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Hexen II support #492
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Hexen II map files contain an additional face flag, however I don't know what it does. |
Also, Hexen II uses a different palette than Quake, so TB must be extended so that the user can select a palette in the map properties dialog (store in _pal worldspawn key). |
See #493 |
Hexen uses 'data1' for game data instead of 'id1', which is currently hard coded. Need to make this configurable, too. |
Ozkan confirmed that the additional face flag is unused and can bet set to -1 in all cases. |
Subsumed by #548 |
Hexen's FGD file is still missing a lot of model definitions. And some origins and boxes are off. |
PS: Also for some reason messages get "invalid string" after the map is compiled. Might be the compiler though... |
http://dronedev.net/mapconv/ has updated FGD and wad files for testing.
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