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update shader modifications for deck 8.4.16 (#1892)
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Signed-off-by: Ihor Dykhta <dikhta.igor@gmail.com>
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igorDykhta committed Aug 3, 2022
1 parent 66de62c commit 28cbb75
Showing 1 changed file with 14 additions and 10 deletions.
24 changes: 14 additions & 10 deletions src/deckgl-layers/src/line-layer/line-layer.ts
Expand Up @@ -58,18 +58,22 @@ function addElevationScale(vs) {
elevationVs,
'line elevation scale 2 vs - multiply by elevation scale',
`geometry.worldPosition = instanceSourcePositions;
geometry.worldPositionAlt = instanceTargetPositions;
geometry.worldPositionAlt = instanceTargetPositions;`,
`vec3 source_world = instanceSourcePositions;
vec3 target_world = instanceTargetPositions;
source_world.z *= elevationScale;
target_world.z *= elevationScale;
geometry.worldPosition = source_world;
geometry.worldPositionAlt = target_world;`
);

vec3 source_world = instanceSourcePositions;
vec3 target_world = instanceTargetPositions;`,
elevationVs = editShader(
elevationVs,
'line elevation scale 3 vs',
`vec3 source_world = instanceSourcePositions;
vec3 target_world = instanceTargetPositions;
source_world.z *= elevationScale;
target_world.z *= elevationScale;
geometry.worldPosition = source_world;
geometry.worldPositionAlt = target_world;
`
vec3 target_world = instanceTargetPositions;`,
''
);

return elevationVs;
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