm_format, 0, 0, width, height, 1, 1, remap_vector, false);
copy_transfer_regions_impl(cmd, result->image(), sections_to_copy);
return result;
}
gl::texture_view* generate_2d_mipmaps_from_images(gl::command_context& cmd, u32 gcm_format, u16 width, u16 height, const std::vector<copy_region_descriptor>& sections_to_copy,
const rsx::texture_channel_remap_t& remap_vector) override
{
const auto mipmaps = ::narrow<u8>(sections_to_copy.size());
auto _template = get_template_from_collection_impl(sections_to_copy);
auto result = create_temporary_subresource_impl(cmd, _template, GL_NONE, GL_TEXTURE_2D, gcm_format, 0, 0, width, height, 1, mipmaps, remap_vector, false);
copy_transfer_regions_impl(cmd, result->image(), sections_to_copy);
return result;
}
void release_temporary_subresource(gl::texture_view* view) override
{
for (auto& e : m_temporary_surfaces)
{
if (e.image.get() == view->image())
{
e.view.reset();
e.image.reset();
return;
}
}
}
void update_image_contents(gl::command_context& cmd, gl::texture_view* dst, gl::texture* src, u16 width, u16 height) override
{
std::vector<copy_region_descriptor> region =
{{
src,
rsx::surface_transform::identity,
0,
0, 0, 0, 0, 0,
width, height, width, height
}};
copy_transfer_regions_impl(cmd, dst->image(), region);
}
cached_texture_section* create_new_texture(gl::command_context &cmd, const utils::address_range &rsx_range, u16 width, u16 height, u16 depth, u16 mipmaps, u16 pitch,
u32 gcm_format, rsx::texture_upload_context context, rsx::texture_dimension_extended type, bool swizzled, rsx::component_order swizzle_flags, rsx::flags32_t /*flags*/) override
{
const rsx::image_section_attributes_t search_desc = { .gcm_format = gcm_format, .width = width, .height = height, .depth = depth, .mipmaps = mipmaps };
const bool allow_dirty = (context != rsx::texture_upload_context::framebuffer_storage);
auto& cached = *find_cached_texture(rsx_range, search_desc, true, true, allow_dirty);
ensure(!cached.is_locked());
gl::viewable_image* image = nullptr;
if (cached.exists())
{
// Try and reuse this image data. It is very likely to match our needs
image = dynamic_cast<gl::viewable_image*>(cached.get_raw_texture());
if (!image || cached.get_image_type() != type)
{
// Type mismatch, discard
cached.destroy();
image = nullptr;
}
else
{
ensure(cached.is_managed());
cached.set_dimensions(width, height, depth, pitch);
cached.set_format(texture::format::rgba, texture::type::ubyte, true);
// Clear the image before use if it is not going to be uploaded wholly from CPU
if (context != rsx::texture_upload_context::shader_read)
{
if (image->format_class() == RSX_FORMAT_CLASS_COLOR)
{
g_hw_blitter->fast_clear_image(cmd, image, color4f{});
}
else
{
g_hw_blitter->fast_clear_image(cmd, image, 1.f, 0);
}
}
}
}
if (!image)
{
ensure(!cached.exists());
image = gl::create_texture(gcm_format, width, height, depth, mipmaps, type);
// Prepare section
cached.reset(rsx_range);
cached.set_image_type(type);
cached.set_gcm_format(gcm_format);
cached.create(width, height, depth, mipmaps, image, pitch, true);
}
cached.set_view_flags(swizzle_flags);
cached.set_context(context);
cached.set_swizzled(swizzled);
cached.set_dirty(false);
const auto swizzle = get_component_mapping(gcm_format, swizzle_flags);
image->set_native_component_layout(swizzle);
if (context != rsx::texture_upload_context::blit_engine_dst)
{
AUDIT(cached.get_memory_read_flags() != rsx::memory_read_flags::flush_always);
read_only_range = cached.get_min_max(read_only_range, rsx::section_bounds::locked_range); // TODO ruipin: This was outside the if, but is inside the if in Vulkan. Ask kd-11
cached.protect(utils::protection::ro);
}
else
{
//TODO: More tests on byte order
//ARGB8+native+unswizzled is confirmed with Dark Souls II character preview
switch (gcm_format)
{
case CELL_GCM_TEXTURE_A8R8G8B8:
{
cached.set_format(gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8, false);
break;
}
case CELL_GCM_TEXTURE_R5G6B5:
{
cached.set_format(gl::texture::format::rgb, gl::texture::type::ushort_5_6_5, true);
break;
}
case CELL_GCM_TEXTURE_DEPTH24_D8:
{
cached.set_format(gl::texture::format::depth_stencil, gl::texture::type::uint_24_8, false);
break;
}
case CELL_GCM_TEXTURE_DEPTH16:
{
cached.set_format(gl::texture::format::depth, gl::texture::type::ushort, true);
break;
}
default:
fmt::throw_exception("Unexpected gcm format 0x%X", gcm_format);
}
//NOTE: Protection is handled by the caller
cached.set_dimensions(width, height, depth, (rsx_range.length() / height));
no_access_range = cached.get_min_max(no_access_range, rsx::section_bounds::locked_range);
}
update_cache_tag();
return &cached;
}
