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Growth

The objective of this project is to produce an environment in which simulated entities will randomly mutate according to a sort of genetic algorith, and compete for resources, to result in a natural emerge of unique non-trivial, non-obvious forms of entities.

The program is entirely text-based as for now.

Usage

  • make
  • ./main [# of generations (100-10,000)]

Note: ./generateData [# of generations (100-10,000)] can be exectued to pipe data from main concerning average plant statistics into a LibreOffice Calc spreadsheet. The data can easy be then graphed and visualized using the chart button.

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Organic Life Simulation Evironment

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