-
Notifications
You must be signed in to change notification settings - Fork 0
/
SimpleTest.java
325 lines (276 loc) · 9.45 KB
/
SimpleTest.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
package robertv.GameTest;
import java.util.*;
import java.awt.Color;
import java.awt.Font;
import java.awt.FontFormatException;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.Animation;
import org.newdawn.slick.UnicodeFont;
import org.newdawn.slick.font.effects.*;
public class SimpleTest extends BasicGame {
/*
* Data Structures
*/
int frame;
//frame is currently unused
Map gameSpace;
ArrayList<Entity> entities;
//for non Bookshelf entities (Books and Zombies)
Player rachel;
/*
* Sprites and Images
*/
Image spritesheet;
Image floortile;
Image[] topShelves = new Image[7];
Image[] bottomShelves = new Image[7];
Image[] playerSprites = new Image[4];
Image[] zombieSprites = new Image[4];
Animation[] wc;
Animation[] zwc; //zombie's walking animation
Image GUI; //the ribbon
UnicodeFont ufont; //for printing info to the GUI
UnicodeFont uFont2; // For messages
Input keyboard;
/*
* Scoring Variables
*/
int maxHeight;
public static int ZombiesKilled;
private final int SCORE_VAR_HEIGHT = 672-(4*32)+3;
public SimpleTest() {
super("Zombies Game. SHOVE THIS BOOK UP YOUR ASS MUTHAFUCKA!!!!!111");
frame = 0;
ZombiesKilled = 0;
}
@Override
public void init(GameContainer container) throws SlickException {
gameSpace = new Map();
entities = new ArrayList<Entity>();
rachel = new Player(gameSpace);
spritesheet = new Image("/assets/terrain.png");
wc = new Animation[4];
zwc = new Animation[4];
for(int i = 0; i < 4; i++) {
wc[i] = new Animation();
wc[i].setPingPong(true);
zwc[i] = new Animation();
zwc[i].setPingPong(true);
}
int fd = 120; //frame duration
/*
* for getting the GUI info to display
*/
ufont = new UnicodeFont("/assets/mensch.ttf", 22, false, false);
ufont.getEffects().add(new ColorEffect(java.awt.Color.BLACK));
ufont.addGlyphs("0123456789");
ufont.loadGlyphs();
//For custom message test
uFont2 = new UnicodeFont("/assets/mensch.ttf", 22, false, false);
uFont2.getEffects().add(new ColorEffect(java.awt.Color.WHITE));
uFont2.addGlyphs("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.'!");
uFont2.loadGlyphs();
/*
* set up the sprites
*/
floortile = spritesheet.getSubImage(0, 64, 32, 32);
GUI = spritesheet.getSubImage(0,32*12,480,32*3);
rachel.bookimg = spritesheet.getSubImage(32*2, 32*2, 32, 32);
for(int i = 0; i < 7; i++) {
topShelves[i] = spritesheet.getSubImage(32*i, 0, 32, 32);
bottomShelves[i] = spritesheet.getSubImage(32*i, 32, 32, 32);
}
for(int i = 0; i < 4; i++) {
wc[i].addFrame(spritesheet.getSubImage(32*i,128-32,32,32), fd);
wc[i].addFrame(spritesheet.getSubImage(32*i,128,32,32), fd);
wc[i].addFrame(spritesheet.getSubImage(32*i,128+32,32,32), fd);
zwc[i].addFrame(spritesheet.getSubImage(32*i,224-32,32,32), fd);
zwc[i].addFrame(spritesheet.getSubImage(32*i,224,32,32), fd);
zwc[i].addFrame(spritesheet.getSubImage(32*i,224+32,32,32), fd);
playerSprites[i] = spritesheet.getSubImage(32*i, 128, 32, 32);
zombieSprites[i] = spritesheet.getSubImage(32*i, 224, 32, 32);
}
rachel.setSprites(playerSprites);
rachel.setSpeed(3);
rachel.setWalkCycle(wc);
keyboard = new Input(21*32);
maxHeight = 0;
}
@Override
public void update(GameContainer container, int delta)
throws SlickException {
frame++;
if((rachel.yCoord+1) > maxHeight) {
maxHeight = rachel.yCoord;
}
}
/**
* This method captures key presses from the keyboard
*/
@Override
public void keyPressed(int key, char c) {
switch (key) {
case Input.KEY_UP : rachel.startMoving(Player.NORTH);
break;
case Input.KEY_DOWN : rachel.startMoving(Player.SOUTH);
break;
case Input.KEY_LEFT : rachel.startMoving(Player.EAST);
break;
case Input.KEY_RIGHT : rachel.startMoving(Player.WEST);
break;
// 'A' key used for taking a book
case Input.KEY_A :
Bookshelf check = gameSpace.getSpecificShelf(rachel.xCoord - 1, rachel.yCoord, 0, 1);
if(rachel.isFacing(Player.NORTH) && (check != null)) {