cached_texture_section* create_nul_section(gl::command_context& /*cmd*/, const utils::address_range& rsx_range, bool /*memory_load*/) override
{
auto& cached = *find_cached_texture(rsx_range, { .gcm_format = RSX_GCM_FORMAT_IGNORED }, true, false, false);
ensure(!cached.is_locked());
// Prepare section
cached.reset(rsx_range);
cached.set_context(rsx::texture_upload_context::dma);
cached.set_dirty(false);
no_access_range = cached.get_min_max(no_access_range, rsx::section_bounds::locked_range);
update_cache_tag();
return &cached;
}
cached_texture_section* upload_image_from_cpu(gl::command_context &cmd, const utils::address_range& rsx_range, u16 width, u16 height, u16 depth, u16 mipmaps, u16 pitch, u32 gcm_format,
rsx::texture_upload_context context, const std::vector<rsx::subresource_layout>& subresource_layout, rsx::texture_dimension_extended type, bool input_swizzled) override
{
auto section = create_new_texture(cmd, rsx_range, width, height, depth, mipmaps, pitch, gcm_format, context, type, input_swizzled,
rsx::component_order::default_, 0);
gl::upload_texture(section->get_raw_texture(), gcm_format, input_swizzled, subresource_layout);
section->last_write_tag = rsx::get_shared_tag();
return section;
}
void set_component_order(cached_texture_section& section, u32 gcm_format, rsx::component_order flags) override
{
if (flags == section.get_view_flags())
return;
const auto swizzle = get_component_mapping(gcm_format, flags);
auto image = static_cast<gl::viewable_image*>(section.get_raw_texture());
ensure(image);
image->set_native_component_layout(swizzle);
section.set_view_flags(flags);
}
void insert_texture_barrier(gl::command_context&, gl::texture*, bool) override
{
auto &caps = gl::get_driver_caps();
if (caps.ARB_texture_barrier_supported)
glTextureBarrier();
else if (caps.NV_texture_barrier_supported)
glTextureBarrierNV();
}
bool render_target_format_is_compatible(gl::texture* tex, u32 gcm_format) override
{
auto ifmt = tex->get_internal_format();
switch (gcm_format)
{
default:
//TODO
warn_once("Format incompatibility detected, reporting failure to force data copy (GL_INTERNAL_FORMAT=0x%X, GCM_FORMAT=0x%X)", static_cast<u32>(ifmt), gcm_format);
return false;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return (ifmt == gl::texture::internal_format::rgba16f);
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
return (ifmt == gl::texture::internal_format::rgba32f);
case CELL_GCM_TEXTURE_X32_FLOAT:
return (ifmt == gl::texture::internal_format::r32f);
case CELL_GCM_TEXTURE_R5G6B5:
return (ifmt == gl::texture::internal_format::rgb565);
case CELL_GCM_TEXTURE_A8R8G8B8:
case CELL_GCM_TEXTURE_D8R8G8B8:
return (ifmt == gl::texture::internal_format::rgba8 ||
ifmt == gl::texture::internal_format::depth24_stencil8 ||
ifmt == gl::texture::internal_format::depth32f_stencil8);
case CELL_GCM_TEXTURE_B8:
return (ifmt == gl::texture::internal_format::r8);
case CELL_GCM_TEXTURE_G8B8:
return (ifmt == gl::texture::internal_format::rg8);
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
return (ifmt == gl::texture::internal_format::depth24_stencil8 ||
ifmt == gl::texture::internal_format::depth32f_stencil8);
case CELL_GCM_TEXTURE_X16:
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
return (ifmt == gl::texture::internal_format::depth16 ||
ifmt == gl::texture::internal_format::depth32f);
}
}
void prepare_for_dma_transfers(gl::command_context&) override
{}
void cleanup_after_dma_transfers(gl::command_context&) override
{}
public:
using baseclass::texture_cache;
void initialize()
{
m_hw_blitter.init();
g_hw_blitter = &m_hw_blitter;
}
void destroy() override
{
clear();
g_hw_blitter = nullptr;
m_hw_blitter.destroy();
}
bool is_depth_texture(u32 rsx_address, u32 rsx_size) override
{
reader_lock lock(m_cache_mutex);
auto &block = m_storage.block_for(rsx_address);
if (block.get_locked_count() == 0)
return false;
for (auto& tex : block)
{
if (tex.is_dirty())
continue;
if (!tex.overlaps(rsx_address, rsx::section_bounds::full_range))
continue;
if ((rsx_address + rsx_size - tex.get_section_base()) <= tex.get_section_size())
return tex.is_depth_texture();
}
return false;
}
void on_frame_end() override
{
trim_sections();
if (m_storage.m_unreleased_texture_objects >= m_max_zombie_objects)
{
purge_unreleased_sections();
}
clear_temporary_subresources();
baseclass::on_frame_end();
}
bool blit(gl::command_context &cmd, rsx::blit_src_info& src, rsx::blit_dst_info& dst, bool linear_interpolate, gl_render_targets& m_rtts)
{
auto result = upload_scaled_image(src, dst, linear_interpolate, cmd, m_rtts, m_hw_blitter);
if (result.succeeded)
{
if (result.real_dst_size)
{
flush_if_cache_miss_likely(cmd, result.to_address_range());
}
return true;
}
return false;
}
};
}