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draft: false | ||
date: 2024-06-10 | ||
categories: | ||
- WorldEnder.ai | ||
- demos | ||
- blogets | ||
--- | ||
# I Demoed Too Soon | ||
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Last Friday I demoed my game [WorldEnder.ai](https://worldender.ai) and it wasn't ready yet. I had too many slides, which were useless in the demo setting, and I was rushing to explain the core invention. If I could do it over again I wouldn’t change a thing. | ||
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After the demo, everyone I talked to was engaged in my problem space and had ideas that saved me from potential design decisions that would eat up time. Because I showed a notebook and quickly talked through several lines of code, the feedback I got and the ideas we brainstormed didn’t feel threatening to the project or like a waste of time. It is still early enough to make any change we want without much cost. The algorithm and gameplay driving mechanism, which unanimously got | ||
positive reactions, drove discussion about exciting possibilities and even got a few people wanting to contribute. | ||
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Over the weekend I got a contributor and a [PR](https://github.com/keppy/WorldEnder.ai/pull/6#pullrequestreview-2106361500), and we are going to push it further at [a hackathon next weekend](https://seattle.aitinkerers.org/p/ai-tinkerers-summer-hackathon-2024). If you have a chance to demo, find something to demo and do it. You might find your team that way. |