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Releases: kellsnc/sadx-super-sonic

Version 1.10.2

11 Mar 00:18
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  • Fixed crash on Charsel with the option "Always Super Sonic"
  • Fixed Super Sonic life icon persisting after a death or a restart

Version 1.10.1

03 Mar 13:21
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  • Add One Up support with Dreamcast Conversion
  • Life Icon now work with Hud Plus
  • Better way to fix the animations with Super Sonic's head issue (mods support)
  • Updated submodules (FuncHook fixes etc.)

Version 1.10.0

19 Mar 18:51
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  • Fix a crash with DC Conversion
  • Compatibility with multiplayer mod

Version 1.9.2

21 Oct 18:54
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This update fixes the mod installation using PkR's installer. I also added the mod ID needed for the new mod dependencies feature. If your mod relies on the Super Sonic mod, you can add a dependency to sadx.kell.supersonic. The rest of the changes are internal.

Full Changelog: 1.9.1...v1.9.2

1.9.1

02 Oct 20:23
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  • Update libraries to v142
  • Add support for chunk model (better way to set SS model)

1.9.0

26 Sep 12:20
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  • Add support to New Tricks update
  • Move to v142
  • Updated submodules

1.8.0

22 Mar 14:51
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Changelog:

  • Added spindash charging effects
  • Fixed ring-caused detransformation in special modes (cart, board...)

1.7.6

26 Feb 23:16
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Fixes a texture issue at the end of Super Sonic's story.

Version 1.7.5

25 Feb 23:44
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  • Allow Super Sonic in Final Story
  • Allow other mods to edit the animation list of Super Sonic
  • Skip music changes in Perfect Chaos

Version 1.7.4

22 Sep 14:57
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Changelog:

  • Fix some still reluctant springs. (Sora)
  • Fix player rotation on certain jump panels. (Sora)
  • Fix music during events. (Sora)
  • Fix a crash when a certain rolling animation is playing.