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NO BUGS OR TICKETS PLEASE

This is a wikipedia for Origins ++ mod created by TheQuantumXenon. I am not them, so please direct your questions towards the original page :)

Origins ++ Documentation

Table of contents

Alien axolotl

Impact: ◉◉◉

You are an alien that prays to the Golden Space Gods and has crash-landed onto this planet.

  • Adapted Oceaner: You can naturally breathe underwater.
  • A Reminder: Touching a Kelp Plant gives you Regeneration, Blindness and Slowness II.
  • Comfort: You can't sleep above Y = 63!
  • Finally, Some Good Freaking Food: Dried Kelp gives more hunger.
  • Exalted Height: You are naturally three blocks tall.
  • Fire Weakness: Fire brings back bad memories, so you take extra fire damage.
  • Infamy of the Dead: Being close to a gold block or soul sand gives you great speed.
  • Weak Heart: 8 hearts instead of 10.
  • REJECT DEATH RETURN TO SPACEMANITY: You float for a while whenever you're low on health with no slow falling.
  • Nether Weakness: You are weaker and slower in the nether.
  • Parasitic Nature: Dealing damage to dogs gives you the strength potion effect for a short while.
  • Poison Gills: Applies the poison effect on your opponent for a short period of time after hitting them.
  • Runaway: Natural slight speed boost.
  • Traitor: You take increased damage from weapons enchanted with Bane Of Arthropods.

Anomaly

Impact: ◉◉◉

Once an ancient star, now unstable energy.

  • Eternity: Time for you to learn what it takes to exist yet not exist simultaneously... (Prevents sleep)
  • Moon's Grace: You belong in the night time! Take a leap, grab a sword and use that moonlight to your advantage!
  • Scorching Sun: The starlight in you greatly weakens you during the day, be careful until nightfall.
  • Supernova: Your body is made of pure energy, so you are slightly transparent and you don't seem to have bones?..
  • Time? Space? Who dis?: Anomalies are highly unstable, but you can use this to your advantage; you can teleport where you want to go.
  • Unstable: Due to your unstable state, your body will periodically fade away causing hunger.

Artificial construct

Impact: ◉◉◉

Constructs are a combination of simple redstone components and complicated machinery to make a functional living being.

  • Artificial Consciousness: You are a battery powered machine. This battery slowly runs our over time. As the battery decreases, you will start to move slower until you cannot move at all. You can refill this battery by placing coal in your offhand.
  • Built-In Dispenser: You can shoot arrows from your offhand.
  • Inorganic: Since you are a machine, you cannot heal naturally, but you can heal your self with iron nuggets (put an iron nugget in your offhand to consume it).
  • Gooey Interior: Due to a lot of your insides being made of slime and honey, you take slightly less fall damage.
  • Metal Shell: Your outer shell is made of metal, so you have some armor and a gray-ish tint.
  • Redstone Powered: You are unable to eat, but your hunger will never reach zero. You are also immune to poison.
  • Piston Arms: Due to having pistons in your arms you have extended reach.
  • Internal Compartment: You can store items in a chest-like compartment. These items do not drop on death.

Automaton

Impact: ◉◉◉

These machines were built by a race long lost to time. Some were kept in a capsule that eroded quite recently. They now wander this earth without the fear of death.

  • Dense: You're much denser than water making you sink.
  • Steam Machine: You have both a fire bar and water bar. Make sure to watch these carefully! Refill you fire bar by holding coal/coal block/lava bucket and [Sneak + Right-Click]. Refill your water bar by drinking water bottles or by holding a water bucket and [Sneak + Right-Click].
  • Power Saving Mode: When you run out on any bar you'll enter power saving mode.
  • Elemental Attacks: You can switch between fire and water attacks
  • Deathless: You do not die, but you will power down when too low on steam. (You will die after 5 minutes of being powered down)
  • Unnatural: You don't need to eat. You can't regen naturally either.
  • Strong Elemental Attacks: Be warned! This uses a lot of steam!

Beaver

Impact: ◉◉

Beavers are large, semi-aquatic rodents in the genus 'castor' native to the temperate northern hemisphere.

  • Aquatic: You have Dolphin's Grace when underwater.
  • Lazy: You gain Mining Fatigue when you have more than a stack of any log inyour inventory.
  • Logger: You gain haste when near logs and stripped logs.
  • Beaver Rage: You get Speed and Regeneration for a short time.
  • Razor Teeth: You deal extra damage due to your sharp teeth
  • Mouth Storage: You can store precious items in your mouth that do not drop ondeath.

Bedrockean

Impact: ◉◉◉

You are bedrock.

  • Dense II: You are so dense and heavy that when you fall greater than four blocks, you break the blockyou fall on (except for some strong blocks).
  • Bedrock Break: Since you are stronger than most you can break bedrock with a netherite pickaxe.
  • Bedrock Skin: You are nearly unbreakable because of your bedrock ancestors so you are immune to drowning,and starvation. You also are a darker tint due to being bedrock.
  • Short Arms: Due to your short arms you can't pull back a bow or crossbow.
  • Bulky: You are bulky so you sink underwater and gain slowness.
  • Dense: Due to your density you have extra health, and you are slower.
  • Food: You never have eaten so you never have a full food bar
  • Miner: You were built to mine so you mine faster.
  • Bedrockean Heal: You heal differently than most, so you have a constant heal, but half a heart each second and a half
  • Heavy Body: Due to your great weight you can barely jump a block high.
  • Invincible: Like your ancestors, you can be immune to all damage - however, when you do this it costs yourspeed, strength, and it takes much longer to heal.
  • Earth Familiarity: Your familiarity with the earth allows to to find treasures others cannot.
  • Lava Vision: Since you are most of the time covered in lava you have adjusted to see in it.
  • No Elytra: Due to your great density you could not ever fly.
  • Potion Immune: Your skin is too hard for potions to get through and effect you
  • Powerful Arms: Due to your great strength you can launch mobs into the air when you hit them.
  • Short: You are a block tall because you used to be a block.
  • Rested: You got plenty of rest while you sat at the bottom of the world, why would you need any more?
  • Deep Down: You spawn in the nether where there is double the amount of bedrock.
  • Strong: Due to you being made out of bedrock, you deal extra damage when using your fist.
  • Bright Sun: The sun is too bright for your cave adapted eyes.

Binturong

Impact: ◉◉

A binturong is a bear cat of the trees.

  • Weak to Explosions: Binturongs are weak to explosion damage
  • Camouflage: [Save Toolbar Activator] You can camouflage into your surroundings to become invisible, but use hunger doing so
  • Sharp Claws: Binturongs deal extra damage with their sharp claws
  • Paws Down: When crouching, binturongs are smaller
  • Flammable Fur: Binturongs hide is very flammable, so it causes themextra damage
  • Jockey: You can ride on other players.
  • Above the Grass: Binturongs can jump higher than average
  • Binturong's Leap: Binturongs can leap from tree to tree with a powerful jump
  • Stamina Conservation: Binturongs need to save energy for leaping so they can'thold their breath for long
  • Manic Miner: Binturong's claws allow them break blocks faster thanothers.
  • Nocturnal: Binturongs are adapted to the night, so they have permanentnight vision
  • On All Fours: Being a quadruped, binturongs are smaller than average
  • Need for Speed: Binturongs have a need for speed
  • Snorting Red: Binturongs can snort red dye for some reason
  • Thick Hide: A binturong's thick hide means that they are immune to alltypes of thorns and spikes
  • Agile Frame: Binturongs are too weak to wear netherite armour

Bird

Impact: ◉◉◉

Birds are small and very cute. They can also fly and chirp.

  • Extreme Need for Mobility: Birb is very tiny which makes it hard for it to wear anyarmor apart from leather, gold, chainmail, and iron chestplates.
  • Feathery Grip: Due to your weak wings, you can't load bows or crossbows normally, which makes the amount of damage you do with arrows way less. Because of your wings, you can't use shields either.
  • Granivore: As a birb, you prefer to eat wheat seeds instead of other food, soyou can only eat wheat seeds.
  • Jockey: You can ride on other players.
  • Flap: You can flap your wings to send you forward.
  • Love Air: You love flying so much that you learned how to use it to your fullpotential, you deal twice the damage while flying, however you deal very little damage while on the ground.
  • Small Birb: Birbs are small, you are a birb so you are small too. Since you are abirb you also have natural wings!
  • Small Appetite: As a small birb, you don't have to eat as much.
  • Smaller Body: Small birb has less hearts.
  • Tweet: [Save Toolbar Activator] Birbs love to repeat what other things near them say, and now with that ability, they can find where the sound is coming from to know where things are nearby!

Blazian

Impact: ◉◉◉

A better version of the Blazeborn origin!

  • Blazing Leap: Launch up 15 blocks and gain slow falling until you hit theground.
  • Charge Barrage: Throw a flurry of fire charges.
  • Damn! It's Cold Out Here: When in a cold environment your majorly slowed and Weakness IIis applied.
  • Wow! This Place Sucks...: You spawn in a Nether Fortress.
  • Hot Hands Blazes: You can't use bows, crossbows, and tridents.
  • Pool Party: You can swim through lava.
  • No Place Like Home: When in the Nether you have Speed II, Strength, and nomobs will attack you.
  • It Sucks Up Here!: You gain Weakness when you are in the Overworld.
  • Particles: Flame particles emit from your body.
  • Flaming Body: Your body is made up of flames, so it can set enemies on fire justby your punches and you have flames around you.

Blob

Impact: ◉◉

You are some kind of blob, you don't know anything about yourself but you seem to know already about the world around you.

  • Amethyst Eater: You can eat amethyst shards due to thinking they are a part of you.
  • Blob Creature: You are as tall as a husk, but you have fewer hearts.
  • Pinkish: You are pinkish.
  • Electrical Immunity: Somehow, lightning goes right through you without dealing any damage.
  • Frozen Feet: When in cold biomes, you'll gain speed because your jelly-like skin freezes to become a lot more stable to walk with.
  • Heal: [Save Toolbar Activator] Increase your health bar by gaining temporary blindness + slowness.
  • Health Bar: Although you still use normal hearts, your health has been replaced by a health bar. Using abilities or getting hit causes the bar to go down a constant amount.
  • Own Self: You can shoot out a part of yourself (This uses 20% of your health bar).
  • Melting Hands: Your hands melt in hot biomes making you weaker.
  • New World: The nether is a new place for you, so your hands get a bitweaker from the stress that it gives you.
  • No Lungs: Although you are weak in water, you still don't drown in it because you don't need to breathe.
  • Paranoia: You are so paranoid that when you are hit, you get a short speedboost.
  • Side Step: Double tapping a movement key will dash in that direction.
  • Little Trick: Your attack will give a stack, up to 3 times, at 3 stacks, your next attack deal more damage and set to one stack, it will reset after some times not attacking.
  • Strange Storage: You can store things inside yourself and they don't drop on death.
  • Survival Instinct: You are stronger when your health bar is more than half full.
  • Puddle: When wet, you start transforming into some kind of puddle making you slower and hungrier.
  • Wisdom: You receive 175% more xp from all sources. [Right-Click] whileholding a book to gain 20 experience points.

Boarling

Impact: ◉◉

This tough-skinned race relies on their strength alone to get by in life.

  • Delicious: The smell of bacon encourages your attackers to deal far more damage. Be careful around fire!
  • Savory: All food is far more saturating.
  • Hog Sounds: Being in Hog-Wild state will play audio queues every once in a while
  • Hog-Wild: If at or below half health, you will enter a rage state, boosting both your speed and attack damage.
  • Cloven Hands: Your lack of fingers prevents you from using shields and projectile weapons.
  • Heavyweight: Your unhealthy appetite has you move slower than usual.
  • Strong: Your base attack damage is much higher than average.
  • Tough: Your thick skin and weight reduces any received knockback orprojectile damage.

Broodmother

Impact: ◉◉◉

The mother of the arachnid colonies, the broodmother is an elder being capable of great destruction. Often feared by those who utter the name.

  • Climb: [Save Toolbar Activator] You are fast and at will, you canclimb blocks!
  • Prey: Attack a target in a cobweb, using your fist to feed yourself.
  • Cursed Mother: You take increased damage that ignores armor from weapons enchanted with Bane Of Arthropods.
  • Exoskeleton: Like spiders, you are equipped with an exoskeleton – ahard, external covering that provides both structural support and protection from predators.
  • Extra Hearts: Because of your ancestry, you get extra hearts.
  • Long Jump: Spiders can modify their speed and with their powerful legs, they increase the distance they can jump. While sprinting, you jump higher.
  • Cave Spawn: You spawn in an Abandoned Mineshaft.
  • Arachno-Immunity: Your body does not react to poison as it is immune toit.
  • Poison Touch: You release venom at the touch. Injecting poison toothers when you hit them.
  • Silky Composition: [Load Toolbar Activator] You trap every player andmob in a 10 block radius in a cobweb.
  • Rough Around the Edges: You naturally take slightly less damage.
  • Friendly Kinship: Spiders and Cave Spiders are all your allies and willnot attack you.
  • Spider Strength: Your anatomy allows you to be stronger.
  • Newborn Fighters: You can summon cave spiders.
  • Web Shot: Launch a web in the direction you're facing. Deals damage if it lands on the same block as an entity.