rachel.takeBook(check);
}
break;
// 'S' key used for throwing book
case Input.KEY_S :
rachel.fireBook(entities);
}
}
//*/
@Override
public void keyReleased(int key, char c) {
switch(key) {
case Input.KEY_UP:
rachel.stopMoving(Player.NORTH);
break;
case Input.KEY_DOWN:
rachel.stopMoving(Player.SOUTH);
break;
case Input.KEY_LEFT:
rachel.stopMoving(Player.EAST);
break;
case Input.KEY_RIGHT:
rachel.stopMoving(Player.WEST);
break;
}
}
@Override
public void render(GameContainer container, Graphics g)
throws SlickException {
/*
* draws the tiles relative to the player position
* set up bounding boxes appropriately
* based off a screen size of 960x672
* with 32x32 pixel tiles
* showing 15 tiles on either side left/right
* and 10 tiles on either side up/down
*
*/
int xP = 960 - (int)rachel.position.x;
//x coordinate of top-left corner of current tile
int yP = (int)rachel.position.y-16;
//y coordinate of top-left corner of current tile
for(int i = 11; i >= -10; i--) {
int[] curRow = gameSpace.getRow(rachel.yCoord + i);
if(curRow == null) {
continue;
}
for(int j = 14; j >= -16; j--) {
if((rachel.xCoord + j) < 0 || (rachel.xCoord + j) >= 31) {
xP-=32;
continue;
}
if(curRow[rachel.xCoord + j] == 0) {
floortile.draw(xP,yP);
}
if(curRow[rachel.xCoord + j] == 2) {
floortile.draw(xP,yP);
Zombie zed = new Zombie();
zed.spawnZombie(rachel.xCoord+j, rachel.yCoord+i, zombieSprites, zwc);
entities.add(zed);
curRow[rachel.xCoord+j] = 0;
}
if(curRow[rachel.xCoord + j] == 1) {
if(gameSpace.getRow(rachel.yCoord + i - 1)[rachel.xCoord + j] == 1) {
Bookshelf thisShelf = gameSpace.getShelfHere(rachel.xCoord + j, rachel.yCoord + i - 1);
topShelves[Bookshelf.getAptSprite(thisShelf.holds())].draw(xP,yP);
} else {
Bookshelf thisShelf = gameSpace.getShelfHere(rachel.xCoord + j, rachel.yCoord + i);
thisShelf.makeBoundingBox(xP, yP-32, 32, 64);
bottomShelves[Bookshelf.getAptSprite(thisShelf.holds())].draw(xP,yP);
}
}
//draw non-bookshelf entities
for(Entity e : entities) {
if(e.isHere(rachel.xCoord + j, rachel.yCoord+i)) {
if(e instanceof Zombie) {
e.makeBoundingBox(xP+(int)e.position.x+10, (yP-(int)e.position.y)+19,12,11);
}else if(e instanceof Book) {
e.makeBoundingBox(xP+(int)e.position.x+12, (yP-(int)e.position.y)+10, 11, 15);
}
e.render(xP, yP);
}
}
xP -= 32;
}//ends the inner for loop
xP = 960 - (int)rachel.position.x;
yP += 32;
}//ends the outer for loop
rachel.update();
rachel.render(480, 336);
GUI.draw(0,672-(32*5));
ufont.drawString(96+21, SCORE_VAR_HEIGHT, "" + rachel.getAmmo());
ufont.drawString(96+101, SCORE_VAR_HEIGHT, "" + ZombiesKilled);
ufont.drawString(96+180, SCORE_VAR_HEIGHT, "" + rachel.getHealth());
ufont.drawString((32*12)+30, SCORE_VAR_HEIGHT, "" + maxHeight);
uFont2.drawString(500, SCORE_VAR_HEIGHT, "Don't get hit.");
//check collisions
for(Entity e : entities) {
ArrayList<Bookshelf> colliders = gameSpace.getSurroundingShelves(e.yCoord, e.xCoord);
ArrayList<Entity> collidersE = nearbyEntities(e.xCoord, e.yCoord);
Entity en = e.collisionCheck(colliders);
Entity entwo = e.collisionCheck(collidersE);
if(en != null) {
if(e.collisionTrue(en, entities)) {
break;
}
}
if(entwo != null) {
if(e.collisionTrue(entwo, entities)) {
break;
}
}
if(e.xCoord > 33 || e.xCoord < -1 || e.yCoord < -1 || e.yCoord > (rachel.yCoord + 45)) {
entities.remove(e); // went off screen
break;
}
if(e instanceof Zombie) {
e.velocity = Vector.getDirectionVector(e.xCoord, e.yCoord, rachel.xCoord, rachel.yCoord);
}
e.update();
}
}//end of render method
public ArrayList<Entity> nearbyEntities(int x, int y) {
ArrayList<Entity> elsubset = new ArrayList<Entity>();
for(Entity e : entities) {
if(e.isHere(x,y)) {
elsubset.add(e);
}
}
return elsubset;
}
public static void main(String[] args) {
try {
AppGameContainer app = new AppGameContainer(new SimpleTest());
app.setShowFPS(false);
app.setVSync(true);
app.setDisplayMode(960, 672, false);
app.start();
} catch (SlickException e) {
e.printStackTrace();
}
}
}