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Hi! I just imported this amazing asset only it gives me 12 errors after importing it.
1.Assets\Kino\Glitch\AnalogGlitch.cs(30,18): error CS0101: The namespace 'Kino' already contains a definition for 'AnalogGlitch'
2.Assets\Kino\Glitch\DigitalGlitch.cs(111,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'OnRenderImage' with the same parameter types
Assets\Kino\Glitch\AnalogGlitch.cs(88,14): error CS0111: Type 'AnalogGlitch' already defines a member called 'OnRenderImage' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(57,22): error CS0111: Type 'DigitalGlitch' already defines a member called 'RandomColor' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(62,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'SetUpResources' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(111,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'OnRenderImage' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(102,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'Update' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(111,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'OnRenderImage' with the same parameter types
Im using: Unity 2021.1.6f1 DX11 ~ Univeral Render Pipeline
Idk if these are easy fixes. I have no experience in C#. Could you take a look at it?
The text was updated successfully, but these errors were encountered:
Hi! I just imported this amazing asset only it gives me 12 errors after importing it.
1.Assets\Kino\Glitch\AnalogGlitch.cs(30,18): error CS0101: The namespace 'Kino' already contains a definition for 'AnalogGlitch'
2.Assets\Kino\Glitch\DigitalGlitch.cs(111,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'OnRenderImage' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(27,6): error CS0579: Duplicate 'ExecuteInEditMode' attribute
Assets\Kino\Glitch\DigitalGlitch.cs(29,6): error CS0579: Duplicate 'AddComponentMenu' attribute
Assets\Kino\Glitch\AnalogGlitch.cs(27,6): error CS0579: Duplicate 'ExecuteInEditMode' attribute
Assets\Kino\Glitch\AnalogGlitch.cs(29,6): error CS0579: Duplicate 'AddComponentMenu' attribute
Assets\Kino\Glitch\AnalogGlitch.cs(88,14): error CS0111: Type 'AnalogGlitch' already defines a member called 'OnRenderImage' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(57,22): error CS0111: Type 'DigitalGlitch' already defines a member called 'RandomColor' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(62,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'SetUpResources' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(111,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'OnRenderImage' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(102,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'Update' with the same parameter types
Assets\Kino\Glitch\DigitalGlitch.cs(111,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'OnRenderImage' with the same parameter types
Im using: Unity 2021.1.6f1 DX11 ~ Univeral Render Pipeline
Idk if these are easy fixes. I have no experience in C#. Could you take a look at it?
The text was updated successfully, but these errors were encountered: