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Blackjack.py
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Blackjack.py
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import random
suits = ('Spades', 'Clubs', "Diamonds", 'Hearts')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':10, 'Queen':10, 'King':10, 'Ace':11}
playing = True
again = False
class Card:
def __init__(self, rank, suit):
self.rank = rank
self.suit = suit
def __str__(self):
return('{} of {}'.format(self.rank, self.suit))
class Deck:
def __init__(self):
self.deck = []
for suit in suits:
for rank in ranks:
self.deck.append(Card(rank, suit))
def __str__(self):
ret = []
for card in self.deck:
ret.append('{} of {}'.format(card.rank, card.suit))
return str(ret)
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
card = self.deck.pop()
return card
class Hand:
def __init__(self):
self.cards = []
self.value = 0
self.aces = 0
def add_card(self, card):
self.cards.append(card)
self.value += values[card.rank]
if card.rank == 'Ace':
self.aces += 1
def adjust_for_ace(self):
while self.value > 21 and self.aces > 0:
self.value -= 10
self.aces -= 1
class Chips:
def __init__(self, total=100):
self.total = total
self.bet = 0
def win_bet(self):
self.total += self.bet
def lose_bet(self):
self.total -= self.bet
def take_bet(chips):
while True:
try:
chips.bet = int(input('How much do you bet? '))
except ValueError:
print("The bet needs to be an integer")
if(chips.bet <= 0):
chips.bet = input('Bet needs to be above zero. Press enter to continue ')
else:
if chips.bet > chips.total:
print("You can only bet up to {} chips!".format(chips.total))
else:
break
def hit(deck,hand):
hand.add_card(deck.deal())
hand.adjust_for_ace()
def hit_or_stand(deck, hand):
global playing
while True:
choice = input("\nWould you like to hit or stand? Enter 'h' or 's' ")
if choice[0].lower() == 'h':
hit(deck,hand)
elif choice[0].lower() == 's':
print("Player stands. Dealer's turn.")
playing = False
else:
print("You must enter 'h' or 's' ")
continue
break
def show_some(player,dealer):
print("\nDealer's Hand:")
print(" <hidden card>")
print('',dealer.cards[1])
print("\nPlayer's Hand:", *player.cards, sep='\n ')
print("Player's Hand =",player.value)
print("\n")
def show_all(player,dealer):
print("\nDealer's Hand:", *dealer.cards, sep='\n ')
print("Dealer's Hand =",dealer.value)
print("\nPlayer's Hand:", *player.cards, sep='\n ')
print("Player's Hand =",player.value)
print("\n")
def player_busts(chips):
print("You bust")
chips.lose_bet()
def player_wins(chips):
print("You win!")
chips.win_bet()
def dealer_busts(chips):
print("Dealer busts!")
chips.win_bet()
def dealer_wins(chips):
print("Dealer wins!")
chips.lose_bet()
def push():
print("You tie with the dealer! It's a push.")
while True:
print("\nWelcome to Blackjack!")
deck = Deck()
deck.shuffle()
p_hand = Hand()
d_hand = Hand()
p_hand.add_card(deck.deal())
d_hand.add_card(deck.deal())
p_hand.add_card(deck.deal())
d_hand.add_card(deck.deal())
if not again:
p_chips = Chips()
take_bet(p_chips)
show_some(p_hand, d_hand)
while playing:
hit_or_stand(deck, p_hand)
show_some(p_hand, d_hand)
if p_hand.value > 21:
player_busts(p_chips)
break
if p_hand.value <= 21:
while d_hand.value < 17:
hit(deck, d_hand)
show_all(p_hand, d_hand)
if d_hand.value > 21:
dealer_busts(p_chips)
elif d_hand.value > p_hand.value:
dealer_wins(p_chips)
elif d_hand.value < p_hand.value:
player_wins(p_chips)
else:
push()
print("\n Your chip count is now {}".format(p_chips.total))
if p_chips.total > 0:
new_game = input("Up for another hand? Enter 'y' to continue: ")
if new_game[0].lower() == 'y':
playing = True
again = True
continue
else:
print("Your final chip count was {}".format(p_chips.total))
break
else:
print("You're out of chips! Tough luck!")
break