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Alpha is lost in builds (URP) #108

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Auros opened this issue Feb 26, 2024 · 2 comments
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Alpha is lost in builds (URP) #108

Auros opened this issue Feb 26, 2024 · 2 comments
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@Auros
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Auros commented Feb 26, 2024

  • Unity Version: Unity 2022.3.18f1
  • KlakSpout Version: 2.0.3
  • Render Pipeline: URP

The spout sender(s) work as normal in Editor, but when making a build, transparency effects are lost.

I'm not sure if there's a setting I'm not aware of which is causing this behaviour when building. I've also overridden the URP post processing shader to support transparency, but I've disabled PP while trying to debug this.

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Build
image

@keijiro keijiro self-assigned this Feb 26, 2024
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keijiro commented Feb 26, 2024

How about investigating the development build with Frame Debugger? You can determine when the alpha is lost in the pipeline.

@Auros
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Auros commented Feb 26, 2024

I completely forgot you can frame debug builds, I found my issue, I had the wrong render pipeline settings set as the default for the platform.

Thank you, I'll close this now.

@Auros Auros closed this as completed Feb 26, 2024
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