Calamitous rogue

Impact: ◉◉

You lurk in the shadows, waiting for just the right moment to strike. Luckily for you, unlike the average rogue you've learned different weapon disciplines for ambushes.

  • Big Game Hunter: Killing withers, ender dragons, illagers, and iron golems gives you bonus emeralds. However, other entities have a 20% chance to not drop anything.
  • Bounty Target: The villagers put a bounty on you, so they won't tradewith you unless you use Smooth Talk on them.
  • Bad DPS: As an assassin, you suffer from reduced damage if your stealth bar isn't full.
  • Secrets of the Trade: Place a marker at your feet. If you get a kill on anything while sneaking, teleport back instantly.
  • Weapon Expert: On-hit, instantly restore 1 durability of your weapon ata 33% chance unless the weapon is 1 hit away from breaking.
  • Infamous: Iron golems will attack you the moment you break cropsnear them.
  • Smooth Talker: [Sneak + Right-Click] a villager to raise your reputation with them, letting you trade even despite Bounty Target. If a villager is nearby after 10 seconds, irongolems will begin hunting you.
  • Ambush: Strikes while in stealth reset your bar, but gain an extra effect based on your held item. Axes shatter shields, dealing heavy damage to the item. Shields stun the victimfor a short time and breaks their flight if any. Swords cut any health-increasing status effects on the target. Melee trident hits deal drowning damage after a short delay.
  • Thrill of the Hunt: Ambush strikes make your victim glow for a medium duration for you.
  • Without a Trace: Your stealth bar refills instantly after scoring akill.

Candyperson

Impact: ◉◉

A sugar-like entity that has a serious problem with sweet food!

  • Cake Master: You are able to craft a cake with 9 sugar in a crafting table
  • Cookie Master: You are able to craft a cookie with 4 sugars in a crafting table
  • Favorite Food: Eating cookies gives you more saturation than normal
  • Hard Candy: Temporarily get resistance, but lose some food points
  • Sugar Addict: You MUST eat sweet food!
  • Sugar Expert: You don't take damage from sweet berry bushes.
  • Sweet Kit: You start with some sugar related items
  • Sugar Recipe: Craft 9 sugar with 9 sweet berries in a crafting table
  • Sugar Eating: When you have sugar in your offhand, you eat it and get sugar effects

Child of cthulhu

Impact: ◉◉

You are a descendant of Cthulhu.

  • Camouflage: You change the color of your skin if you are in water or on land.
  • More Appetite: You get hungry more often.
  • Fire Weakness: Fire represents everything you are against for, soit deals triple damage to you.
  • Gift Of The Skies: You can launch yourself in the air, in the direction youare looking at.
  • Extra Reach: You have extra reach.
  • Morphing: You can switch between Small, Normal and Large size
  • Amphibious: Since you have grown use to water, you get slowness on land (when it is not raining).
  • Water Lungs: You are granted with permanent Water Breathing.
  • Water Vision: You have perfect underwater vision.

Chimaera

Impact: ◉◉◉

Dark Inquisitors made with eldritch and draconic magic in order to hunt demons and the undead. You are what we in the biz call 'chaotic good' However, beware that, when fighting monsters, you yourself do not become a monster...

  • Anoxic: You are made to hunt monsters on foreign worlds, thus you do not need Oxygen
  • Chimeric: You are heavily mutated and made for a high risk combat, you won't use shields as they slow you down. Fire is something you need to deal with as you are critically weak to it
  • Miasma: Let loose your bioweapon to rot away whatever caught your ire.
  • Pathophagy: You are made to directly absorb material to repair yourself. Hurting something will restore hunger. However, you can't eat normal food as you are a synthetic creature
  • Phase Shift: You teleport after taking damage. (Up to once per minute)
  • Schrödinger's Vitality: Your HP is cut in half under the sun, it is uncertain your biology is living or dead.
  • Unstable: Made to adapt you take in potion effects one level stronger,however, this also applies to negative ones as you seem to be defective
  • Xenite Implants: Eldritch metal cancels out any G-Forces on your body, making you immune to fall damage.

Cobra

Impact: ◉

You are a small cobra, your fangs are full of poison and you are ready to attack when you need to.

  • Cobra's Touch: To defend yourself, you poison people you attack.
  • Cold Weakness: You don't like cold. Staying on a cold place will start to lower your temperature. A bar of cold will start to increase. Having some cold will apply you slowness plus slightly blue skin. Reaching Max cold will increase the slowness level and blue tone, and you will start to get damage. Cold will naturally decrease after leaving the cold place.
  • Green Skin: Your skin has turned green from the mass of scales covering your body.
  • One Block Tall: You are one block tall.
  • Poison Shot: Shoots a Poison Arrow wherever you are looking at.
  • Scale Armor: Your scales provide natural protection, giving you 1 bar of armor.
  • Heat Strength: You are naturally stronger because of the heat, you gain strength during the day and in the nether.

Copper golem

Impact: ◉◉◉

Comprised entirely of copper, 'tis a sturdy machine.

  • Iron Defense: You have a small permanent armor boost.
  • Sturdy: You have 12 hearts.
  • Copper Machine: You cannot eat regular food. Instead, you can consume copper by placing it in your offhand. Raw copper gives two points, copper ingot gives 3, and a copper block gives 10.
  • Oxidation: You oxidize over time in three stages. The more oxidized you are, the slower and weaker you will become. Place honeycomb in your offhand, and it will be consumed to undo oxidation.
  • Small: You are naturally half a block tall.
  • Iron Fists: You have a small permanent damage boost.

Corrupted wither

Impact: ◉◉◉

You were experimented on by scientists and were exposed to dragons breath. You killed the scientists, but not before the experiment was complete...

  • Hungry: Even thought you are a skeleton you still somehow need food and need it often...
  • Skirmish: You warp to another dimension becoming invulnerable to any kind of damage and become invisible, when enter/exiting the dimension you emit a sound.
  • Warp: You can cause any nearby projectiles to warp and slow down allowing you to dodge them with ease.
  • Wieldy: You are a wither skeleton and thus deal an extra heart of damage with any type of sword.

Craftsman

Impact: ◉

You are the heir of a long lineage of craftsmen and knights, so you are proficient in arts and crafts.

  • Axe Wielder: Learning from your family, you learned how to use axes more proficiently than others.
  • Crafting On The Road: Due to your specialization in crafting you don't require a crafting table to craft, being able to summon a crafting GUI.
  • Homely Forge: Spending your time on the forge you became immune to heat and fire. You still take damage in lava.
  • Natural Fear: You take more damage from your natural enemy, the Pillagers.
  • Villager's Instinct: However much you train, you aren't able to get over your fear of the undead.
  • Sheltered Villager: You lived a sheltered life, as such you didn't leave the village growing up. You spawn in a village.

Dark mage

Impact: ◉◉◉

A practitioner of dark magic, you are an evil being that hates happiness and all living beings.

  • Weak: You deal 70% less physical damage.
  • Dislocate: You can teleport anywhere within a 25 block range.
  • Disruption: Attack spell that crushes enemies.
  • I Need More HP!: You only have 5 hearts.
  • Hidden Knowledge: [Primary] + [Shift] You can turn a book in your offhand into a Mage Spell Book.
  • Unskilled: You can't use ranged weapons.
  • Recover: Use mana to heal yourself.
  • Mana Bar: You have a mana bar which can be used to cast spells. If you run out of mana, you die.
  • Slow Mage: You have permanent slowness.

Deathsworn

Impact: ◉◉◉

You are a necromancer with control over everything belonging in the afterlife.

  • Relocation: [Sneak + Left-Click] a minion to turn it into a Petrified Heart again.
  • Execute Order: Single out a mob for all of your minions to target.
  • Blood Magician: Your blood sacrifices reduced your max health. Summoning minions reduces it even further, if you stay near them.
  • Resupply: Your minions will automatically pick up items on the ground to use as gear.
  • Display of Loyalty: [Sneak + Right-Click] a minion to make it wait for you patiently, freezing it in place. Do it again to unfreeze a minion.
  • Occultist's Eulogy: Mobs you summon won't attempt to attack you.
  • Cursed Nights: Your SOUL bar regenerates slowly at night.
  • Wrong Class: You barely deal any damage with swords and axes.
  • Stains of the Occult: Villagers refuse to trade with you.
  • Heart-Stopping: Most hostile mobs you kill drop petrified hearts, containing their vital data. SOUL is needed to summon bound mobs.
  • Submit!: [Save Toolbar Activator] You can fire a ray of dark energy at will to deal light magic damage. The damage increases as your expertise in necromancy increases.
  • SOUL Energy: Like all occultists, you use SOUL energy for your demonic rituals. Accumulate it by killing mobs.
  • Unleash Potential: Sacrifice your vitality to unleash a special ability of all your minions within 8 blocks. You will receive a book detailing each. Requires your SOUL to be higher than 50%, but doesn't consume SOUL.
  • Demonic Pact: Using the power of 5 SOUL Energy and a petrified heart in your hand, summon its bound mob to serve you. Some mobs have special abilities that can be used at will.
  • Power Siphon: When at least 2 minions are nearby, they will sacrifice themselves to protect you from a fatal hit, dying to do so.

Demi god

Impact: ◉◉

After training for years on end you have overworked yourself to the point of being unstoppable, the only beings that would be able to beat you are the bosses themselves.

  • Curse of the Underworld: As you are a (half) god, you are cursed by the underworld when you are in the nether.
  • Fire Weakness: Fire represents demons (your adversaries), so you take extra fire damage.
  • God Punch: You are a skilled soldier, and therefore you possess abilities to gain strength for a short while.
  • God Speed: Because of your nature, you are naturally faster than most (when not in the nether).
  • Descendant of the Gods: Because you are descended from gods, you have extra health.
  • Revenge From The Gods: You are weakened and take more damage from the Gods themselves (the bosses).
  • Phase: You can pass through blocks (but it's too unstable to phase for long).
  • A Raw Diet: You can only eat raw food.

Deranged

Impact: ◉◉

You are an ordinary human, but you come from a rotten and horrible family that hurt you when you were young. You came to think that this was the norm, and then you became mentally unsound.

  • Blinding: Any arrow you shoot, will cause slowness II.
  • Breathing: You calm yourself, empty your mind, and then start to breathe. Breathing decreases your derangement bar by 25.
  • Tranquilizer: You can launch 3 darts anywhere in the direction you are looking. This dart will cause slowness II.
  • Sadist: Killing something increases your derangement bar by 25. That's pretty gross man.
  • Derangement: You have a deranged bar, there are different effects for different levels of derangement. You fill up your derangement bar by killing something. However, to decrease your derangement bar, you use your breathing ability.
  • Insane: When your derangement bar is over or equal to 75, you will go insane. While insane, you deal an extra 2 hearts of damage, but your mental state is so broken that you are only left with 4 hearts to spare.
  • Aichmomania: You have an obsessive love for sharp and pointy things such as knives, so you became well versed on how to fight with them. The damage you do with swords adds an extra heart of damage.
  • Migraine: The world looks a little bit different when you're insane. Literally.
  • Insomnia: You have horrible nightmares when you fall asleep, because of this you've stopped sleeping altogether.
  • Persuasive: You've learned to convince and persuade many people over the years. Now, you can now use this to haggle with villagers to lower your prices.
  • Tranquil: When your derangement bar is lesser than or equal to 25 it will put you in a tranquil state. While tranquil, you are as fit as a fiddle. Being tranquil gives you Speed 2 and, Jump 1 as well.

Devine architect

Impact: ◉◉◉

Long ago before the formation of the Minecraft universe there were groups of architects the construct each element of the universe. They all worked together to construct all the blocks and biomes of the universe, but eventually they all went extinct once their jobs had finished. All except for you...

  • Distrust: Many attempted to take your powers by attempts at your life. You've became paranoid, unable to trade with villagers and unable to interact with some passive and neutral mobs. Iron Golems have grown wary of your presence through the years, now they attack you on sight!
  • Resourceful: You mine end materials faster than others, and you can always pick up end stone regardless of the tool you're using. You can also craft stone tools, brewing stands, furnaces, and levers with end stone.
  • Dimensional Traveler (End): [Load Toolbar Activator] Teleport to your exact position in the end
  • Energy: Your energy is shown. You use this to activate the Universal Blast. This fills faster at night than at day.
  • Float: You can float (but it's too exhausting to fly for long).
  • Jealousy: The Bosses are jealous of your abilities and wish to obtain them - even if they have to kill you to do so... (Bosses do more damage to you)
  • Dimensional Traveler (Nether): [Save Toolbar Activator] Teleport to your exact position in the nether
  • Night Vision: You can see better at night.
  • Phase: You can pass through blocks (but it's too unstable to phase for long).
  • Universal Blast: You can shoot a beam of condensed universal energy.
  • Unnatural Regeneration: Regeneration works differently for your kind.

Dolphin

Impact: ◉◉

Dolphins are aquatic creatures that likes to jump out of the water, and are most likely found in the ocean.

  • Water Particles: Since you are in the water so much, you get bubble particles around you.
  • Pescatarian: You can only eat raw fish, but it gives a lot more hunger bars than usual.
  • Ocean Spawn: Your natural spawn is in the ocean.
  • Dolphin Jump: Like a dolphin you can jump out of the water.
  • Slow and Weak on Land: Because you are not used to being on land you get Slowness and Weakness while not in water.
  • Fast Swimmer: Dolphins are really fast swimmers, causing you to have Speed II while in water.
  • Dolphin Wrangler: Dolphins usually travel in groups, causing you to be able to spawn a dolphin.
  • Water Breathing: Due to the way your lungs are formed you can hold your breath underwater permanently.
  • Water Vision: Dolphins can see under water due to the way their eyes were made.

Drakonwither

Impact: ◉◉

The child of the wither and the dragon. You are an unnatural anomaly full of powers unknown to man. Alive for hundreds of years and once worshiped by many.

  • Wither Immunity: You are immune to the wither effect thanks to your (part) wither heritage.
  • Wither Skull: You can shoot a wither skull thanks to your wither heritage.

Dullahan

Impact: ◉◉◉

You are an ancient horsemen, harbinger of death and slavery using your binding chains and horse to kill your victims.

  • Binding Chain: [Load Toolbar Activator] You can stab a chain into your enemies dealing bleed damage
  • Nightmare Steed: Conjure a speedy nightmare steed that will either last 2 minutes or dies when you die.
  • Spectre's Dismay: You can shoot the skulls of your enemies laced with the soul of a creeper.
  • Cower, Run: Even your presence is scary, making enemies blinded with fear.
  • Death's Tools: You always carry items with you gathered on your journeys as a horsemen.
  • The Deal: Your way stronger during the night due to your mission to hunt down souls however the daytime weakens you making you thirst for souls insatiable.
  • Devourer: As a horsemen, you can't eat anything - only being able to absorb the souls in soul lanterns to give you nutrients.
  • Boned: When hit, you have a chance of dropping bones.
  • Cursed: Any items embued with a curse can seal you inside the weapon and kill you

Earth spirit

Impact: ◉◉◉

A spiritual being that rises from the depths of earth taking the stones and soil to make it's physical body.

  • Rock Returnings: [Load Toolbar Activator] Leave your spiritual form, becoming one with the rock once more.
  • Stone Weight: You are as heavy as a rock. You immediately sink upon being in contact with water.
  • Spirit Skin: You are close to invisible to the human eye.
  • Phasing Spirit: You are in your spiritual form. You can phase through blocks at anytime!
  • Rocky skin: Your skin has adapted itself to the to the soil and rocks.
  • Spiritual Form: As a spirit-being you are faster than the average person, but you deal little to no damage.
  • Spirit Vision: Everything you see is desaturated until you take form again.
  • Rock Form: Being rock-like you become one with the rocks. You gain numerous rock abilities and disabilities.
  • Spiritual Transformation: [Load Toolbar Activator] Leave your rock body and become spiritual.

Ebon wing

Impact: ◉◉◉

Ebon-Wings are winged creatures often seen hunting for prey by themselves or with Blood-Horns.

  • Blood Meter: Your Blood Meter fills up with every kill, upon reaching a certain number of kills, you will unlock abilities, but you will lose those abilities if the Blood Meter drops down below the set value for that ability. You lose blood by taking damage, this is called "Bleeding".
  • Daytime Hurt: Sunlight damages your form.
  • Distort: Gives blindness and nausea to players within 5 blocks. Kill 120 mobs to use this ability.
  • Good Reflexes: You are able to dodge and teleport back. Kill 100 mobs to use this ability.
  • Ebon Effects: You have natural fire resistance and speed.
  • Fly: You can launch yourself into the sky. Kill 100 mobs to use this ability.
  • Last Resort: When you die, you instantly cause an explosion.
  • Banished: As you feel more at home in the crimson forest, your natural spawn becomes the underworld.
  • Night Strength: At night-time, you have strength.
  • Resistance: Due to the nature of your abilities, you've grown immune to the effects of wither, nausea, and blindness.
  • Smite Being: You take significantly increased damage that ignores armor from weapons enchanted with smite.
  • Uncomfortable: It is impossible for you to sleep above Y = -20.
  • Wings: You gain wings that make you immune to fall damage and allows you to glide. Kill 100 mobs to use this ability.
  • Withered: [Save Toolbar Activator] Gives Wither effect to players within 5 blocks. Kill 120 mobs to use this ability.

Emblazing warrior

Impact: ◉◉

You are one of the nether entities sent to the overworld to cause chaos and disruption. Your powers are tied to your injuries.

  • Clouded Judgement: At 3 fury, you can no longer see your health.
  • Red Hot Chili: At 3 fury, you will begin burning.
  • X-Slash: You are able to unleash a strong attack in a X-shaped cross in front of you, dealing damage to everything inside, including you. The attack's shape will change to a +-shaped cross upon reaching 3 fury.
  • Demanding Lifestyle: You get hungry faster than the average person.
  • Burning Blood: X-Slash deals less damage to you than to other mobs. You also take less damage from being set on fire. With 3 fury, you will not take damage from X-Slash or burning.
  • Flaming Fury: For each 25% HP lost, you will gain fury, which increases all of your powers' effectiveness.
  • Ignition: Whenever you attack with at least 1 fury, there is a 33% chance to ignite mobs to your left or right side. At 2 fury, this will ignite enemies on both sides at a 66% chance. At 3 fury, the chance of this activating increases to 95%.
  • Uncontrollable: You take +1♥ damage from entities if you have less than 2 Fury.
  • Torrent of Abuse: The higher your fury is, the more damage you deal with attacks.
  • Different World: In the world you came from, you never earned EXP from killing mobs. You gain coins instead; after you gain enough coins, you can get an emerald.

End mage

Impact: ◉◉◉

An ancient mage who studied the creatures of the end and tried to become one.

  • Hidden Knowledge: You can turn a book into a End Book using [Primary + Shift] with a book on your offhand.
  • End Rage: [Secondary + Shift] You can give strength and speed to everyone near you with your. (6 Block Range)
  • I Need More HP!: You only have 8 hearts.
  • Self Teleportation: You can teleport wherever you want. (90 Blocks Range)
  • Teleport To You: [Primary + Shift] You can teleport players, mobs or items to you. (80 Blocks Range)
  • Mana Bar: You have a mana bar if you run out of mana you die.
  • Mana Bug: Mana Bugs will teleport to you if your mana is low
  • End Telekinesis: You can use telekinesis to attack your enemies.

Enigma

Impact: ◉◉

Mystery... puzzles... trickery... You make people live in fear of themselves and question their own sanity.

  • Behind You: [Save Toolbar Activator] Nothing can evade you... Use this ability to teleport behind anyone.
  • Clone: Summon a clone at your place and become invisible. If either of you get hit, become visible again and create an explosion that deals damage at the clone, killing it. Press the same key while your clone is alive to kill it.
  • Hated: They all betray us. Villagers won't trade with us, and we can't tame anyone.
  • No Fighting: You can only stare people down to death. No swords or axes...! You can punch people to death too, though.
  • Phase: You can pass through blocks (but it's too unstable to phase for long).
  • Good Sight: Sneak to see all players, even through walls. You also have permanent night vision.
  • Staring Contest: Staring at an entity for a long enough time will kill it. When you begin looking at it, it'll gain slowness & weakness. Later on, your stare will inflict blindness and nausea.

Fallen angel

Impact: ◉◉◉

After spending an eternity in hell, you finally escaped and are craving some revenge.

  • Strong Arms: You have strong arms and can mine stone with your fist.
  • Bloodthirsty: Due to your demonic nature, you are strong.
  • Deadshot: You can shoot a wither skull.
  • Demonic Flight: After you died, you lost your wings but you will soon find out that you won't need them... (Invisible Elytra)
  • Trauma: The feel of fire brings you back to your suppose-to-be torture in hell, so you take more damage from fire.
  • Fragile: You only have 8 hearts from all the torture in hell.
  • Demonic Presence: You are glowing due to your immense demonic energy.
  • Strong Fists: You are very strong, giving you haste.
  • Effect Immunity: You are immune to Wither, Poison, Nausea, and Instant Damage from enduring so much Pain in Hell.
  • Deja Vu: The thought of being back in that horrid place still haunts you, so you don't like to be under roofs, being a little slower in such cases.
  • Light Skin: You are Translucent due to you being a Demon.
  • Deadly Expulsion: You can launch extremely far due to your forced conditioning in Hell, forming a withering dust cloud as you launch.

Felvaxian

Impact: ◉◉

A feline raven that can soar and pounce. A carnivorous hunter and high flyer.

  • Feline Legs: Your legs not only make you jump higher but let you run faster
  • Pounce: You strong legs have given you the ability jump high
  • Raven's Defense: Your raven heart allows you to camouflage and become invisible to do this you must shift
  • Scavenger Pouch: Your scavenger nature allows you to find ways to store items and preserve them
  • Soaring Wings: As your wings have disappeared you can only soar
  • Tiger's Roar: The king of felines empowers you and lets you send out a terrifying roar
  • Unholy Aura: Your raven-like aura makes your skin dark and black

Flea

Impact: ◉◉◉

A nasty little bloodsucking pest...

  • Bloodsucking: By punching your victims while NOT crouched, you can drain their blood and receive healing, saturation, or a small buff. This is your only way to feed.
  • Diseased Bite: By punching your victims while crouched, you can afflict them with a random negative effect.
  • Microscopic: You're barely 3 pixels tall. Drink some milk. Or blood. Either works. Actually, no, only blood does.
  • Jockey: You can ride on other players.
  • Nimble: Being small has its perks. Prickly plants, high falls, and crash landings don't hurt.
  • Smallest Heart: Being a miserable tiny insect means you only have four hearts of health.
  • Smallest Stomach: You do not need much food to keep going.

Frog

Impact: ◉◉◉

Your frog character has certain traits deriving from your frog ancestry.

  • Jump: You can jump high.
  • Dehydration: When your exposed to the sun you will dehydrate and die.
  • Amphibian: You can breath under water.
  • Powerful Toxin: Your skin produces a toxin that you can use to poison others.

Gaia

Impact: ◉◉

You are the mother of all nature, a goddess of earth with a passion for the flowers you've created.

  • Floral Teaming: Your bond with flowers and nature means they give you their strength when you are around them. Different flowers offer different effects.
  • Floral Superiority: You gain Regeneration, Saturation and Speed when around a group of 3 or more flowers.
  • Fungal Enemy: Though you created them, you aren't exactly friends with Fungi. They do their best to hinder you when you're around them.
  • Light As A Flower: You're as light as a flower giving you slow falling whenever you please.
  • Nature's Danger: You are more at risk to dying from drowning, withering, and burning!
  • Photosynthesis: You can regain hunger from the sun.
  • Plant Based: You simply can't consume meats.
  • Prickly: You have natural thorns.
  • Rose-Sized: You are naturally smaller in size, being the size of a lovely rose.
  • Thorned Punch: You have thorns all over your body, and the ones on your fists are designed to have a weak poison.

Ghast

Impact: ◉◉◉

Ghosts of players who died in the nether, the only thing these spirits can remember is that they were trying to find a way back home.

  • Fire Charge: You're able to shoot a fireball. The cooldown is drastically reduced in the nether.
  • Float: You can float (but it's too exhausting to fly for long).
  • Miserable: Your melee attacks are weaker due to your depressed nature.
  • Nether Phasing: Being a ghost you can phase through blocks, though you can only do this in the nether and you can't phase through obsidian.
  • Tall: You are slightly taller than the average player.

Giant

Impact: ◉◉◉

The giants are an ancient race, becoming quite a rare sight in modern times. Their history remains unknown with few left to keep it alive.

  • Giant Heritage: Leather armor gives you as much protection as iron armor
  • Super Sized: You're twice the size of a regular person
  • Excessive Power: Bows and crossbows break after use
  • Oversized Lungs: You have twice as much oxygen
  • Huge Heart: You have twice as much health
  • Massive Stomach: Your hunger drains 50% faster
  • Cumbersome: You're unaffected by levitation, but incapable of using an elytra
  • Long Limbs: You jump twice as high, have 33% more reach, projectiles go twice as far, and you don't slip on ice
  • Piggyback: Other players can ride on top of you, you can pick up mobs, and you can throw your passenger
  • Colossal Slam: You can slam into the ground, creating a small explosion and throwing off passengers
  • Gigantic Bed: You need to put 4 beds together to sleep
  • Unwieldy Arms: You attack 33% slower than most
  • Arachnophobia: You take 3x damage from arthropods
  • Gargantuan Strength: You deal 33% more melee damage and 50% more knockback
  • Extremely Sturdy: You take 50% less fall damage, 33% less knockback, and mine 50% faster
  • Heavy: You fall 50% faster than normal, can't float in water, and can't ride any animals or vehicles

Glacier

Impact: ◉◉◉

A mystical creature born out of snow and ice. You were created out of the cold and have lived long enough to know that the cold can kill all.

