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12 Errors on import #18

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Timtendo12 opened this issue May 12, 2021 · 1 comment
Closed

12 Errors on import #18

Timtendo12 opened this issue May 12, 2021 · 1 comment
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@Timtendo12
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Hi! I just imported this amazing asset only it gives me 12 errors after importing it.

1.Assets\Kino\Glitch\AnalogGlitch.cs(30,18): error CS0101: The namespace 'Kino' already contains a definition for 'AnalogGlitch'

2.Assets\Kino\Glitch\DigitalGlitch.cs(111,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'OnRenderImage' with the same parameter types

  1. Assets\Kino\Glitch\DigitalGlitch.cs(27,6): error CS0579: Duplicate 'ExecuteInEditMode' attribute

  2. Assets\Kino\Glitch\DigitalGlitch.cs(29,6): error CS0579: Duplicate 'AddComponentMenu' attribute

  3. Assets\Kino\Glitch\AnalogGlitch.cs(27,6): error CS0579: Duplicate 'ExecuteInEditMode' attribute

  4. Assets\Kino\Glitch\AnalogGlitch.cs(29,6): error CS0579: Duplicate 'AddComponentMenu' attribute

  5. Assets\Kino\Glitch\AnalogGlitch.cs(88,14): error CS0111: Type 'AnalogGlitch' already defines a member called 'OnRenderImage' with the same parameter types

  6. Assets\Kino\Glitch\DigitalGlitch.cs(57,22): error CS0111: Type 'DigitalGlitch' already defines a member called 'RandomColor' with the same parameter types

  7. Assets\Kino\Glitch\DigitalGlitch.cs(62,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'SetUpResources' with the same parameter types

  8. Assets\Kino\Glitch\DigitalGlitch.cs(111,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'OnRenderImage' with the same parameter types

  9. Assets\Kino\Glitch\DigitalGlitch.cs(102,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'Update' with the same parameter types

  10. Assets\Kino\Glitch\DigitalGlitch.cs(111,14): error CS0111: Type 'DigitalGlitch' already defines a member called 'OnRenderImage' with the same parameter types

Im using: Unity 2021.1.6f1 DX11 ~ Univeral Render Pipeline

Idk if these are easy fixes. I have no experience in C#. Could you take a look at it?

@keijiro keijiro self-assigned this May 12, 2021
@keijiro
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keijiro commented May 12, 2021

This effect was developed 6 years ago. There was no URP at that point. It's only compatible with the legacy (built-in) render pipeline.

@keijiro keijiro closed this as completed May 12, 2021
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