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Ro

Ro is a experimental simple 2D engine written in SDL2 for learning purposes. It's currently in initial state, and I'm really newbie at SDL2, so it may have bugs/errors/bad-written code. Any help will be apreciated! Also, there's no visible functioning yet, as I'm working first on it's structure of Engine, Scene, Resource Managing, et cetera.

Why the name Ro?

I have never been very good at naming my programs. This is no exception.

What are the advantages of using Ro?

I don't know. It's not anything wonderful, I'm making it to be a simple engine structure for facilitating game creation. I don't even know the route it's going to take. As I already said, any help will be apreciated!

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Ro is a experimental simple 2D engine written in SDL2 for learning purposes.

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