  • Chilly Person: If you're inside the powder snow block, you don't take freezing damage.
  • Cold Blooded: When in hot biomes and Nether, you cannot use your special abilities.
  • Cold Feet: You are able to walk on water by turning it into ice.
  • Cold Nap: You can't sleep when it's not cold enough. One half of your bed needs to be adjacent to at least 3 blocks that belong to snow or ice block tags.
  • Cold Protection: Powder Snow drops your temperature down enough for you to survive in hot environments for a few minutes.
  • Blue Skin: Your cold nature makes your skin blue.
  • Fire Damage: You take 2x more fire damage.
  • Freezing Touch: When you deal critical damage, your touch temporarily freezes the target. If the target is resistant to fire, it takes 2.5 hearts from it.
  • Snow Harvester: You're able to collect Snow and Ice with your bare hands. However, you still need to use a bucket to collect Powder Snow.
  • Hot Sun: You do not like sun's hot rays which makes you weaker during the day.
  • Icy Breath: You can breathe ice, freezing enemies and dealing a little bit of damage to them.
  • Icy Defense: Due to you having to exercise to keep yourself warm you have 1 armor bar filled.
  • Icy Spawn: You spawn in a Ice Spike biome.
  • Multi-Snowballs: If you throw a snowball when sneaking, it is split into 10. Snowballs also do more damage to opponents.
  • Night Person: You like the cold night making you powerful at night time.
  • Overheating: When in hot biome, you're getting slower, weaker and you start dying. You can prevent this by getting inside powder snow, drinking a fire resistance potion or staying in water, but you're still slow and weak.
  • Snowflakes: Your body emits snowflakes.
  • Snowy Sprinter: When on snow and ice, you are able to run extremely fast.
  • Snow Damper: Falling on snow prevents you from taking fall damage.

Gnoll

Impact: ◉◉◉

You are a strong, large, carrion eater with a temper!

  • Carrion Eater: You do not suffer from the hunger condition, and in fact benefit from it.
  • Large Build: You tower over humans, making their armour too small for you
  • Low-Light Vision: When exposed to moonlight you can see clearly at night.
  • Rage: Being reduced to under half your health will send you into a rage, increasing your knockback resistance, speed, and toughness.

Golden golem

Impact: ◉◉◉

A golem created by the illagers with gold and totems of undying.

  • Stronger: You have a small damage bonus.
  • Gilded: You take on a gold-like color.
  • Golem's Light: You have a power bar that goes up to ten. With [Primary], You can use three to increase speed temporarily, or with [Primary + Shift, you can use five to increase strength. If the bar is max, it is like holding a totem of undying.
  • Golem Strength: You gain extra buffs depending on how much health you have.
  • Golem Power: You have a bar that will heal you if above 20. The max is 50. Getting hit lowers the bar by 5. You have no need to eat. You can spend 20 power to use an ability that give you resistance and slowness.
  • Slow: You naturally move slower
  • Sinking Weight: You sink in water. You will also move slower, however you will not drown.

Goolien

Impact: ◉◉◉

A gooey alien species that is often confused with their terrestrial slimy cousins.

  • Absorbent: Since your body passively absorbs water over time, being in water too long causes you to become slower.
  • Condensing: You're able to condense yourself to a quarter your usual size, but due to your high density (and smaller legs), you become slower.
  • Flammable: Your chemical composition makes you extremely flammable, and thus you take increased fire damage, and can only be put out with water or powder snow.
  • Gooey Body: Thanks to your body being an in-between of a solid and a liquid, it's more difficult to hurt you, and you take less damage from physical attacks and projectiles.
  • Gooey Fists: Because you are not entirely solid, you deal reduced damage.
  • Gooey Skin: Your gooey skin makes you green and somewhat translucent.
  • gnitable: You cannot wear iron armor or above in deserts, the nether, and other hot biomes or else risk being set on fire from the heat. You can protect yourself from this by enchanting your armor with Fire Protection I or better.
  • No Lungs: Having to survive in space, you've adapted to have no need to breathe air, and are able to go underwater without the fear of drowning.
  • SPLAT!: You take less velocity damage, but if the potential damage is severe enough, you become slow while you try to put yourself back together.
  • Sticky Grip: With your sticky skin, you're able to climb walls. However, this also makes it so you can't throw tridents as effectively, and can't use bows or crossbows whatsoever.
  • Stomach Body: You have increased saturation from meats thanks to how your body breaks down the matter and you don't get hunger or poison status effects. (You have no natural regeneration and you will always be at half hunger - eating food directly refills your hearts. You cannot eat when you are at full health).

Half wither

Impact: ◉◉◉

You are half-human, half-wither.

  • Unstable Soul: Because your body is half-wither, your Soul needs more energy to stay stable.
  • Wither Immunity: You are immune to the effects of other withers.
  • Hungry: You feed off the souls of those you kill.
  • Wither Skull: Shoot wither skulls at your target.

Hellforged

Impact: ◉◉◉

A being, created and forged within the darkest depths of hell. It thrives off of the heat and will freeze rapidly if not hot enough.

  • Heat Powered: You take damage if you aren’t on fire or submerged in lava.
  • Impervious Eyes: You can see in lava much better than a normal human.
  • Cooled Off: You swim slowly and take damage while in water.
  • Strong Swim: Because of your powerful metal arms, you can swim through lava with ease.
  • Superheated: Because of your incredibly hot body, your attacks instantly set enemies alight.

Hero of the wild

Impact: ◉◉

Your character has many abilities that will help with exploration.

  • Energy Wave: While holding your sword you're able to shot an energy attack
  • Epona: [Save Toolbar Activator] You can call your loyal horse to help on your travels
  • Fast Metabolism: You spend so much time running and climbing that your body exhausts faster
  • Roll: [Load Toolbar Activator] You can roll to escape enemies.
  • Sink in water: You never learnt how to swim
  • The Sword of Evil's Bane: You wield a magic sword forged to destroy evil

Ice king

Impact: ◉◉◉

Born in the frozen north, and a descendant of the ice queen, the ice king has grown accustomed to the cold.

  • Blue Skin: Since you're made of ice you're blue and slightly transparent!
  • At Home: When you are in any cold biome, you will get buffs.
  • Freeze Immune: You don't take any freezing damage.
  • Frostbreath: You Breathe ICE!
  • Frostwalker: You can toggle frost walker, with a 3 minute stamina, than a recharge time.
  • BEST BUDDIES!: You will heal when near a snow golem
  • Heat Stroke: Your body doesn't like warm environments making you loose hunger faster, and be more weak.
  • Pyrophobia: You take more damage from everything fire, including lava, lightning, explosions, and fireworks.
  • Melting and Freezing: When you respawn, your size gets randomly chosen between 3 and 1 blocks tall. Your max health is affected by your size as well.
  • Frost Appearing: Warp to the entity you are looking at. If you miss then it will warp you to the closest entity.

Ice porcupine

Impact: ◉◉◉

Once a natural creature, you were corrupted by demonic energies, giving you command over ice.

  • Cold Adapted: In cold biomes, you gain more speed, and in hot biomes you gain hunger.
  • Cold Aura: You cause water to freeze around you.
  • Ice Body: You take double fire damage.
  • Ice Claws: You deal slightly more damage when hitting with an empty hand.
  • Ice Spikes: You are covered by thorns.
  • Icy Spawn: You spawn in a Ice Spikes biome.
  • Spike Throw: Fire several spikes that slow enemies.
  • Small Size: You one block tall but can jump and run faster and higher than most.
  • Vanish: Using your demonic powers, you manipulate your ice to bend light around you, going invisible for a short time.

Iceling

Impact: ◉◉◉

An evolved form of the inchling, adapted to the cold.

  • Blue Transparent Skin: Since you're made of ice you're blue and transparent!
  • Cold Buff: you are buffed in cold biomes.
  • At Home in the Tundra: You Deal more damage over all in cold biomes.
  • Snow Spawn: Since you're made of ice you spawn in a snow biome
  • Pyrophobia: You take double fire damage.
  • Frosty Touch: You're able to collect snow and with your bare hands.
  • Heat Exhaustion: Your body doesn't like warm environments making you loose hunger faster when in warm biomes like Deserts or the Nether.
  • Small: Since you're small you are immune to multiple things
  • Small Appetite: As you are smaller, you do not need to eat as much.
  • Ice Shooter: you can shoot shards of ice
  • Inchling-Sized: You're inchling sized!
  • Water Breath: You get water breathing.

Ignisian

Impact: ◉◉◉

Archdemons exiled after the rebellion. Weakened by the retribution, the betrayed Ignisians were driven to the shadows. Day by day, their power grows, and soon, vengeance will be theirs.

  • Archdemon: As an archdemon, you are 25% larger and have longer arms.
  • Brawler: Your proficiency in ranged weapons is significantly compromised due to your massive and clumsy arms. Ranged damage halved.
  • Crimson: Your hellspawn origins gives you a red hue.
  • Diabolic: As a demonic being, both hunger and gravity are trivial to you.
  • Extinguished: The water extinguishes your flames, slowing you. You also cannot swim as you lack buoyancy.
  • Hades Hopper: Launch your self into the air. While you are in Wrath mode, a much shorter cooldown is used instead.
  • Hades Trembler: The earth will tremble, and your enemies shaken to their very core. Hold to launch yourself downwards, and demolish those fools who dare stand on your ground.
  • Heavyweight: Your armored body comes at the cost of speed.
  • Wrath of the Ignisian: Unleash the power that the gods once feared. Rampage through your enemies and gain a shorter cooldown for the 'Hades Hopper' ability. All attackers get hit by guaranteed thorns (can stack with normal thorns) and set on fire. Take 80% less damage, move 50% faster and resist knockback. Consumes 100 Zenith points when hit and 4 Zenith points every tick while active.
  • Ignisian Zenith: "You are the Zenith of all, none can stand in your way. Take damage to fill the 'Ignisian Zenith' bar. You regenerate health every 3 seconds of varying amplification depending on how full the bar is.
  • Infernal: As inhabitants of Hell, Hellfire is ineffective against you. In fact, you thrive in those scorching flames.
  • Leaper: A larger size warrants a larger jump. You can jump half a block higher with your powerful legs.
  • Predatory: "As a predatory demonic being, you can only consume the flesh of your prey.
  • Punished: The retribution has weakened you greatly. Explosions, magic and lightning bolts deal 3x damage to you.
  • Sluggish Arms: Your sluggish arms affect your break speed and attack speed by 25%

Illusioner novice

Impact: ◉◉◉

You were made but never used so now it's time to take revenge! (Evolve with 'Take Aim')

See Illusioner master

Illusioner apprentice

Impact: ◉◉◉

After mastering the art of the bow, you have become an Illusioner Apprentice have now unlocked new powers (Evolve with 'We Need to Go Deeper')

See Illusioner master

Illusioner master

Impact: ◉◉◉

You have mastered the art of illusion and have unlocked your true potential

  • All is Not as it Seems: You can shoot a blindness arrow
  • Better All is Not as it Seems: Because you are so manipulative, you can play with peoples heads. You can shoot a beam giving the target nausea.
  • Illusion: Spawn [4] copies of yourself. To remove the illusion press [Save Toolbar Activator].
  • Bow Apprentice: Because you are trained with bows, they do more damage
  • Bow Master: Because you are now a master with bows, they do even more damage
  • Friendly Foes: Pillagers, who are usually foes, are now friendly to you (as you are one of them).
  • Illusion: Spawn [2] copies of yourself. To remove the illusion press [Save Toolbar Activator].
  • Scary: Iron golems will attack you on sight, and villagers will have significantly higher prices when traded with.
  • Inexperienced: You are inexperienced at using swords, so they do less damage
  • Pillager Hate: Because you are a pillager, villagers won't trade with you

Insect

Impact: ◉◉

The people who have evolved to live with the insects.

  • Bite: You gain life by hitting other entities.
  • Flap: When jumping in the air, you are launched slightly in the direction of your cursor. You also glide for a short time after.
  • Weak: You only have 6 hearts
  • Bite Size: You are the smaller than the average person due to evolution.
  • Insect's Step: Walk on water (and lava)
  • Hydrophobic: You are very small, water slows you down.
  • Light Body: Your small stature allows you to move quicker.
  • Water Slowness: You are very small, so water slows you down.

Jellyfish

Impact: ◉◉◉

Jellyfish are creatures which use their stings to paralyze and poison their prey.

  • Aquatic Agriculture: You find dried kelp delicious and nutritious!
  • Dry: You'll dry out if you're to long out of water.
  • Hold Breath: While underwater to hold your breath for 5 minutes and walk on land. You'll still get dry after some time.
  • Little Blob: You are a tiny little blob.
  • Ship Dweller: You spawn in shipwrecks.
  • Stinger: Your touch paralyzes and poisons upon contact.
  • Water Vision: You can see perfectly underwater.

Kelperet

Impact: ◉◉◉

When a Heart of the Sea falls into the ocean, it can get tangled up into kelp, forming a small living being called a Kelperet.

  • Dolphin Whisperer: Dolphins will protect you if you are attacked and don't attack you if you hit them.
  • Aquatic Equipment: Your heart of the sea core let's you use a nautilus shell on your neck (head slot) to breathe on land.
  • Miniature Conduit: With your core being a heart of the sea, you permanently have the effects of a conduit when in water.
  • Kelp Body: With all the random items floating around in the waters, you got used to picking up random things near you (pickup range doubled). You also sink to the bottom of bodies of water due to not knowing how to actually swim (speed affected by depth strider).
  • Riptide Dash: You can perform an aquatic dash to better traverse the ocean.
  • Mobile Conduit: "[Save Toolbar Activator] You are able to grant nearby players (15 blocks) with 3 minutes of Conduit Power.
  • Frills: You can't wear helmets Due to your kelp frills and your heart of the sea core needing to be exposed on your head. You also need to have your bed near water to be able to sleep without going dry.
  • Shell Equipping: Use while holding a nautilus shell to put it in your helmet slot
  • Small: You are shorter then others.
  • Conduit Channeling: Your Heart of the sea core can tap into the energies of raw prismarine blocks, giving you strength and speed while standing on it.
  • Thin: ou are thinner than others, making you able to fit in tight spaces.
  • Miniature Conduit: [Load Toolbar Activator] With your core being a heart of the sea, you permanently have the effects of a conduit when in water.

Kirin

Impact: ◉◉◉

Like the feline and fox origins, but better.

  • Cat Size: You are cat sized; a block tall.
  • Climb: [Save Toolbar Activator] You are fast at will and can climb blocks.
  • Dislike Of Water: You hate the water, gaining Slowness and Weakness.
  • Exhaustion: You get hungry faster.
  • Jump Boost: You can launch yourself extremely far due to your strong legs and nature.
  • Unrivaled Speed: As a special ability, you gain high speed for a short time

Land shark

Impact: ◉◉

A shark that can survive both in water and on land.

  • Fins: You get slowness 2 while on land.
  • Gill-Lungs: You can breathe on land and in water.
  • Greedy: You get hungry 1.5x faster, and get the hunger effect on land.
  • Lunge: Lunge forward, acts like riptide.
  • Razor Teeth: You do +3 attack damage.
  • Speedy Boi: You get dolphins grace while submerged in water.

Lepus

Impact: ◉

An evolutionary branch of common rabbits, the Lepus love to explore and scavenge lost ruins for loot.

  • But at what cost...?: You have seven hearts of health, which just so happens to be your lucky number.
  • Bunny Hop: Your natural jump is two blocks high, and is unaffected when sprinting or sneaking.
  • Energetic: You're considerably faster when above 7 full hunger bars.
  • Forager: Breaking grass with hoes has a small chance to give carrots or potatoes.
  • Golden Vision: Eating Golden Carrots let you see in the dark for a little while!
  • Leap: A hefty leap that launches you up and forward.
  • Lucky Foot: Your odds of receiving better loot from chests and fishing are highly increased!
  • Lucky Strike: Melee hits have a 1/7 chance to deal 2x damage.
  • Hide: Make rabbit hide out of leather by [Right-Click] it with shears in your inventory.
  • Vegetarian+: You can't eat meat, but all other foods have increased saturation!

Light mage

Impact: ◉◉◉

A practitioner of healing magic, the light mage is invaluable when it comes to restoring HP or protecting your allies. However, they lack physical strength.

  • Ally: [Secondary + Shift] You can give saturation, regeneration and resistance to everyone within 6 blocks.
  • Hidden Knowledge: "[Primary + Shift] You can turn a book into a Mage Book with a book on your offhand.
  • Clear: [Primary + Shift] You can remove status effects from entities within 12 blocks.
  • Cure: You can cast a healing spell that deals damage to the undead (Range: 80 blocks)
  • Weak: You deal 50% less physical damage.
  • Diminish: You can cast a Debuff spell that also affects you. (Range: 80 blocks)
  • I Need More HP!: "You only have 6 hearts.
  • Illuminate: You can make all entities within 80 blocks glow and you give night vision to those within 8 blocks by using [Secondary + Shift].
  • Unskilled: You can't use ranged weapons.
  • Mana Bar: You have a mana bar - If you run out of mana you die.

Lost draconian

Impact: ◉◉◉

You was once a strong warrior for the draconian race that lived in the end, however during a war in the overworld you were killed. Many years later you awaken to find your dead yet still alive in the form of a lost draconian spirit.

  • Unknown Fire: Fire isn't something you had in the end, therefore you take double damage whilst on fire.
  • Gift of Fligh: You can launch yourself 20 blocks into the air.
  • Dragon Attributes: Due to you being an old draconian, you maintained the attributes you had when you was alive.
  • Runt: Despite being strong, you were a runt, smaller then most in your species. You're only a little taller then a block.
  • What is This Heat?: Your used to the cold of the end and your not used to the overworld, After staying out in the sun for too long,you get slowness I.
  • Soft Landing: You are used to falling down large gaps when injured with your wings, due to being a ghost now it doesn't hurt anymore.
  • Teleportation: The draconian race was the smaller cousins of the enderians, they both could teleport short distances
  • Ghost Skin: Your skin is translucent due to you being a spirit and slightly purple
  • Warrior: You deal extra damage with your sword due to your past being a warrior in the end.
  • Weakened Health: Due to your small nature, your health was weakened. you have two less hearts
  • Weapon of the End: As a member of the draconian army, you were blessed with your own sword and shield which were personalised for yourself

Lunar path

Impact: ◉◉◉

You are a powerful, undead being.

  • Chains Of Death: Shoot chains in the directions you are looking at. They will penetrate through all mobs in their path. All mobs affected will get the wither effect. If this chain comes in contact with the ground, it will cause an explosion.
  • Cursed Being: You take increased damage that ignores armor from weapons enchanted with Smite.
  • Exiled: Villagers prices are heightened and iron golems attack you on sight.
  • From Beyond The Grave: [Load Toolbar Activator] Your inherent ability to perform necromancy allows you to call forth an armored skeleton, and an armored zombie, from beyond the grave to fight along your side.
  • Great Deal: Drop-rates are increased!
  • Night Boost: At night-time you get buffs.
  • No Daylight Water: You take damage from water but only during the day.
  • Pluck: Because the iron is very conductive, it makes it so the sword is fueled with dark energy, making it deal as much damage as a netherite sword.
  • Evoker Fangs: You summon up to 3 evoker fangs on enemies around you, but only at night!
  • Sunlight Terror: Your skin is fragile when it comes to daylight, causing you to burn when under it. The longer you stay under it, the weaker and slower you get.
  • Weakened By All: You take triple damage from all mobs.

Magmean

Impact: ◉◉◉

Oozy, fiery, bouncy, what's not to love?

  • Internal Furnace: Your body cannot digest any kind of food, only absorb lava.
  • Bouncy: You bounce on any block as if it was a Slime Block
  • Fissile: When hit, you have a small chance of dropping magma cream.
  • External Fuel Source: While unable to eat typical foods, by submerging yourself in lava you can refuel.
  • Like Lava: You move swiftly through lava.
  • Flexible: Kinetic damage is absorbed by your gelatinous form and does no harm to you.
  • Spicy Hands: Take a guess.

Malfunction

Impact: ◉◉◉

A bug in the system has given you stupidly useful trolling powers.

  • Entity Teleportation: [Save Toolbar Activator] You can teleport to or teleport to you the last entity you punched. Activate without shifting to teleport it to you, and with shifting to teleport to it.
  • Float: You can float (but it's too exhausting to fly for long).
  • Aura: You naturally have particles around you.
  • Phase: You can pass through blocks (but it's too unstable to phase for long).
  • Unstable Teleportation: When you take damage from anything other than water, you'll randomly teleport.

Magical Manipulator

Impact: ◉◉◉

These folks specialize in magic that utilize all types of various elements, some of which you can find from the creatures and environment around you, while others you create yourself.

  • Magic Wielder: You can wield various types of magical attacks. Cycle through the different abilities by using [Secondary], and use [Sneak] too to cycle in the opposite direction. Use [Primary] to activate an ability. Every ability uses up a specific ammo type (see below) - put items in your offhand to be use as ammo.

OFFENSIVE ABILITIES:

  • Anti-Gravity Arrow (Ammo: 1 Arrow)
  • Ghast Fireball (Ammo: 1 Fire Charge)
  • Spectral Energy Shot (Ammo: 1 Block Glowstone)
  • Ender-Dragon Fireball (Ammo: 3 Dragon’s Breath)

DEFENSIVE ABILITIES:

  • Dirt Enclosure: (Ammo: 16 Dirt)
  • Energy Shield: (Ammo: 1 Golden Apple)
  • Resistance Buff: (Ammo: 1 Shield)
  • Golem Reinforcement: (Ammo: 1 Iron Block)

NOTE: Iron Golems you summon will be willing to turn on you if you hit them, like golems made by villagers.

  • Agility Over Defense: You prefer being able to move around rather than wearing heavy armour. You cannot wear chestplates or leggings of any kind. However, your base movement speed is higher than that of a normal player.
  • Untrained Warrior: You're not very good with physical weapons so you have permanent weakness 2 when using swords or axes

Marshmallow

Impact: ◉◉

Soft, fluffy and yummy!

  • Crispy: Whenever you take fire damage you gain a crispiness level, lowering your health and giving you positive buffs. However, whenever you drink a honey bottle you lose a crispiness level
  • Less Hearts: you are tiny and have less health
  • Flammable: You take 1.5x fire damage
  • Dense: You cannot swim and sink in water
  • Tiny: You're a block tall

Moth

Impact: ◉◉

The light calls to you.

  • Compound Vision: Your big eyes have adapted to see within dark spaces.
  • Easy Evasion: Being a moth has its own perks, you are naturally lighter. You are immune to fall damage and velocity based damage.
  • Expulsion: You can launch yourself in the direction you are looking.
  • Flammable Body: Your body and wings are lightweight and cannot withstand scorching, you take double damage from fire sources.
  • Light Affinity: Due to your infatuation with light, you gain various buffs around different light sources.
  • Overwhelming Light: Your eyes are only used to darkness and low light, the sun is too much for you to comprehend. You feel overwhelmed and weakened in its presence.
  • Short: You are smaller than usual.

Mothling

Impact: ◉◉◉

A mothling is a winged moth-like creature that originally evolved in taiga biomes before adapting and spreading to the rest of the overworld.

  • Lantern Light: When nearby a lantern you get regeneration.
  • Moth Diet: You can only eat leather, and rabbit hide.
  • Moth-Like Body: You're smaller and have less hearts.
  • Armor Weight: Armor weighs you down, at most you can only wear a mix of iron and chainmail.
  • Weakening Light: When nearby a soul lantern you get mining fatigue.

Mountain goat

Impact: ◉

Protective of their homes, they often ram unfamiliar people off cliffs where they live.

  • High Jump: You can activate a higher jump, but you'll lose hunger a lot faster. You also take extra fire damage.
  • Ram: You're able to lunge forward at a high speed. Attacking something while lunging at it will deal extra damage and knock it into the air.
  • Thick Coat: It's easier to live in colder biomes with your thick wool coat, making you faster. In hot biomes however, you overheat and become slower.
  • Tough: You have 3 extra hearts.

Mouse

Impact: ◉◉◉

A small scavenger.

  • A Mouse's Lifespan: You are very small, your frail body makes it so you have 5 hearts.
  • Little Jump: You are very small but your legs are strong enough to make you jump 1 block high!
  • Mischievous: Mouses are quick, you can travel greater distances in a short amount of time.
  • Friendly Kinship: Zombies, Skeletons, and Creepers are all your allies and will not attack you.
  • Mice Sized: You are only 1 block tall.
  • Riding: Mount any entity.
  • Yoink: When hit by an opponent, there's a chance to replace their currently held item with a wooden hoe.

Ninetails

Impact: ◉◉◉

Legend has it that Ninetails came into being when nine wizards possessing sacred powers merged into one.

  • Launch: Propel yourself in the direction you are looking.
  • Pocket: You can store up to 9 items in your mouth that you won't lose upon death.
  • Willow Wisp: [Save Toolbar Activator] You are able to shoot fireballs.

Panoptican

Impact: ◉◉◉

Strange airborne entities that observe, hoard, and do not interfere.

  • Bystander: To act is to interfere, and thus you deal massively reduced direct damage due to your reluctance.
  • Flame Vulnerability: Fire is bright, garish, and violent. An antithesis to you.
  • Float: You can float (but it's too exhausting to fly for long).
  • Glow: Toggle whether you glow or not
  • Piercing Glare: Aim at an entity to strike it with a sudden crippling terror, afflicting wither.

Part robot

Impact: ◉◉

You are part-human, part-robot.

  • Already Iron: Your skin is already made out of iron, so you cannot wear any armour that is not better than iron armour
  • Boiling: You will catch fire due to overheating in very hot biomes
  • Effect Immune: You don't suffer from any negative status effects.
  • Heavy: Due to your iron skin, You are heavy, strong and slow
  • Laser: Shoot a harming speedy laser!
  • No Regeneration: You will not regenerate any health without the regeneration status effect.
  • Overheat: You overheat easily as a robot so you take extra fire and lava damage.
  • Sentry Mode: [Load Toolbar Activator] You are a sentry now, be careful you are dangerous
  • Self Regeneration: Activate self regeneration if you don't have enough health.
  • Steel Skin: Your steel skin gives you the feel of a robot and solid metal comes through your blood and becomes electricity.
  • Strong Arms: You can break natural stone much faster due to your Metal fists.
  • More Health: Due to your steel metal skin you have 5 more hearts of health.
  • Unexhausted: Because you are a robot you won't get exhausted or hungry at all.
  • Water Breather: You're a robot so you don't need any oxygen.

