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Getting point cloud soup when streaming textures #35

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thePostFuturist opened this issue Feb 19, 2023 · 4 comments
Closed

Getting point cloud soup when streaming textures #35

thePostFuturist opened this issue Feb 19, 2023 · 4 comments
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@thePostFuturist
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thePostFuturist commented Feb 19, 2023

Hey @keijiro ,

I'm trying to use your setup with FMETP to stream the two point cloud textures over the network, and getting some distortions when trying to process the textures. A regular VFX Property Bind drawing from the Kinect produces results per spec, but when pulling it over the network produces oddities as illustrated in the screenshot from the Client (so this just receives data, no feed).

Bind

The script I used is a mod of your VFXPointCloudBinder, just drawing Texture components from a Decoder instead of the Kinect device. LMK if you need any more info. Nothing wrong with your current project, but figured you might shine some light on what's going on here. Thanks for the package.

@keijiro keijiro self-assigned this Feb 19, 2023
@keijiro keijiro added the question Further information is requested label Feb 19, 2023
@keijiro
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keijiro commented Feb 19, 2023

Does FMETP support ARGBFloat texture? I have never tried it, but I don't think it supports non-standard color formats.

@thePostFuturist
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thePostFuturist commented Feb 19, 2023 via email

@keijiro
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keijiro commented Feb 19, 2023

Is there a way to accommodate for 8 bit?

The short answer is "no". As you may know, 25% fixed rate compression (32-bit data into 8-bit data) is quite challenging. That's out of the scope of this project.

@keijiro
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keijiro commented Feb 19, 2023

I'm closing this issue as answered. Please reopen it for further problems.

@keijiro keijiro closed this as completed Feb 19, 2023
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