Switching to pure and clean C (+ Makefile isn't the best tool for this) #1
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Even though the suggested C code isn't optimized at its finest, it's much more readable.
One compilation unit for each part of the game, with a mix of functional and object oriented programming.
Comments in french might not be the best thing (
except if you're okay letting a baguette breach vulnerability in your code), I translated some of them.Also make might not be the best tool for this. I made a
bm.py
file which seems to be more fitted for recompilation and optimization if the project grows. Using python let us make the output cleaner and have more control over how everything is managed when compiled/run.