Pixie

Impact: ◉◉◉

You are a mischievous elf-like spirit.

  • Bite Sized: You are now four times smaller with five less hearts.
  • Pixies Blessing: Being a being of pure fondness gives you permanent luck and a warming aura.
  • Boost: Gain a small upwards boost.

Ram

Impact: ◉◉◉

You can ram stuff.

  • Dashing Supremacy: You can dash and get stronger and faster for a short time.
  • Energy Jump: You can charge up your energy and distribute it to jump really high.
  • Fresh Air: You miss the fresh air (so you can only sleep above Y = 90)
  • Jump Boost: You have a permanent Jump Boost & Slow Falling.
  • No Food: You can only eat flowers, leaves, grass, saplings, wheat, and hay bales for saturation.
  • Ram: If you attack someone while sprinting, you ram them giving you bonus knockback on that attack.

Raptus

Impact: ◉◉

These dinosaur-like creatures are descendants of velociraptors. Nowadays, they can be found hunting in packs or resting.

  • Bite Force: Your strong bite allows you to deal a little more damage.
  • Strong Legs: You jump higher when you are sprinting due to your strong legs.
  • Light: Since you are a fairly light creature, you can't wear armor that is too heavy, so you cannot wear anything above iron armor.
  • Pounce: You can jump forward into the direction you are looking at.
  • Small: As a descendant of the velociraptor, you are slightly smaller than the average human.
  • Smaller Body: Because your body is smaller, you are more fragile.

Rat

Impact: ◉◉

You are a small critter of the night. You hunt and are filthy to others.

  • Nimble Limbs: You are a fast critter, being naturally faster than most and are able to attack faster than others.
  • Nocturnal Eyes: Your eyes are not used to the sunlight, if you are under daylight, you will go blind.
  • Small Boi: You are one block tall.
  • Rat's Eyes: Your eyes have adjusted well to the dark, allowing you see perfectly. But water causes your vision to diminish.
  • Scavenger: Mobs drop more loot.
  • Slow Swimmer: You are small and your paws aren't made to swim faster, you are slower in the water.
  • Tail Whip: You are able to give your attacks strong knockback.
  • Toxicity Evolved: Immune to poison effects caused by food.
  • Vicious Bite: You can use your inherent rat abilities to deliver a powerful bite.

Ravager

Impact: ◉◉

You are an illager experiment, something between their normal kind and the massive illager beasts known as ravagers.

  • Well-Grounded: You are 100% knockback resistant and naturally take slightly less damage.
  • Ravager's Wrath: You gain strength while holding an axe.
  • Omen's Death: Whenever a player kills you, they get the Bad Omen effect.
  • Clumsy: You cannot use shields, bows, and crossbows.
  • Dash: You are able to dash forward, giving you a chance to hit your enemies and sending them farther away.
  • Exhausted: You get tired faster than normal due to your size.
  • Enemy of Villagers: The golems can sense your kind, so they know what you're up to and don't take chances.
  • Hard Hitting: Your immense strength causes your hits to launch your foes.
  • Ravager's Weight: You can't wear any armor below diamond.
  • Heavy Footed: You trample farmland unless you are sneaking.
  • Immense: You are larger than the average person.
  • Slowness: Your species is heavy and bulky. You are permanently slowed.
  • Relatives: Other pillagers are passive towards you because you are a relative to them.
  • Tough: Your natural bulk gives you increased health and armor.
  • Undead Fighters: You can summon a vex to fight for you, but they will die after some time.

Red panda

Impact: ◉◉

The cutest origin there is! You 'prowl' the jungle as the most adorable predator.

  • Bamboo Eater: You are able to consume bamboo!
  • Cute!: You can freeze all mobs in 30 block radius because of how adorable you are.
  • Strict Diet: You can only eat bamboo.
  • Fur: Your fur makes you so fluffy! but it also means you take 50% more fire damage
  • Jungle Native: Your homeland is the jungle, therefore you spawn in one.
  • Lazy: You move slower during the day because of your laziness.
  • Nocturnal: You spend most of your waking hours at night, allowing you to see better in the dark.
  • Sharp Claws: Your claws and agility allow you to scale and climb blocks.

Reign farmer

Impact: ◉

You have been farming for decades, to the point that you've mastered every aspect of it.

  • Lightly Armored: Your need for agile movements while working with crops, is harder when wearing heavy armor. You prefer only to use leather armor.
  • Nimble: You are fragile from working in the fields, so you have less health than humans.
  • Nourish: You direct the earth's nutrients toward crops. Growing them in a matter of seconds.
  • Pacifist: You prefer escaping to fighting. Your attacks are weaker and there is a chance enemy attacks will leave you stunned.
  • Photosynthesis: This allows plants to get nutrients from the sun.
  • Strength Of Crops: Close proximity to farmland makes you feel at home, and makes you gain regeneration.
  • The Gift Of Life: You can summon a random passive or neutral mob.

Rift mage

Impact: ◉◉

Rift Mages are known as 'The Immortals' in legends. Their control over space and time reigns supreme, able to defy even the Grim Reaper himself.

  • Aurophilia: You love shinies so much, you can mine gold/diamond without a pickaxe. You will also mine them way faster than usual if you aren't wielding anything. Takes 3 times to break diamond ore, 1 time to break gold ore.
  • Remembrance: Walking on purpur blocks will increase your armor as memories of your home come back.
  • Traveler's Curse: One can only pass through the fabric of space so many times before it takes a toll on their body. You have far less hearts than the average human.
  • Hades' Gate: The Nether rejects your essence, burning it the moment you enter. If you have at least 1 armor piece with Fire Protection II, this effect will recede.**: Warp the essence of nearby ender pearls, making their wielder instantly teleport to them.
  • Portality: You are able to rip space and time apart to create a rift. Entering it will let you fly and phase through blocks around the rift. You can only own one rift at a time.
  • Charon's Boat: Upon receiving a fatal blow, prevent it and return to your active rift.
  • Picky: You can only eat ender pearls, as a half-enderman being.
  • Purpur Recipe: With an amethyst shard and stone bricks, you can create a purpur block.
  • Dissolving Skin: Water breaks down your skin, making you get hungry very fast. When there is no hunger to deplete, health will be taken instead.

Ryu

Impact: ◉◉◉

You are a legendary creature born from the heavens.

  • All Knowing: Because you are a dragon, you have better vision. You can see mobs within a 25-block radius for a short time
  • Better Odds: You're used to most harming potions, you have a 50% chance to not take damage from poison, harming, or weakness potions.
  • Big Body: You're 2.5 blocks tall.
  • Dark Color: Your scales are tinted gray, making you appear with a slight gray color.
  • Friendly Eyes: Endermen are used to you, looking at an enderman will not anger them.
  • Healing Potions?: You're only used to potions that cause damage; healing potions won't affect you.
  • Heavy Scales: You struggle to stay afloat when your health or hunger is too low, or when you're wearing heavy armor.
  • Lift Off: You're able to launch yourself into the air.
  • Natural Protection: Your scales provide natural protection, giving you 2 more hearts.
  • So Much Weight: Because you're heavier, you take more fall damage.
  • Sparkly: Your scales reflect in the light.
  • Winged Boost: You can propel yourself forward with your wings to get high speed.

Sand walker

Impact: ◉◉

The sand walker is a creature of the desert and sand, forever walking amongst the dunes.

  • Cold Hatred: Your innate land is the hot desert so you are at a disadvantage in the cold.
  • Flesh Eater: There isn't much to eat in the desert so you have grown to like rotten flesh and get more nutrients from it but steak doesn't really taste as good to you.
  • Heat Resistance: Your time in the hot desert has made you immune to fire.
  • No Hunger: From you times in the desert and living with husks, you have gained immunity to hunger.
  • Made of Sand: Your skin blends in with the sand.
  • Sand Shifting: You can shift through the sand like air.

Shadow

Impact: ◉◉◉

You are one with the shadows.

  • Shadow Form: You can transform yourself into dark energy, but it's to unstable to stay in that form for long. (You can also go through blocks)
  • Shadow Storage: [Save Toolbar Activator] You can warp the shadows into a storage area only you can access, and is kept on death.
  • Shadow Snack: Because eating food isn't an option, and you're a shadow, you are able to regain your hunger when in dark areas. This fills half of your hunger bar and gives regeneration for a short period of time.
  • Shadow: In low light conditions, you become invisible, but moonlight and sunlight expose you.
  • No Food: You're a shadow, so you can't eat food.
  • The Weakness of the Sun: The Sun produces a lot of light, meaning you are weak to it. You gain slowness and weakness when exposed to the harsh rays of the Sun.
  • Weak: Your health is reduced to 7 hearts.

Shadow crawler

Impact: ◉◉◉

You were once human until you were trapped in an empty, void-like dimension eventually adapting to it over hundreds of years.

  • Blinding Lights: When exposed to light, you temporarily lose your sight. You can recover by hiding in dark spaces!
  • Shadow Boost: When in dark spaces you receive a boost to most stats and can see more clearly.
  • Light Weakness: When it's day you receive debuffs as you cannot merge with the shadows around you.
  • No Exhaustion.: You do not need to eat food, as after hundreds of years your body has become adept at conserving energy. You regenerate infinitely, but slower.
  • Shadowy Form: You are darker and more transparent than most entities.
  • Shadow Warp: You become a shadow, allowing you to instantly move 15 blocks in front of you.

Shifter

Impact: ◉◉◉

You were just a normal human but you stole the powers from the original 9 origins, now you can switch between weaker forms of the original 9.

Arachnid:

  • Carnivore: You can only eat meat.
  • Climbing: You are able to climb up any kind of wall, not just ladders.
  • Master of Webs: If you hit an enemy they will get stuck in a cobweb.
  • Spider-Like: You are slightly smaller than normal, you are dark grey, have 6 hearts and take more damage from bane of arthropod.

Avian:

  • Chicken-Like: You are slightly smaller than normal and only have 7 hearts.
  • Fresh Air: While under Y=86 you deal 3 less damage
  • Featherweight: You have the slow falling effect permanently.
  • Tailwind: You are slightly faster than normal.
  • Vegetarian: You can’t digest any meat.

Blazeborn:

  • Blaze-Like: You are Orange and have 7 hearts.
  • Burning Wrath: You deal 1.5 more damage.
  • Fire Immunity: You take no fire damage for 10 seconds, then you begin to take 25% less fire damage.
  • Nether Inhabitant: You deal 3 less damage unless in the nether.
  • Hydrophobia: You take damage while in contact with water.

Elytrian:

  • Gift of the Winds: You can boost about 10 blocks into the air.
  • Elytra-Like: You have 7 hearts and are a light grey colour.
  • Brittle Bones: You take a lot more damage from falling and flying into blocks.
  • Aerial Combatant: You deal 50% more damage while flying but you deal 50% less while not flying.
  • Fragile: Your fragile body makes you take 50% more damage.
  • Claustrophobia: Being somewhere with a low ceiling for too long will weaken you and make you slower.
  • Winged: You have elytra wings without needing to equip any.

Enderian:

  • Enderman-Like: You skin is darker than most, you have 8 hearts, you are slightly taller than normal and are slightly thinner than normal.
  • Home: While not in the end you deal 2 less damage.
  • Teleportation: You can throw an ender pearl.
  • Slender Body: You can reach blocks and entities slightly further away.
  • Hydrophobia: You take damage while in contact with water.

Feline:

  • Cat Like: You are small enough to sneak under a 1 block space and you only have 6 hearts.
  • Strong Ankles: You are able to jump higher by jumping while sprinting.
  • Acrobatics: You never take fall damage, no matter from which height you fall.
  • Weak Arms: You don’t deal any damage and you mine a lot slower unless you have strength.
  • Nocturnal: You can slightly see in the dark when not in water.

Merling:

  • Fish-Like: You are slightly smaller than normal, you’re blue, have 6 hearts and take more damage from impaling.
  • Gills: You can breathe underwater, but not on land.
  • Aqua Affinity: You can mine blocks underwater but on land you mine blocks slower.
  • Wet Eyes: You can see slightly better underwater.
  • Fins: Your swim speed is slightly increased.
  • Weak Lungs: You lose air bubbles 2x faster.

Phantom:

  • Photoallergic: You burn in sun light unless phasing.
  • Fast Metabolism: You need to eat a lot more while phasing.
  • Invisibility: While phasing you are invisible.
  • Phase Miner: You mine slower while phasing.
  • Phasin: You can phase though walls for 10 seconds before needing to recharge it.
  • Phantom-Like: You are translucent and have 6 hearts.

Shulk:

  • Sturdy Skin: Even without wearing armor, your skin provides 2 natural armor bars.
  • Large Appetite: You exhaust much quicker than others.
  • Strong Arms: You deal 1 more damage.
  • Unwieldy: You can’t use shields, bows or crossbows.
  • Shulker Like: You are pink, have 7 hearts, are 1 block tall and are slightly wider.

No Elytra: You can not equip an elytra, you already have a whole form for that!

