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In the project you created a Material Property Block and SetFloat("_UniqueID", Random.Value) to it. Is the _UniqueID the instance unique ID? Why do you need to set this value?
The text was updated successfully, but these errors were encountered:
// This property block is used only for avoiding an instancing bug.
As noted in the comment, it's a workaround for an instancing bug inside Unity. I can't remember what it was... I think it has been fixed in the current version.
In the project you created a Material Property Block and
SetFloat("_UniqueID", Random.Value)
to it. Is the _UniqueID the instance unique ID? Why do you need to set this value?The text was updated successfully, but these errors were encountered: