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Mastermind

Here is a command line version of the Mastermind boardgame coded in Ruby. This version uses numbers instead of colors to convey codes and guesses.

Things I learned while making this:

  • Getting slightly more comfortable with the concept of OOP and the implementation of classes.
  • Improving my structuring of methods, making code more easily read and debugged
  • How to better structure the flow of a program for the end user including better UI

Things I would like to work on:

  • Would like to revisit the project and implement some options for difficulty choices.
  • Need to get a better handle of programming basic AI functions to switch roles in program.

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