This is the fourth release candidate for TrenchBroom 2.0.0.
We would like to have the stable release be actually stable. Therefore we would like you to try to find and report as many issues as possible.
Requirements
Windows users please install the x86 version of Visual C++ Redistributable for Visual Studio 2015
Changelog
- #1697: Fix a crash when loading invalid brushes.
- #1702: Fix info_intermission mangle pointing the wrong way
- #1700: Fix a crash when repeatedly loading different maps.
- #1716: Show correct version info in macOS finder.
- #1708: Don't allow resizing brushes past world bounds.
- #1715: Don't create empty entity properties when undoing.
- #1730: Fix a crash when changing focus in editing viewports.
- #1735, #1736: Fix a crash when using Cmd+Alt click to set empty texture.
- #1744: Ensure that "Add/remove objects to/from group" commands preserve brush entities
- #1706: Ensure that "Move Brushes To World" command keeps brushes in their group.
- #1710: Don't allow moving all vertices out of world bounds.
- #1742: Put CSG merge result in the parent of the first brush being merged.
- #1734: Paste into current group if inside a group.
- #1739: Don't escape/unescape entity keys/values, except escaping " to ".
- #1754: Don't insert "origin" "" when rotating a grouped brush entity.
Most of these changes have been contributed by @ericwa, so special thanks to him!
Downloads
- 15.3 MB TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.deb
- 82 Bytes TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.deb.md5
- 15.2 MB TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.rpm
- 82 Bytes TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.rpm.md5
- 16.4 MB TrenchBroom-MacOSX-v2.0.0-RC4-Release.dmg
- 76 Bytes TrenchBroom-MacOSX-v2.0.0-RC4-Release.dmg.md5
- 14.3 MB TrenchBroom-Win32-v2.0.0-RC4-Release.7z
- 74 Bytes TrenchBroom-Win32-v2.0.0-RC4-Release.7z.md5
- Source code (zip)
- Source code (tar.gz)
This is the third release candidate for TrenchBroom 2.0.0. We expect a stable build to be released in approximately one week.
We would like to have the stable release be actually stable. Therefore we would like you to try to find and report as many issues as possible.
Requirements
Windows users please install the x86 version of Visual C++ Redistributable for Visual Studio 2015
Changelog
- Several code changes to fix warnings generated by cppcheck.
- #1691: Update copyright notices.
- #1692: Properly handle 'mangle' (yaw pitch roll) entity property. (#1694)
- #1686: Add support for generating and uploading checksum files for releases (#1693)
- #1654: Handle entity properties containing double quotation marks (#1688)
- #1689: Allow using TB_DEV_MODE on FreeBSD. (#1690)
Thanks to everyone who has contributed bug reports and feature requests.
Downloads
- 15.3 MB TrenchBroom-Linux-v2.0.0-RC3-Release.x86_64.deb
- 82 Bytes TrenchBroom-Linux-v2.0.0-RC3-Release.x86_64.deb.md5
- 15.2 MB TrenchBroom-Linux-v2.0.0-RC3-Release.x86_64.rpm
- 82 Bytes TrenchBroom-Linux-v2.0.0-RC3-Release.x86_64.rpm.md5
- 16.4 MB TrenchBroom-MacOSX-v2.0.0-RC3-Release.dmg
- 76 Bytes TrenchBroom-MacOSX-v2.0.0-RC3-Release.dmg.md5
- 14.3 MB TrenchBroom-Win32-v2.0.0-RC3-Release.7z
- 75 Bytes TrenchBroom-Win32-v2.0.0-RC3-Release.7z.md5
- Source code (zip)
- Source code (tar.gz)
This is the second release candidate for TrenchBroom 2.0.0. We expect a stable build to be released in approximately two weeks.
We would like to have the stable release be actually stable. Therefore we would like you to try to find and report as many issues as possible.
Requirements
Windows users please install the x86 version of Visual C++ Redistributable for Visual Studio 2015
Changelog
- #1655: Ensure that worldspawn colors are treated correctly in smart entity color editor.
- #1655: Show color editor for any entity property matching
*_color,*_colour, or*_color2. - #1655: Properly set selected colors in smart color editor. Switch smart editors in idle event as opposed to in reaction to row selections.
- #1659: Ensure that points on the boundary are not added to a polygon. (#1662)
- #1661: Make sure to reset fly keys when 3D view loses focus. (#1663)
- #1653: Create a log file and add it to crash report. (#1657)
- #1656: Don't start a face drag in brush tool if there is no face under the mouse. (#1658)
- #1649: Fix bounding boxes of item_artifact_* in Quake.fgd
- #1646: Set selected texture when the user clicks on a texture in the texture browser. (#1647)
- #1648: Remove unused image from Linux build.
- #1640: Fix a bug that prevented game engine profiles from being persisted properly. (#1643)
- #1641: Print an error message when an error occurs while interpolating EL expression in compilation window. (#1644)
- #1638: Show message dialog when an exception occurs while launching a game engine (#1642)
- #1624: Change website to redirect to github for downloading releases.
Thanks to everyone who has contributed bug reports and feature requests.
Downloads
This is the first release candidate for TrenchBroom 2.0.0. We expect a stable build to be released in approximately four weeks.
We would like to have the stable release be actually stable. Therefore we would like you to try to find and report as many issues as possible.
Requirements
Windows users please install the x86 version of Visual C++ Redistributable for Visual Studio 2015
Changelog
Enhancements
- Massive rewrite and improvement of vertex editing #1420 #1488 #1498 #1499 #1548 #1556 #1577 #1585 #1598
- Improvements to entity attribute editor and spawnflag editor #1444 #1527 #1526
- New release system using tags #1514 #1608 #1610
- Selection improvements #1494
- Always render bounds of selected objects #1465
- Enhancements for integrated expression language #1440
- Renderer optimizations esp. when selecting objects #1419
- Add support for deleting vertices #1420
Bugfixes
- Don't crash when pasting with no focused map view #1620
- Fix visibility problems with brush entity outlines #1579 #1618
- Fix issues when using backslashes in compilation dialog #1587 #1612
- Don't crash when the user selects the wrong map format #1537
- Fixes for entity property editor #1532 #1526 #1596 #1429
- Display proper models for entities when the model depends on the spawnflags #1581
- Fix issues with selection brushes and brush entities / groups #1530
- Improve package layout on Windows and Linux #1571
- Fix alignment problems when pasting objects #1464 #1566
- Disable compile button when selected compilation profile has no tasks #1564
- Enable antialiasing #1560
- Fix brushes drifting when using the Flip command #1495
- Fix undo crashes #1497 #1543
- Ignore duplicate entity properties during map load #1485
- Fix reset function for face attributes #1455
- Fix a crash when using CSG subtract #1469
- Show angle indicators for up / down directions on brush entities #1418
- Fix layout of view popup #1439
- Update entity model when spawnflags change #1452
- Fix crash when exiting a tool while a drag is active #1461
- Fix texture lock for Valve 220 maps #1458
- Properly save splitter positions #1434
- Select correct siblings of a node when it was double clicked #1431
- Set working directory before launching game engine #1428
- Reset fly keys when popup menu opens #1427
- Fix rendering of "angle" "-1" or "-2" arrows #1418
- Fixed "Select Touching" command #1409
Thanks to everyone who has contributed bug reports and feature requests. And special thanks to @ericwa who has contributed a lot of bugfixes and enhancements to this release.