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Fixing animation blending bug
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kestrelm committed May 30, 2016
1 parent 60b164d commit f75573f
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1 change: 1 addition & 0 deletions creaturegodot/creaturegodot.cpp
Expand Up @@ -120,6 +120,7 @@ CreatureGodot::load_json(const String& filename_in)
}

manager->SetActiveAnimationName(first_animation_name);
manager->SetAutoBlending(true);
anim_name = String(first_animation_name.c_str());

return true;
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