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This causes all one shot that were sticking to be clearer if no keys … #1276

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…are pressed for a specified amount of time.

@lgnakano
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This is an extra timeout to clear any sticky modes. This is useful if you walk away from the keyboard and forgot which mods were active. UOSL (https://community.keyboard.io/u/uosl) had worked on that with me, but I am not sure if it was suggested as a pull request. If you find useful AND you think others may do so, feel free to merge.

@algernon algernon added enhancement New feature or request plugin Issues related to otherwise unlisted plugins labels Oct 14, 2022
@gedankenexperimenter
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Apart from largely administrative issues (code style & DCO), this change is missing one crucial element: start_time_ would need to be changed from uint16_t to uint_32_t—or, perhaps preferably (I'm not sure), a different timeout mechanism should be used. On keyboards with generously-sized MCUs (e.g. Model100), using 32-bit integers is generally fine, but on the AVR boards, every little bit helps. I want to suggest storing the timeout as an integer number of seconds (or perhaps even minutes?), and keep a separate count of seconds since the last one-shot key became sticky. That comparison wouldn't need to compensate for integer overflow (unless you consider a timeout of greater than 18 hours to be reasonable, assuming the ttl and count are stored as 16-bit integers). This alternative approach might be better for the smaller MCUs, but it might just be simpler to increase the size of start_time_ and use just the one timeout-checking function.

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This change would also need documentation and a testcase. @lgnakano, if you'd like any guidance on these things, I'm happy to assist.

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lgnakano commented Oct 16, 2022 via email

# Conflicts:
#	plugins/Kaleidoscope-OneShot/src/kaleidoscope/plugin/OneShot.cpp
#	plugins/Kaleidoscope-OneShot/src/kaleidoscope/plugin/OneShot.h
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