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Thanks for this. Is it possible to use KineMotion to alter the motion blur based on UV translation ?
The text was updated successfully, but these errors were encountered:
It needs motion vectors to process motion. If you write a shader that outputs motion vectors along with UV translation, it will work properly.
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keijiro
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Thanks for this.
Is it possible to use KineMotion to alter the motion blur based on UV translation ?
The text was updated successfully, but these errors were encountered: