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keijiro committed Feb 6, 2020
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Expand Up @@ -11,18 +11,32 @@ Unity Visual Effect Graph.
![gif](https://i.imgur.com/jPluUSJ.gif)


System Requirements
System requirements
-------------------

- Unity 2019.3
- High Definition Render Pipeline 7.1

Frequently Asked Questions
--------------------------
How to export a volume from Houdini
-----------------------------------

#### How do I generate vector field data?
Firstly, you have to install `Unity_VFX_Tools.hda` to your project. Download
and import it from the [VFXToolbox] repository.

You can use Houdini and a plugin called [VFXToolbox] to generate a vector
field file (.vf). [VFXToolbox] is provided from Unity and available on GitHub.
[VFXToolbox]:
https://github.com/Unity-Technologies/VFXToolbox/tree/master/DCC-Tools%7E/Houdini

[VFXToolBox]: https://github.com/Unity-Technologies/VFXToolbox
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You can export a `.vf` file using Volume Exporter SOP. There are a few things to
take care of:

- It only supports the standard volume. If you're using a VDB volume, you have
to convert it to a standard one.
- It only supports uniformly sized volume (x size == y size == z size). You may
have to resize it before exporting.
- The default wrap mode of `.vf` file is "repeat." It should be changed to
"clamp" when using a distance field volume.

For details, please see the example Houdini project contained in the
[`Houdini`](Houdini) directory.

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