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NFCGSSwichServerModule.cpp
159 lines (128 loc) · 5.72 KB
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NFCGSSwichServerModule.cpp
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// -------------------------------------------------------------------------
// @FileName : NFCGSSwichServerModule.cpp
// @Author : s.Guo
// @Date : 2013-06-11
// @Module : NFCGSSwichServerModule
// @Desc :
// -------------------------------------------------------------------------
#include "NFCGSSwichServerModule.h"
bool NFCGSSwichServerModule::Init()
{
return true;
}
bool NFCGSSwichServerModule::Shut()
{
return true;
}
bool NFCGSSwichServerModule::Execute()
{
return true;
}
bool NFCGSSwichServerModule::AfterInit()
{
m_pKernelModule = pPluginManager->FindModule<NFIKernelModule>();
m_pElementModule = pPluginManager->FindModule<NFIElementModule>();
m_pSceneProcessModule = pPluginManager->FindModule<NFISceneProcessModule>();
m_pPropertyModule = pPluginManager->FindModule<NFIPropertyModule>();
m_pLogModule = pPluginManager->FindModule<NFILogModule>();
m_pLevelModule = pPluginManager->FindModule<NFILevelModule>();
m_pPackModule = pPluginManager->FindModule<NFIPackModule>();
m_pHeroModule = pPluginManager->FindModule<NFIHeroModule>();
m_pGameServerToWorldModule = pPluginManager->FindModule<NFIGameServerToWorldModule>();
m_pGameServerNet_ServerModule = pPluginManager->FindModule<NFIGameServerNet_ServerModule>();
m_pEventModule = pPluginManager->FindModule<NFIEventModule>();
m_pScenemodule = pPluginManager->FindModule<NFISceneAOIModule>();
if (!m_pGameServerNet_ServerModule->GetNetModule()->AddReceiveCallBack(NFMsg::EGMI_REQSWICHSERVER, this, &NFCGSSwichServerModule::OnClientReqSwichServer)) { return false; }
if (!m_pGameServerToWorldModule->GetClusterClientModule()->AddReceiveCallBack(NFMsg::EGMI_REQSWICHSERVER, this, &NFCGSSwichServerModule::OnReqSwichServer)) { return false; }
if (!m_pGameServerToWorldModule->GetClusterClientModule()->AddReceiveCallBack(NFMsg::EGMI_ACKSWICHSERVER, this, &NFCGSSwichServerModule::OnAckSwichServer)) { return false; }
return true;
}
bool NFCGSSwichServerModule::ChangeServer(const NFGUID& self, const int nServer, const int nSceneID, const int nGroup)
{
NFMsg::ReqSwitchServer xMsg;
xMsg.set_sceneid(nSceneID);
*xMsg.mutable_selfid() = NFINetModule::NFToPB(self);
xMsg.set_self_serverid(pPluginManager->GetAppID());
xMsg.set_target_serverid(nServer);
xMsg.set_groupid(nGroup);
int nGate = 0;
NFGUID xClient;
NF_SHARE_PTR<NFIGameServerNet_ServerModule::GateBaseInfo> pGateInfo = m_pGameServerNet_ServerModule->GetPlayerGateInfo(self);
if (!pGateInfo)
{
return false;
}
nGate = pGateInfo->nGateID;
xClient = pGateInfo->xClientID;
*xMsg.mutable_client_id() = NFINetModule::NFToPB(xClient);
xMsg.set_gate_serverid(nGate);
m_pGameServerToWorldModule->GetClusterClientModule()->SendSuitByPB(self.ToString(), NFMsg::EGMI_REQSWICHSERVER, xMsg);
return true;
}
void NFCGSSwichServerModule::OnClientReqSwichServer(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
CLIENT_MSG_PROCESS(nSockIndex, nMsgID, msg, nLen, NFMsg::ReqSwitchServer);
if (nPlayerID != NFINetModule::PBToNF(xMsg.selfid()))
{
return;
}
if (xMsg.target_serverid() == pPluginManager->GetAppID())
{
m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, nPlayerID, "Target server is this server", xMsg.target_serverid(), __FUNCTION__, __LINE__);
return;
}
ChangeServer(nPlayerID, xMsg.target_serverid(), xMsg.sceneid(), xMsg.groupid());
}
void NFCGSSwichServerModule::OnReqSwichServer(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
CLIENT_MSG_PROCESS_NO_OBJECT(nSockIndex, nMsgID, msg, nLen, NFMsg::ReqSwitchServer);
if (nPlayerID != NFINetModule::PBToNF(xMsg.selfid()))
{
return;
}
if (xMsg.target_serverid() != pPluginManager->GetAppID())
{
m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, nPlayerID, "Target server is not this server", xMsg.target_serverid(), __FUNCTION__, __LINE__);
return;
}
const NFGUID nClientID = NFINetModule::PBToNF(xMsg.client_id());
const int nGateID = xMsg.gate_serverid();
const int nSceneID = xMsg.sceneid();
const int nGroup = xMsg.groupid();
//if (!AddPlayerGateInfo(nPlayerID, nClientID, nGateID))
// {
// return;
// }
NFCDataList var;
var.AddString(NFrame::Player::GateID());
var.AddInt(nGateID);
NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->CreateObject(nPlayerID, nSceneID, 0, NFrame::Player::ThisName(), "", var);
if (NULL == pObject.get())
{
//mRoleBaseData
//mRoleFDData
return;
}
pObject->SetPropertyInt(NFrame::Player::GateID(), nGateID);
pObject->SetPropertyInt(NFrame::Player::GameID(), pPluginManager->GetAppID());
m_pKernelModule->DoEvent(pObject->Self(), NFrame::Player::ThisName(), CLASS_OBJECT_EVENT::COE_CREATE_FINISH, NFCDataList());
m_pScenemodule->RequestEnterScene(pObject->Self(), nSceneID, nGroup, 0, NFCDataList());
//m_pEventModule->DoEvent(pObject->Self(), NFED_ON_CLIENT_ENTER_SCENE, varEntry);
if (!m_pGameServerNet_ServerModule->AddPlayerGateInfo(nPlayerID, nClientID, nGateID))
{
m_pKernelModule->DestroyObject(nPlayerID);
return ;
}
m_pGameServerNet_ServerModule->SendMsgPBToGate(NFMsg::EGMI_REQSWICHSERVER, xMsg, nPlayerID);
m_pGameServerToWorldModule->GetClusterClientModule()->SendSuitByPB(nPlayerID.ToString(), NFMsg::EGMI_ACKSWICHSERVER, xMsg);
}
void NFCGSSwichServerModule::OnAckSwichServer(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
CLIENT_MSG_PROCESS(nSockIndex, nMsgID, msg, nLen, NFMsg::AckSwitchServer);
if (nPlayerID != NFINetModule::PBToNF((xMsg.selfid())))
{
return;
}
m_pGameServerNet_ServerModule->RemovePlayerGateInfo(nPlayerID);
m_pKernelModule->DestroyObject(nPlayerID);
}