Skip to content

Commit

Permalink
Use the default format for temp RT
Browse files Browse the repository at this point in the history
  • Loading branch information
keijiro committed Aug 6, 2018
1 parent ef5efd8 commit c188417
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Assets/Retro3D/Retro3DPipeline.cs
Expand Up @@ -35,7 +35,7 @@ public override void Render(ScriptableRenderContext context, Camera[] cameras)
if (_cb == null) _cb = new CommandBuffer();

// Constants used in the camera render loop.
var rtDesc = new RenderTextureDescriptor(256, 224, RenderTextureFormat.RGB565, 16);
var rtDesc = new RenderTextureDescriptor(256, 224, RenderTextureFormat.Default, 24);
var rtID = Shader.PropertyToID("_LowResScreen");

foreach (var camera in cameras)
Expand Down

0 comments on commit c188417

Please sign in to comment.