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General bugs #19
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At one point, there were a few loopholes which would allow you to carry almost anything (including things you couldn't normally pick up no matter how strong you are) if they were placed in a container first. I fixed most of those loopholes, but I might have missed one. Is there a particular adventure or a particular container you noticed this with? Also, the documentation is a bit confusing with regards to the combat system. It's based on an older version of the game logic. I'm planning to revise and clarify that in the next couple weeks. |
I experienced it in Curse of the Hellsblade when removing the axe from the trunk. I also experienced it in another game, but I don't remember which one. |
You have definitely improved the documentation. You may also have fixed the issue with Curse of the Hellsblade, so I am closing this issue too. |
When you remove something from a container, your carrying capacity is ignored, making it possible to carry more than 10*hardiness.
Another thing which may be me misunderstanding how Eamon is supposed to work:
According to the manual, the "to hit"-penalty of shield and leather armor should be 1% and 4% respectively. But when in the mainhall, the penalty of these is mentioned to be 5% and 10%. By dropping the shield and armor I found that the shield does not influence the "chance to hit" whereas the armor influence by 10%, not 4%.
Anyway, you are doing a great job!
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