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I wanted to know if there's a way to limit the range of where the isoline starts/finish drawing, I found that the range is given by the camera near/far plane, and tried to modify the ComputeViewSpacePosition in DepthUtils.hlsl but with no success on trying to remap the z buffer.
Was trying to get the isoline grow away from the camera based on some value. Would be great if this feature existed. Thanks a lot! Awesome work as always.
The text was updated successfully, but these errors were encountered:
Hey Keijiro!
I wanted to know if there's a way to limit the range of where the isoline starts/finish drawing, I found that the range is given by the camera near/far plane, and tried to modify the ComputeViewSpacePosition in DepthUtils.hlsl but with no success on trying to remap the z buffer.
Was trying to get the isoline grow away from the camera based on some value. Would be great if this feature existed. Thanks a lot! Awesome work as always.
The text was updated successfully, but these errors were encountered: