Skip to content
View kevinsadi's full-sized avatar
:octocat:
Pondering deeply 🤔
:octocat:
Pondering deeply 🤔

Highlights

  • Pro
Block or Report

Block or report kevinsadi

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
kevinsadi/README.md

Hi there, I'm Kevin

I am about to graduate with my Masters in Computer Graphics at Georgia Tech. I’ve interned with 3 companies most recently working on Operating Systems with Toast Inc. I'm dedicated to leveraging my experience in graphics, systems, and machine learning to solve big and traditionally challenging problems within the graphics industry.

At school, I am deeply involved with the video game development club, and I am a Teaching Assistant for the Graduate Computer Animation class. Right now, outside of classes, I am leading a team of 70+ talented students in creating a physics based movement game in my own game engine (C++, OpenGL, Bullet3).

Connect with me:

Kevin Sadi | LinkedIn Kevin Sadi | Instagram


Languages and Tools:

Visual Studio Code

Python

Dart

HTML5

CSS3

JavaScript

Git

GitHub

Emacs

Terminal



Pinned

  1. lei3d lei3d Public

    Airstrafing game made using a handmade game engine (openGL, C++).

    C++ 27 25

  2. StyleTerrain StyleTerrain Public

    Procedural Generation of Terrain using GANs.

    Jupyter Notebook 3

  3. Links Links Public

    A list of papers / resources online that have helped me. Mostly about AI / Graphics / Math / Audio.

  4. VulkanSceneRenderer VulkanSceneRenderer Public

    Building a renderer in Vulkan to exercise understanding of graphics pipeline

    C++