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Hexen II support #492

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6 tasks
kduske opened this issue Mar 14, 2013 · 8 comments
Closed
6 tasks

Hexen II support #492

kduske opened this issue Mar 14, 2013 · 8 comments
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Type:Enhancement New features

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@kduske
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kduske commented Mar 14, 2013

http://dronedev.net/mapconv/ has updated FGD and wad files for testing.

  • Add Hexen 2 palette to TB (see Support alternate palette files #493)
  • Add Hexen 2 FGD file to TB
  • Extend Hexen 2 FGD file with support for models
  • Add game config for Hexen 2 (see Add game support #494)
  • Extend parser and writer for extra face flag
  • Add editor support for this flag (if necessary)
@ghost ghost assigned kduske Mar 14, 2013
@kduske
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kduske commented Mar 14, 2013

Hexen II map files contain an additional face flag, however I don't know what it does.

@kduske
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kduske commented Mar 14, 2013

Also, Hexen II uses a different palette than Quake, so TB must be extended so that the user can select a palette in the map properties dialog (store in _pal worldspawn key).

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kduske commented Mar 14, 2013

See #493

@kduske
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kduske commented Mar 14, 2013

Hexen uses 'data1' for game data instead of 'id1', which is currently hard coded. Need to make this configurable, too.

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kduske commented Apr 16, 2013

Ozkan confirmed that the additional face flag is unused and can bet set to -1 in all cases.

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kduske commented Feb 20, 2014

Subsumed by #548

@kduske kduske closed this as completed Feb 20, 2014
@victorfeitosa
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Hexen's FGD file is still missing a lot of model definitions. And some origins and boxes are off.

@victorfeitosa
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PS: Also for some reason messages get "invalid string" after the map is compiled. Might be the compiler though...

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