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craftd.h
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craftd.h
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#ifndef CRAFTD_CRAFTD_H
#define CRAFTD_CRAFTD_H
/*
* Copyright (c) 2010-2011 Kevin M. Bowling, <kevin.bowling@kev009.com>, USA
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <config.h>
#include <pthread.h>
#include <sys/queue.h>
#include "bstrlib.h"
#include "craftd-config.h"
#include "util.h"
/* Public data */
/**
* Declare the player list as a singly-linked list
*/
pthread_rwlock_t PL_rwlock;
int PL_count;
SLIST_HEAD(PL_slisthead, PL_entry) PL_head;
/**
* This is a player entry in the singly-linked list
*/
struct PL_entry
{
pthread_rwlock_t rwlock;
evutil_socket_t fd;
struct bufferevent *bev;
char ip[128];
//uint64_t mapseed;
//uint8_t dimension;
int eid;
bstring username;
struct
{
pthread_rwlock_t rwlock;
double x;
double y;
double z;
float yaw;
float pitch;
} position;
SLIST_ENTRY(PL_entry) PL_entries; // Pointer to the next player entry
};
/**
* The worker pool condition variable notifies available workers
* The cv mutex protects the shared data access
*/
pthread_cond_t worker_cv;
pthread_mutex_t worker_cvmutex;
/**
* Declare a Work Queue as a singly-linked tail queue for player work reqs
* Uses the worker_cv and worker_cvmutex for syncronization
*/
STAILQ_HEAD(WQ_stailqhead, WQ_entry) WQ_head;
/**
* This is a work queue entry in the singly-linked tail queue
*/
struct WQ_entry
{
struct bufferevent *bev;
struct PL_entry *player;
STAILQ_ENTRY(WQ_entry) WQ_entries; // Pointer to next work item
};
/* Public methods */
void errorcb(struct bufferevent *bev, short error, void *ctx);
void craftd_version(const char *progname);
#endif