Shift: Switch between origins by holding an origin's special item and press [Secondary]

  • Arachnid: Special Item: Spider Eye or Cobweb
  • Avian: Special Item: Feather
  • Blazeborn: Special Item: Blaze Powder
  • Elytrian: Special Item: Elytra
  • Enderian: Special Item: Ender Pearl
  • Feline: Special Item: String or Orange Wool
  • Merling: Special Item: Raw or Cooked Cod
  • Phantom: Special Item: Phantom Membrane
  • Shulk: Special Item: Shulker Shell

Shroomling

Impact: ◉◉◉

After killing the ender dragon, you've grown to your final form: a small mushroom. Your spore count has increased dramatically, making all spore-related abilities stronger.

See Sporeling

Snake

Impact: ◉◉

You are #1 snek now.

  • Snek Bite: You are a poisonous snek.
  • Snek Health: You have the health of a snek.
  • Intimidation!: You can intimidate your enemies by hissing.
  • Snekling Lunge: [Sneak + Jump] Sneks can lunge onto prey

Soul seer

Impact: ◉◉◉

You are a mostly soul-like being, though you have many skills and flaws relying on a soul-well to stay in top shape.

  • Combustive Eating: You are unable to eat the physical food like those with flesh.
  • Empty Well: When your Soul Well drops below 25% you will be exhausted and require food quicker then normal. If you drop to 0% you will begin to die due to being a empty husk.
  • Energized Vigor: When your Soul Well is above 25% energy, you will gain buffs. At 25% you gain Night Vision and Speed. At 50% you gain Haste. At 100% you gain Strength.
  • Spirit Eyes: Your eyes are that of a soul and not designed for those of flesh. You struggle to see the world the same as others.
  • Lightweight: Due to being half physical, your weight is much lesser compared to living, this means gravity and laws of the world don't effect you as much as those with flesh.
  • Soul-Well: As a half Soul being, you need to fuel your soul by attacking entities.
  • Soul Sight: As a Soul-Seer, you can see the souls of entities through all objects.
  • Unstable Vigor: Due to being a half Soul being, you are unstable by nature. When injured or sprinting you will use up your Soul-Well.
  • Soul Steal: Thanks to your soul-like body, you fill Food and fuel your Soul-Well with strikes.
  • Spirit Walk: Due to your soul-like body, you can instantly travel through the world towards any entity you can see.
  • Weak Form: As a soul-like being, you are weak to the physical world. Your health is half of what those with flesh have.

Spectre

Impact: ◉◉◉

Archangels corrupted by the devil during the war. The curse stripped off their wings and made them ravenous for flesh. They now roam aimlessly, hoping to regain their former glory.

  • Accursed: You are but a remnant of your former self so you only have 5 hearts.
  • Archangel: As a former archangel, you are slightly larger and have longer arms.
  • Demonic: After millennia of fighting and the corruption of The Devil, you adapted to the flames and developed Hellfire immunity.
  • Ethereal: As a former heavenly being, both hunger and gravity are trivial to you.
  • Fallen: Objects too solid are hard to dematerialize. Iron, diamond and netherite armor cannot be worn and shields are unusable. The curse erodes any wings so elytras are also useless.
  • Flesh Craver: You abhor any food that touches no blood. Only meat can be consumed. Human flesh also satiates your hunger more, even if it is rotten.
  • Ravenous: Your hunger grows. You are thrice as hungry.
  • Soul Devourer: This was once a holy ability used to smite demons, but the curse has corrupted it into a sinister form. Devour the souls of your enemies on hit.
  • Soul Sacrifice: consume 1.5 hearts and fill the bar by 200 Spectre points if bar is not full.
  • Spectre Infinite: As one who dwells in both light and dark, unleash power that rivals gods. If the 'Spectre Infinite' bar is full, gain Speed, Resistance, and Haste.
  • Terror of the Spectre: Initial: Purify all effects and lunge forwards. While active and bar not empty: You are invisible and invincible, but you are unable to hit mobs. Can pass through mobs and blocks except bedrock, barriers and obsidian types. You fly faster, and to descend/ascend you can double tap space for creative flight. Consumes 2 Spectre points every tick. If deactivated: Gain strength 3 for 1 second.
  • Translucent: The ghastly curse makes you slightly translucent.
  • Water Loathing: The density of water restricts your movements. You swim three times slower.
  • Weakened: The cold weakens your protection against the curse. The decay by the curse deals damage to you.

Spirit ram

Impact: ◉◉◉

A ram that has revisited Earth as a spirit to help people on their journey.

  • Spirit Being: Your skin is slightly transparent.
  • Hearts: Because you are a spirit, you've lost a life, giving you only 9 hearts.
  • High Sleep: You have to sleep above Y = 70.
  • Horn Pockets: [Save Toolbar Activator] You can hide 5 items in each horn that don't drop of you die.
  • Mist Protection: You can summon a big mist cloud around you that starts to suffocate everything around you.
  • Phase: You can pass through blocks (but it's too unstable to phase for long).

Sporeling

Impact: ◉◉◉

A tiny floaty mushroom-person that came out of the ground and started doing stuff. (Evolve with 'Free the End')

  • Decay: Your attacks cause undead mobs to decompose faster for a short amount of time after being hit.
  • Decomposer: Since you are a decomposer, you are immune to poison, hunger, and decay.
  • Pyrophobia: You take 2x more fire damage.
  • Fragile Cap: You have less health.
  • Jockey: You can ride on other players.
  • Slightly Less Fragile Cap: You have less health, but at least you had more than before.
  • Slightly Less Sensitive Cap: Now that you're bigger, you can handle armor up to diamond level.
  • Sensitive Cap: Due to your fragile mushroom cap, you can only wear armor up to iron level.
  • Spore Spreader: Secondary Ability: Spread spores around you that poison all nearby entities in a 4 block radius.
  • Spore Spreader+: After evolving, you spread stronger spores around you that inflict all nearby entities with poison II and wither in a 6 block radius.
  • Wind-Catching Cap: You're faster in the air.
  • Small: You're not a spore anymore, but you're still a small mushroom.
  • Tiny: You're tiny because you're only a spore.
  • Updraft: Blast spores into your cap to launch you upwards.
  • Updraft+: Blast more spores into your cap to launch you higher upwards.

Sprinter

Impact: ◉◉

Sprinter boi go zoom!

  • Adrenaline Boost: You gain speed, strength, and regeneration, but get down to two hearts when it wears off.
  • Burns: You take more damage to fire and lava.
  • Light Feet: You are only slowed down to standard sprinting speed by soul sand.
  • Nimble: You have permanent Speed III.
  • Skinny: You have two less hearts than normal.
  • Sniper: You can use bows and crossbows to their maximum output, dealing more damage, knock back, and shooting from further away.
  • Steroids: [Save Toolbar Activator] If you are holding nothing in your main hand, you can restore 10 HP.

Stargazer

Impact: ◉◉◉

Star boi!

  • Equinox: During the night time, you gain Speed II and Strength II.
  • Fragile Flame: You take more fire and lava damage.
  • Hellish Will: Immune to Wither effects.
  • Monster Mender: While in a light level of 7 or lower gain +50% attack speed.
  • Photosynthesis: Cannot wear a helmet.
  • Starguard: When holding a Nether Star, you gain Resistance II.
  • Starlight Mode: You gain immunity to daytime debuffs and gives invisibility and night vision, but armor shows and you can't attack.
  • Starstalker: You get phantom phase.
  • Sunburn: During the daytime (if not in Starlight Mode) gain Slowness and Weakness.

Sunken sailor

Impact: ◉◉

Legend has it that sunken sailors were cruel pirates that died in terrible shipwrecks, but now they're just hollow souls left to wonder a world they no longer fit into.

  • Body Of Bone: Water passes right through your body, So you can sprint at full speed underwater, But it also means you cannot swim.
  • Down With The Ship: You spawn near a shipwreck
  • Fading Soul: As your soul begins to fade into memory, your skin becomes translucent.
  • Trustee Spyglass: You have a special connection with this object allowing you to see entities through blocks while using it.
  • No Need For Air: You do not require air to survive allowing you to live under water without dying.

Technomancer

Impact: ◉◉◉

You are a powerful technomancer. Armed with the power and knowledge of the godfathers of technomancy, you are able to create spells using conduits and your staff.

  • Blockade: Lime Conduit: You trap any entity in a temporary jail cell. Mana Cost: 10000. [Primary]
  • Grappling Hook: Black Conduit: Shoot a grappling hook that allows you to swing and move around quicker. Mana Cost: 1000 Per Use. [Right Click]
  • Healing Aura: Blue Conduit: You are able to generate a quick burst of healing nanites which, upon release, will shoot out potent healing chemicals that will heal anyone within its radius, including yourself. Mana Cost: 10000. [Primary]
  • Laser Beam: Red Conduit: You release a powerful beam of energy capable to cutting through blocks and mobs. Mana Cost: 100 Per Use. [Right Click] (Hold)
  • Nanite Shield: Light Blue Conduit: Surround yourself in nanites, preventing all health loss, but are unable to move. Mana Cost: 1000 Per Second Used. [Secondary]
  • Items: As a Technomancer, your powers are bound to the Staff of Aldo, a powerful staff first designed by the Godfather of Technomancy, Aldo Aarif. Use the staff in your offhand and hold the Conduits in your mainhand to cast spells.
  • Technomancer's Curse: Learning Technomancy is a craft of patience and sacrifice. No longer in your prime, your body worn by time, you move slower and have fewer hearts than most.
  • Tech Mana: As a Technomancer, your power to perform spells comes from natural energy sources. "Tech Mana" as it is commonly known, is your natural source used to cast spells but these are often bounded to more technologically advance Conduits. You gain Tech Mana naturally, as the world often brings little bits of electrical energy which you can use and convert into Mana, but this process is slow. Standing on top of Redstone-type blocks will absorb its energy and give you mana quicker.

Thornling

Impact: ◉◉◉

You're a small arcane creature, protected by a strange magical spell. You don't know where you came from, you just know you exist.

  • Punching Bag: Being hit so many times has weakened you a lot. You have 3 less hearts, and deal 40% less damage.
  • Magical Conductor: Your body needs magic to live! Wearing any type of armor that isn't gold will slowly wither you away. Since golden armor is very weak, you've come up with a solution. By using gold blocks instead of gold ingots, you can make a reinforced golden armor piece.
  • Curse of Decay: Wearing, holding, or being hit by anything with a curse enchantment will affect you with Wither.
  • Dwarf-like stature: You're about 1.4 blocks tall.
  • Empowered: While wearing a full set of armor with Thorns 3, you receive 40% less damage.
  • Piercing Thorns: You're protected by a strange magical aura. When hit, the attacker will get damaged by one heart, this cannot be blocked by any type of armor or shield. You're also immune to thorns based damage.

Triangulon

Impact: ◉◉◉

You are an infinite shape. That is all.

  • Bowmaster: You do extra damage with projectiles.
  • Gravity Manipulator: You can fly, have void immunity, and can walk on liquids.
  • Lava Walk: You can walk on lava
  • Materialize: Summon an arrow out of thin air.
  • Not Meant For Melee: You have Weakness 3.
  • Stolen Ability: Shoot a barrage of shulker bullets.
  • Warped Health: You only have 7 hearts.

Vishaichian

Impact: ◉◉

An ancient warrior of great skill in combat.

  • Fire Weakness: Fire deals double damage to you. Additionally, when on fire it gives you Blindness and Weakness.
  • Health: You have two more hearts because you fight a lot.
  • High Prices: The Vishaichian love shiny objects, its difficult for them to trade them away, annoying villagers which often times results in them increasing prices.
  • Natural Strength: You are a skilled warrior, and therefore you possess abilities that increase your melee attack damage +2.
  • Poison Spit: Spit poison at your enemies.
  • Raw Diet: You can only properly process raw meat.
  • Evoker Fangs: You summon up to 3 evoker fangs on enemies around you!
  • Better Health: You have 4 more hearts.
  • Jump: You jump higher.
  • Extra Strength: You are a skilled warrior, and therefore you deal +4 melee attack damage.

Void samurai

Impact: ◉◉

A human trapped in the void for what felt like an eternity, who has finally returned, but only partially

  • Armour Restriction: You cannot use armour with protection values above gold.
  • Channel Divinity: When shifted you regain divinity, used to use your abilities and enhanced attacks. Note: You cannot attack during this time
  • Curse of Tangibility: When under the effect of slowness, you get weakness 100
  • Displace: You can become invisible for a short while.
  • Intangible: Automatically dodges the first attack you receive (with a cooldown).
  • Frail: You only have 8 hearts
  • Magic-Less: You are unable to use potions
  • No Shields: You can't use shields or ranged weapons.
  • No Food: You cannot eat food
  • Viscous Strikes: Your attacks deal extra damage.
  • Magic Weakness: You take extra magic damage,
  • Purify: Your attacks link your target to the void, cleansing them of impurities
  • Nimble: You move a little faster than most

Voidborne

Impact: ◉◉◉

You are a descendant of the void. You have received the gift of flight, and the ability to escape the void. But don't stray too far from home.

