Utility scripts for the post processing stack
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Latest commit aea7219 May 4, 2017


Post-Processing Utilities

This repository contains some small utility scripts for the post-processing stack.


PostProcessingController provides a simple interface to modify the settings of the post-processing stack. It exposes all the settings and enable/disable flags as public members. These members can be directly modified from the inspector, scripts and animations.

inspector animation

It creates a clone of the profile when starting the Play mode, and thus it can avoid modifying the profile asset with changes. This is similar to Renderer.material that automatically creates a clone of a material on changes.


FocusPuller automatically updates the focus distance of the depth of field effect depending on the distance from the camera to a target object.

gif gif

It uses PostProcessingController to update the distance value dynamically.

How To Use

Download and import the unitypackage file. That's it 😃