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Java simulator that uses brute-force permutation analysis to pick the optimal move in the iPhone game "Drop7".
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This is the first version of the Drop7Simulator. It is written in Java but I'm sure it could become considerably faster if ported to C (although this may just be my speculation).

It does not include the methods that I developed to distribute the computing of the simulator to other computers, yet. The method I was using used the Java Socket and ServerSocket, but was a very basic solution and nothing good for a robust distributed computing solution. 

Play around with the code, modify it, and if you make anything cool, I would love to hear about it!

-Keshav Saharia
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