  • Brittle Bones: You take more damage from kinetic base sources.
  • Dive Attack: You deal more damage when diving towards a target.
  • Field Forces: Due to the nature of the Void Shield, you no longer feel a need to use a regular shield.
  • Large Appetite: Because your body now requires more energy, causing you to eat more often.
  • Low Health: As a Voidborne, your adaptability in the skies have weakened you to the dangers below, you have 8 hearts.
  • Voidborne Form: Your body has grown stronger, causing you to be able to step into the light but becoming more transparent the further you stray from the Void.
  • Void Child: Being part of the void, your body weakens the further away you are from it.
  • Void Shield: You can call upon the Void to shield you in your time of need.
  • Winged Boost: You've learnt to dash in direction you're looking with the wings The Void has gifted you.
  • Winged Limits: You struggle to stay afloat when your health or hunger is too low, or when you're wearing heavy armor. Flying boosts will exhaust you more and propel you less when wearing heavy armor.

Volcanic dragon

Impact: ◉◉◉

You are a dragon born out of volcanic energy.

  • Fast Metabolism: Hunger goes down a bit quicker.
  • Hot Blooded: Immune to Wither & Poison Effects.
  • Lava Breath: You shoot a lava fireball.
  • Scale Armor: Your scales are hard and tough to cut through, giving you 2 natural armor bars.
  • Natural Strength: You are a lot stronger by nature.
  • Volcanic Spawn: Your natural home is near lava. So, you spawn in the Nether.
  • Freezing Internals: You gain slowness and weakness in cold biomes.
  • Two Extra Hearts: Because of your lineage, you get 2 more hearts.
  • Volcanic Dash: You are able to boost with the flames that surround you.

Wailing one

Impact: ◉◉◉

A harbinger of death, villagers fear them, pillagers respect them, Wailing Ones are banshees whose presence and eerie cries always bring death, and are a reminder that all things must eventually end.

  • As Soft As A Wisp: Sneak while falling to slow fall.
  • Feast On Life: You gain life by damaging or killing others.
  • Float: You can float (but it's too exhausting to fly for long).
  • Ghost!: Villagers won't trade with you and run from you, golems will attack on sight.
  • Phase: You can pass through blocks (but it's too unstable to phase for long).
  • Wicked Spirit: Smite works against you, iron and gold items deal extra damage to you, and you cannot wear iron or gold armor.
  • Spiteful Resistance: Any mobs/players that hit you with melee attacks will receive slowness and weakness.
  • Swamp Spawn: You spawn in a swamp.
  • Dark Vision: You can see in the dark.
  • Touch Of Death: Applies wither to anyone you hit.
  • Wail: Sing your Death Knell to damage and wither all who stand in front of you!

Wanderer

Impact: ◉

The sense of adventure and the excitement of new things guide you. You became a wanderer, learning many useful skills on the way.

  • Travel Pouch: A wanderer always needs a trusty pouch with them.
  • Merchants Body: Due to your body being used to travel, you became a little weaker to fire.
  • Healing Warmth: When within two blocks of a light source, you start to heal. Soul variants satiate you instead.
  • Wanderer's Gear: Wearing leather armor gives you additional armor, speed, and an attack damage buff.
  • Cowardice: During the night you become faster but also weaker. Weakness can be combated by holding a shield at the expense of losing your speed boost.
  • Born Trader: You are merchant, prices go down when you're around.

Wandering spirit

Impact: ◉◉◉

You are a spirit, lost in the overworld for reasons unknown to you. Your thoughts and memories, the only thing that linger from your past life.

  • Damage Glitch: When critical hitting something, you have 25% chance to accidentally deal 3 hearts of damage to yourself instead.
  • Fire Weakness: Fire exorcises you, so you take extra fire damage.
  • Need Glasses: When in dark areas your vision sucks, so you get blindness (unless you have night vision).
  • Lightning Charge: You can summon a great storm that will strike lightning around you. (Uses hunger)
  • Lightning Invulnerability: You cannot be affected by lightning.
  • Electrokinesis: You are able to summon a lightning strike where you're looking. (Uses hunger).
  • Phase: You can pass through blocks (but it's too unstable to phase for long).
  • Quick Hands and Feet: Due to your nature, you have learned to move faster than most. This allows you to mine and move faster than others.
  • Shaking: You are always shaking. The thought of the approaching night always on your mind.
  • Morphing: You can switch between Small, Normal and Large size.
  • The Darkness: At night you are afraid of the dark, so you get slowness and weakness. (Unless you have night vision)

War god

Impact: ◉◉

Inspired by the war god in Passerine.

  • Axe God: You deal more damage with axes.
  • Born In Fire: You are connected to fire, so you have permanent Fire Resistance.
  • Hungry: It is very hunger-consuming to fight so much.
  • Moonlight Darkness: Sun = fire and fire = good, so you have weakness during night time when there is no sun.
  • Not a Ranged Specialist: You are more skilled using swords and axes. Bows deal more damage to you.
  • Philza Reference: Elytrians deals double damage when attacking you.
  • Strong: You have a lot of experience in wars, sou you have extra health.
  • Swordsman: Swords feel natural, you are very skilled with bladed weaponry this deal more damage with it. But you are inexperienced with any ranged weapons so you don't use them.
  • Warrior: Adrenaline rushes through your veins when the thought of a good battle comes to mind. (Get Strength)

Warden

Impact: ◉◉◉

Your warden character has certain traits deriving from your ancestry.

  • Almost Blind: You cannot see very well as you have evolved to live in total darkness
  • Echolocation: You can shriek to detect nearby mobs and cause them to glow
  • Big and Strong: You have extra hearts and permanent strength
  • Phase: You can pass through blocks (but it's too unstable to phase for long).
  • Warden's Body: You are shaped like a warden: tall and wide.

Warforged

Impact: ◉◉◉

Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war.

  • Robotic Body: You're immune to poison
  • Rust: You start to rust when wet, causing you to get weakness and slowness in water.
  • Night Vision: You have night vision, allowing you to see in the dark
  • Weaponized Body: Your body is a weapon, allowing you to do more damage to enemies

Warper

Impact: ◉◉◉

Teleport to your heart's content.

  • Personalized Ender Chest: [Save Toolbar Activator] You can access a custom ender chest to store things which don't drop on death.
  • Teleport Clutch: Press the sneak key to stop your fall. Make sure to time it correctly.
  • Reliable Food Source: Due to your time spent in the End, you can eat end stone.
  • Passive Endermen: Endermen will not become aggressive towards you, unless you attack them.
  • Portality: [Primary/Secondary] You can summon a portal. When you have two portals, you can teleport between them by standing close to them. (Works across dimensions.)
  • Unstable: When you take damage from anything other than water, you'll randomly teleport.
  • End Home: You come from and belong to the end.
  • Teleport: [Load Toolbar Activator] Teleport wherever you're looking (within 64 blocks).
  • Weak: Your health is reduced to 5 hearts.

Witch of ink

Impact: ◉◉

You saw 'The Canvas': a legendary artifact that has enlightened you. Your only purpose is to create a world made entirely of paint and simple colors.

  • Art Affinity: Being near paintings satisfies your inner artist, replenishing your hunger slowly.
  • Artistry: You learned a special recipe to make the constant painting easier on your resources. You can craft wool with just 2 strings.
  • Overflowing Power: Colored dusts float around you.
  • Eraser: Erase the color of the entity you're looking at. [Sneak] to self-cast.
  • Guertena's Curse: You take quadruple damage from burning.
  • Frail: Due to neglecting your physical health, you have only 8 hearts.
  • Magic Brush: With the respective dye in hand, click to fire a ray of red, blue or green energy that colors entities around the impact.

Blue -> Blue or Red -> Red pulls the target entity to the attacker.

Blue -> Red or Red -> Blue applies extra knockback to the attack.

Green + Red creates Yellow, which causes the entity to glow brightly and be seen through walls.

Blue -> Green heals the target entity and creates a water block at its feet for a moment.

Green -> Blue steals health from the target entity to restore health for the attacker.

  • Subficiphilia: Food restores no hunger for you, as you're beyond it. Only paintings satisfy you.
  • Show Off: You can't stand your colorful nature being suppressed, so you're immune to Invisibility.
  • Painted Armor: One of your creations is a set of armor painted with a grey color, which grants you innate armor. However, other armor is barely effective.
  • Fiction Realization: Fire a ray that reanimates the first painting it hits, turning the entities in them alive. They will be passive to you. (Doesn't work for all paintings)
  • Coven of Witches: Witches are passive to you.

Withered fox

Impact: ◉◉◉

These strange creatures have been around for centuries and are facing extinctions by hunters for their hide.

  • Favorite Food: As having a fox also being your ancestor you have grown a strong liking to sweet berries so they fill you more.
  • Undead Fear: As being related to the wither undead mobs are afraid of you and the Wither likes you so will not attack you.
  • Float: You float instead of jumping (but it's too exhausting to fly for long).
  • Hard Skin: Due to your hard skin you have natural protection
  • Corrupt Heart: Your body has withered your hearts away.
  • Home: Your natural spawn is the nether.
  • Immune System: Due to living in the nether you have grown an immunity to poison, hunger, wither, nausea, and weakness.
  • Thief: You like to steal things from people so to hide those things you need to put them in your mouth.
  • Wither's Blessing: Your wither ancestor has pasted on the ability to be more resistant to attacks and make you immune to projectiles when on half health.
  • Quick Feet: Due to constantly running from hunters you have devolved natural speed.
  • Withered Skulls: Due to one of your ancestors being a wither they have passed down their ability to shoot wither skulls to you.
  • Small: One of your ancestors is a fox so you are a block and a half tall.
  • Sturdy Skin: As you skin is very hard you are immune to sweet berries and cacti.
  • Undead: You count as an undead mob
  • Wither Hands: Your claws are filled with a dangerous disease so melee damage infects enemies with your sickly disease.

Withered skeletian

Impact: ◉◉◉

You are a wither skeleton, your body is strong and your bones rattle like those of your siblings in the nether.

  • Wither Immunity: You are immune to wither.
  • Nether Inhabitant: You spawn in the Nether, and like your brothers and sisters, you spawn in a fortress with them.
  • Nether Kinship: Blazes, Wither Skeletons, and Skeletons are all your allies and will not attack you.
  • Sharper Stone: Stone Swords do similar damage to diamond axes.
  • Undead Body: You take increased damage that ignores armor from weapons enchanted with Smite.
  • Unnatural Height: You are naturally three blocks tall.
  • Withering Presence: Applies the wither effect on your opponent for a short period of time after hitting them.

Wizard

Impact: ◉◉◉

You used to be a normal villager but you grew wise and old and decided to use your magic for good.

  • Fireball Spell: With your magic you summon a fireball.
  • Witch's Broom: When holding a stick you get slow falling
  • Flight... Well kind of.: When holding a feather you gain levitation
  • Healthy?: The extra magic in your body goes to your health.
  • Magic Bounce: You are immune to poison, wither, and weakness
  • Lightning Spell: With a stick in your hand you summon lightning on whoever you hit.
  • Magical Body: Due to your body constantly expelling magic you have permanent regeneration.
  • Melee what's that?: Your melee attacks are weaker.
  • Old: You are slower due to being old and your frail skin takes more damage from explosions and shields are heavy hunks of metal so you can't hold them up right.
  • Respect: Illagers Respect you because of your wise knowledge and will not attack you.
  • Second Chance: When you're supposed to die you have a totem-like effect.
  • Sensitive Skin: Due to your Sensitive skin you can only wear armor up to iron.
  • Skull Bomb Spell: [Save Toolbar Activator] You summon a skull bomb
  • Ghost Summoner: Vexes love you cause you are a kind wizard and will protect you.
  • Relatives: Villagers recognize you as a wise wizard thus lowering their trades.
  • Why use them?: You can't use totems cause why should you? You cheat death by yourself!

Wyverian

Impact: ◉◉◉

A descendant from the powerful dragon called the wyvern.

  • Claws: You have large powerful claws, allowing you to do more damage to enemies
  • Nocturnal: You have night vision, allowing you to see in the dark
  • Hotblooded: You're immune to poison
  • Venomous: You can breath out large clouds of poison
  • Weak Body: Because you are a descendant of wyverns, you have a weaker body and thus cannot wear armour with protection higher than chainmail.
  • Height: Similar to most other dragons, you are taller than most
  • Heavy Wings: Your wings get heavier when they're wet, causing you to get weakness and slowness in water.
  • Gift of Flight: You can use your large wings to flap!

Zero aizawa

Impact: ◉◉

An aizawa is a powerful being, able to travel long distances and loved by everyone.

  • Acrobatics: You have speed and you also fall to the ground slower.
  • Heliophobia: When in harsh lighting conditions, you get Blindness and Slowness.
  • Long Arms: Your reach is increased.
  • Very Nice: Because you're so nice to everyone; creepers, spiders, skeletons, and zombies won't attack you unless provoked. You also get good discounts for villager trades.
  • Super Sane: You go into a very resistant state that makes you invulnerable to any type of damage and you deal 2x damage, but after you use this ability you get Slowness, Weakness, and Hunger.
  • Tall: Your used to being under taller roofs so when you are right under a block you get Weakness and Hunger.
  • Weak Stature: Because your arms are weak you can't really wear netherite properly so you get Slowness II with netherite armor on.

Credits

  • READMEFILE created by Leo aka OctoberPerson.

  • Origins ++ mod created by TheQuantumXenon.

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