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Face-Cap-OSC-Receiver-Example

for kenzyakato's VRChat avatar face tracking

What you need to prepare

iFacialMocap
Unity 2019.4.31f1
An avatar ready for PerfectSync. If you don't have one, I recommend using the tool below to make one.
HANA_APP

This is a Unity project used to implement VRChat face tracking.

The animator and animation files used for Avatar, as well as the parameters and menus used by Avatar 3.0, are in the Asset/AvatarSetUp/ folder.
Replace the Base and FX of avatar's Playable Layers, Menu and Paramaeters of Expressions with the corresponding files in AvatarSetUp.
Then all you have to do is open the scene "workSecen" and start iFacialMocap, run the secen.

Tips

If you don't have a PerfectSync avatar, you can also modify the corresponding animation in /Asset/AvatarSetUp/Animation/ to the BlendShape your avatar has.

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for kenzyakato's VRchat avatar face tracking

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