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Isoline view range #6

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zeekindustries opened this issue Jan 25, 2019 · 3 comments
Closed

Isoline view range #6

zeekindustries opened this issue Jan 25, 2019 · 3 comments
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@zeekindustries
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Hey Keijiro!

I wanted to know if there's a way to limit the range of where the isoline starts/finish drawing, I found that the range is given by the camera near/far plane, and tried to modify the ComputeViewSpacePosition in DepthUtils.hlsl but with no success on trying to remap the z buffer.
Was trying to get the isoline grow away from the camera based on some value. Would be great if this feature existed. Thanks a lot! Awesome work as always.

@keijiro keijiro self-assigned this Jan 26, 2019
@keijiro keijiro added the question Further information is requested label Jan 26, 2019
@keijiro
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keijiro commented Oct 5, 2019

The Isoline effect is removed in the recent update to reduce the cost of maintenance.

@keijiro keijiro closed this as completed Oct 5, 2019
@andybak
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andybak commented Oct 5, 2019

Would Isoline be particularly tricky to implement on HDRP? I was actually going to have a stab at it myself.

(EDIT - corrected URP to HDRP)

@keijiro
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keijiro commented Oct 5, 2019

Actually not so tricky. It's just hard to maintain things with HDRP due to its forward-compatibility breaking nature.

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