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Add missing snek-metal-builtin.c file
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This defines some standard interfaces

Signed-off-by: Keith Packard <keithp@keithp.com>
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keith-packard committed Jan 24, 2020
1 parent e34c9f0 commit 9621a71
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80 changes: 80 additions & 0 deletions ports/hifive1revb/snek-metal-builtin.c
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/*
* Copyright © 2019 Keith Packard <keithp@keithp.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/

#include <snek.h>
#include <metal/timer.h>
#include <metal/watchdog.h>

static uint32_t
snek_millis(void)
{
unsigned long long mcc;
unsigned long long timebase;
metal_timer_get_cyclecount(0, &mcc);
metal_timer_get_timebase_frequency(0, &timebase);
return (uint32_t) ((uint64_t) mcc * 1000 / timebase);
}

snek_poly_t
snek_builtin_time_sleep(snek_poly_t a)
{
uint32_t expire = snek_millis() + (snek_poly_get_float(a) * 1000.0f + 0.5f);
while (!snek_abort && (int32_t) (expire - snek_millis()) > 0)
;
return SNEK_NULL;
}

snek_poly_t
snek_builtin_time_monotonic(void)
{
return snek_float_to_poly(snek_millis() / 1000.0f);
}

static uint64_t random_x, random_w;

#define random_s 0xb5ad4eceda1ce2a9ULL

snek_poly_t
snek_builtin_random_seed(snek_poly_t a)
{
random_x = a.u;
random_x |= random_x << 32;
random_w = 0;
return SNEK_NULL;
}

snek_poly_t
snek_builtin_random_randrange(snek_poly_t a)
{
random_x *= random_x;
random_w += random_s;
random_x += random_w;
random_x = (random_x >> 32) | (random_x << 32);
return snek_float_to_poly(((snek_soffset_t) (random_x % snek_poly_get_soffset(a))));
}

snek_poly_t
snek_builtin_reset(void)
{
struct metal_watchdog *wdog = metal_watchdog_get_device(0);
metal_watchdog_set_result(wdog, METAL_WATCHDOG_FULL_RESET);
metal_watchdog_run(wdog, METAL_WATCHDOG_RUN_ALWAYS);
metal_watchdog_set_timeout(wdog, 0);
for (;;) {}
return SNEK_NULL;
}

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